Player Matchup

Kali
Kali
SeriouslyCotton
Kali
Level 95
God Stats
0W - 1L
1,431 SR
Queue Stats
14W - 27L
1,267 Elo+
Party 1
Bacchus
Bacchus
THOR_THE_GOD21
Bacchus
Level 13
God Stats
1W - 7L
1,273 SR
Queue Stats
2W - 9L
1,216 Elo+
Party 1
Medusa
Medusa
mickeyboy90
Medusa
Level 5
God Stats
0W - 4L
1,111 SR
Queue Stats
0W - 8L
1,084 Elo+
Party 1
Team Averages
Level 38
1,272 SR
1,189 Elo+

VS

Team Averages
Level 106
1,564 SR
1,532 Elo+
Danzaburou
Danzaburou
Kingshark64
Danzaburou
Level 64
God Stats
4W - 4L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Terra
Terra
RedDeath0207
Terra
Level 129
God Stats
19W - 10L
1,530 SR
Queue Stats
641W - 608L
1,548 Elo+
Party 2
Chaac
Chaac
drifter700
Chaac
Level 125
God Stats
26W - 10L
1,662 SR
Queue Stats
455W - 384L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
5,645
565
4,247
10,162
5,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 5 / 0
6,544
654
3,588
10,353
7,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
10
0 / 4 / 1
5,998
600
5,687
7,250
2,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kingshark64
Danzaburou
12
5 / 0 / 9
8,087
809
5,960
4,279
1,610
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 14
7,824
782
7,345
8,971
8,434
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chaac
13
10 / 1 / 7
8,943
894
10,066
9,850
12,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
17
17
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Kingshark64
Danzaburou
5
0
9
9.5
W
2
0
14
9
L
0
8
0
0
L
1
5
0
0.2
W
Chaac
10
1
7
13.5
L
Medusa
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,522
Damage
23,371
27,765
Taken
23,100
15,261
Mitigated
22,112
2,570
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Kingshark64
Danzaburou
5,960
1,987
0
1,425
4,279
1,610
669
1,170
3,109
0
24,710
W
7,345
2,502
1,168
1,846
8,971
8,434
808
1,150
7,821
22,588
0
L
4,247
1,553
0
1,480
10,162
5,403
0
3,006
7,156
0
17,460
L
3,588
492
0
830
10,353
7,617
0
2,054
8,299
7,910
0
W
Chaac
10,066
2,160
0
3,024
9,850
12,068
171
1,610
8,240
0
26,079
L
Medusa
5,687
2,315
0
260
7,250
2,241
0
2,561
4,689
0
15,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,187
Gold Earned
24,854
58
Minions Killed
103
1
Camps Cleared
7
447,616
Distance Traveled
559,472
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,087
809
43
4
1
162,035
1
W
Terra
7,824
782
31
3
5
197,563
1
L
Kali
5,645
565
22
2
0
150,193
0
L
Bacchus
6,544
654
9
1
0
155,651
0
W
Chaac
8,943
894
29
3
1
199,874
1
L
Medusa
5,998
600
27
3
1
141,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role