Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DstUrB
Guan Yu
Level 155
God Stats
7W - 4L
1,593 SR
Queue Stats
230W - 227L
1,558 Elo+
Solo
Ah Puch
Ah Puch
Hessler
Ah Puch
Level 128
God Stats
2W - 0L
1,761 SR
Queue Stats
17W - 14L
1,616 Elo+
Solo
Serqet
Serqet
Kraatzy
Serqet
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
319W - 205L
1,492 Elo+
Solo
Hou Yi
Hou Yi
Mirakon
Hou Yi
Level 159
God Stats
14W - 16L
1,739 SR
Queue Stats
244W - 254L
1,532 Elo+
Solo
Team Averages
Level 134
1,619 SR
1,540 Elo+

VS

Team Averages
Level 90
1,703 SR
1,520 Elo+
Zhong Kui
Zhong Kui
HomerFarted
Zhong Kui
Level 123
God Stats
15W - 12L
1,387 SR
Queue Stats
360W - 362L
1,410 Elo+
Solo
Hercules
Hercules
SmellyFrenchMann
Hercules
Level 128
God Stats
3W - 4L
1,737 SR
Queue Stats
115W - 92L
1,293 Elo+
Solo
Medusa
Medusa
VZHLEY
Medusa
Level 126
God Stats
26W - 21L
1,673 SR
Queue Stats
293W - 298L
1,533 Elo+
Solo
Janus
Janus
WiffleQ
Janus
Level 49
God Stats
9W - 2L
1,915 SR
Queue Stats
138W - 69L
1,674 Elo+
Party 1
Loki
Loki
Yourselff
Loki
Level 25
God Stats
4W - 1L
1,801 SR
Queue Stats
95W - 44L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 1 / 1
7,208
601
4,452
8,984
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
DstUrB
Guan Yu
12
1 / 3 / 3
7,391
616
5,091
10,983
5,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
Hessler
Ah Puch
13
1 / 1 / 0
7,620
635
2,386
3,419
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
Kraatzy
Serqet
11
3 / 0 / 5
7,390
616
5,507
7,187
2,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Hou Yi
Mirakon
Hou Yi
15
8 / 0 / 3
9,219
768
8,727
4,993
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HomerFarted
Zhong Kui
10
0 / 5 / 0
5,734
478
2,285
10,392
4,741
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
2 / 3 / 2
7,265
605
5,750
8,643
7,753
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Medusa
VZHLEY
Medusa
10
0 / 7 / 0
5,947
496
2,794
7,926
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Janus
WiffleQ
Janus
13
3 / 0 / 0
7,660
638
2,987
4,765
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
13
0 / 1 / 5
7,003
584
3,105
6,881
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
5
5
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
1
3.5
W
Guan Yu
DstUrB
Guan Yu
1
3
3
0.83
W
Ah Puch
Hessler
Ah Puch
1
1
0
1
L
Zhong Kui
HomerFarted
Zhong Kui
0
5
0
0
W
Serqet
Kraatzy
Serqet
3
0
5
5.5
W
Hou Yi
Mirakon
Hou Yi
8
0
3
9.5
L
2
3
2
1
L
Medusa
VZHLEY
Medusa
0
7
0
0
L
Janus
WiffleQ
Janus
3
0
0
3
L
Loki
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,163
Damage
16,921
35,566
Taken
38,607
14,074
Mitigated
17,299
16,619
Healing
11,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,452
1,442
0
3,731
8,984
2,643
0
740
8,184
0
44,095
W
Guan Yu
DstUrB
Guan Yu
5,091
1,456
0
5,480
10,983
5,869
0
321
10,662
0
41,254
W
Ah Puch
Hessler
Ah Puch
2,386
311
0
1,715
3,419
1,083
724
592
2,741
59,258
0
L
Zhong Kui
HomerFarted
Zhong Kui
2,285
312
0
3,783
10,392
4,741
0
803
9,493
27,306
3,165
W
Serqet
Kraatzy
Serqet
5,507
1,623
188
2,410
7,187
2,897
0
2,377
4,694
0
19,333
W
Hou Yi
Mirakon
Hou Yi
8,727
4,345
0
3,095
4,993
1,582
0
628
4,365
0
60,154
L
5,750
2,274
0
2,734
8,643
7,753
0
0
8,501
0
41,113
L
Medusa
VZHLEY
Medusa
2,794
927
0
1,055
7,926
1,746
0
0
7,926
0
33,903
L
Janus
WiffleQ
Janus
2,987
208
0
505
4,765
1,049
0
954
3,811
54,371
0
L
Loki
3,105
439
0
3,595
6,881
2,010
0
629
6,114
0
44,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,828
Gold Earned
33,609
448
Minions Killed
452
0
Camps Cleared
0
1,258,386
Distance Traveled
1,212,374
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,208
601
86
7
0
266,342
4
W
Guan Yu
7,391
616
88
7
0
238,603
5
W
Ah Puch
7,620
635
128
11
0
247,880
6
L
Zhong Kui
5,734
478
63
5
0
208,163
5
W
Serqet
7,390
616
17
1
0
266,998
3
W
Hou Yi
9,219
768
129
11
0
238,563
4
L
Hercules
7,265
605
90
8
0
250,972
2
L
Medusa
5,947
496
69
6
0
190,332
2
L
Janus
7,660
638
138
12
0
267,914
3
L
Loki
7,003
584
92
8
0
294,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role