Player Matchup

Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
a_smallish-goat
Anhur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,446 Elo+
Party 2
Ah Puch
Ah Puch
guttergabe
Ah Puch
Level 86
God Stats
8W - 9L
1,465 SR
Queue Stats
70W - 91L
1,365 Elo+
Solo
Team Averages
Level 84
1,488 SR
1,437 Elo+

VS

Team Averages
Level 59
1,492 SR
1,633 Elo+
Olorun
Olorun
Tiny_kukulkan
Olorun
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,633 Elo+
Party 1
Zeus
Zeus
iitryBigAnt
Zeus
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 5L
1,633 Elo+
Party 1
Gilgamesh
Gilgamesh
iitryCSK0714
Gilgamesh
Level 70
God Stats
4W - 0L
1,476 SR
Queue Stats
42W - 38L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
2 / 2 / 0
6,844
684
2,248
8,689
7,631
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 4 / 2
6,622
662
2,001
6,734
2,137
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
guttergabe
Ah Puch
10
0 / 6 / 1
6,407
641
9,576
7,345
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 5
7,908
791
8,944
7,490
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 9
7,456
746
6,580
4,232
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
iitryCSK0714
Gilgamesh
12
4 / 1 / 4
7,399
740
5,158
7,567
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
12
12
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
2
0
1
W
6
1
5
8.5
L
1
4
2
0.5
L
Ah Puch
guttergabe
Ah Puch
0
6
1
0.08
W
2
1
9
6.5
W
Gilgamesh
iitryCSK0714
Gilgamesh
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,825
Damage
20,682
22,768
Taken
19,289
12,151
Mitigated
7,076
2,824
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,248
237
272
1,830
8,689
7,631
0
4,861
3,554
4,064
0
W
8,944
4,337
658
3,528
7,490
2,834
989
5,207
2,283
27,303
3,188
L
2,001
896
0
223
6,734
2,137
0
4,987
1,423
0
7,873
L
Ah Puch
guttergabe
Ah Puch
9,576
684
216
283
7,345
2,383
0
3,954
3,251
33,852
0
W
6,580
1,336
0
467
4,232
1,328
270
2,763
1,469
20,058
0
W
Gilgamesh
iitryCSK0714
Gilgamesh
5,158
1,515
0
1,060
7,567
2,914
172
5,232
2,335
0
23,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,873
Gold Earned
22,763
88
Minions Killed
124
2
Camps Cleared
7
474,009
Distance Traveled
534,431
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,844
684
9
1
1
163,613
3
W
Olorun
7,908
791
57
6
2
171,020
4
L
Anhur
6,622
662
16
2
1
159,486
3
L
Ah Puch
6,407
641
63
6
0
150,910
1
W
Zeus
7,456
746
42
4
1
170,549
0
W
Gilgamesh
7,399
740
25
3
4
192,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role