Player Matchup

Osiris
Osiris
Freyuh
Osiris
Level 109
God Stats
4W - 1L
1,934 SR
Queue Stats
48W - 37L
1,674 Elo+
Party 2
Zeus
Zeus
Ninope
Zeus
Level 124
God Stats
3W - 1L
1,798 SR
Queue Stats
46W - 37L
1,682 Elo+
Party 2
Xing Tian
Xing Tian
SuppLifeJerid
Xing Tian
Level 160
God Stats
10W - 6L
1,947 SR
Queue Stats
245W - 126L
1,704 Elo+
Solo
Baron Samedi
Baron Samedi
VILABAZ
Baron Samedi
Level 55
God Stats
3W - 3L
1,723 SR
Queue Stats
31W - 26L
1,687 Elo+
Party 2
Ullr
Ullr
xseshh
Ullr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,617 Elo+
Party 2
Team Averages
Level 115
1,780 SR
1,673 Elo+

VS

Team Averages
Level 152
1,511 SR
1,676 Elo+
Kuzenbo
Kuzenbo
Big Boy Ymir
Kuzenbo
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,685 Elo+
Party 1
Poseidon
Poseidon
DuoDiff
Poseidon
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,764 Elo+
Party 1
King Arthur
King Arthur
Feat-6ubba
King Arthur
Level 158
God Stats
40W - 32L
1,556 SR
Queue Stats
585W - 508L
1,656 Elo+
Solo
Skadi
Skadi
jollybunny43538
Skadi
Level 160
God Stats
1W - 5L
1,500 SR
Queue Stats
905W - 888L
1,605 Elo+
Solo
Arachne
Arachne
maburoshi2
Arachne
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Freyuh
Osiris
19
2 / 5 / 8
12,440
732
12,942
17,879
18,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
Ninope
Zeus
19
1 / 4 / 10
12,226
719
17,016
12,708
4,193
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
SuppLifeJerid
Xing Tian
19
6 / 0 / 12
12,684
746
19,441
22,357
31,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
VILABAZ
Baron Samedi
20
5 / 5 / 10
12,737
749
15,140
17,376
10,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ullr
xseshh
Ullr
20
7 / 0 / 6
13,676
804
12,879
10,457
4,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Big Boy Ymir
Kuzenbo
18
2 / 5 / 4
10,805
636
12,978
19,894
24,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
DuoDiff
Poseidon
20
3 / 1 / 3
12,161
715
12,942
14,646
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Feat-6ubba
King Arthur
19
4 / 3 / 6
12,059
709
14,482
19,087
16,490
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 6 / 3
11,435
673
11,196
14,303
5,231
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
maburoshi2
Arachne
18
1 / 6 / 4
10,699
629
8,922
21,600
9,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
34
21
Kills
14
14
Deaths
21
46
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Big Boy Ymir
Kuzenbo
2
5
4
0.8
L
Poseidon
DuoDiff
Poseidon
3
1
3
4.5
L
King Arthur
Feat-6ubba
King Arthur
4
3
6
2.33
W
Osiris
Freyuh
Osiris
2
5
8
1.2
W
Zeus
Ninope
Zeus
1
4
10
1.5
W
Xing Tian
SuppLifeJerid
Xing Tian
6
0
12
12
W
Baron Samedi
VILABAZ
Baron Samedi
5
5
10
2
L
4
6
3
0.92
L
Arachne
maburoshi2
Arachne
1
6
4
0.5
W
Ullr
xseshh
Ullr
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,418
Damage
60,520
80,777
Taken
89,530
69,280
Mitigated
60,859
24,867
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Big Boy Ymir
Kuzenbo
12,978
2,884
0
1,678
19,894
24,680
34
12,190
6,903
31,995
0
L
Poseidon
DuoDiff
Poseidon
12,942
1,141
0
1,306
14,646
5,159
0
10,157
4,011
60,067
0
L
King Arthur
Feat-6ubba
King Arthur
14,482
1,812
0
898
19,087
16,490
0
8,749
9,932
5,323
39,791
W
Osiris
Freyuh
Osiris
12,942
3,784
0
2,230
17,879
18,189
189
4,968
12,477
0
45,316
W
Zeus
Ninope
Zeus
17,016
1,033
0
2,154
12,708
4,193
685
4,379
8,064
66,538
0
W
Xing Tian
SuppLifeJerid
Xing Tian
19,441
1,741
0
5,261
22,357
31,710
28
6,720
14,922
31,952
0
W
Baron Samedi
VILABAZ
Baron Samedi
15,140
600
4,921
7,860
17,376
10,310
53
5,830
11,018
54,486
0
L
11,196
3,854
0
480
14,303
5,231
323
8,529
5,545
0
48,521
L
Arachne
maburoshi2
Arachne
8,922
5,669
0
4,657
21,600
9,299
0
9,652
11,463
0
24,538
W
Ullr
xseshh
Ullr
12,879
5,189
0
2,441
10,457
4,878
10,499
3,967
6,143
0
65,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,763
Gold Earned
57,159
425
Minions Killed
323
0
Camps Cleared
0
1,743,957
Distance Traveled
1,689,758
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,805
636
32
2
0
345,948
0
L
Poseidon
12,161
715
121
7
0
388,090
0
L
King Arthur
12,059
709
64
4
0
319,225
0
W
Osiris
12,440
732
77
5
0
352,044
1
W
Zeus
12,226
719
90
5
0
333,974
0
W
Xing Tian
12,684
746
32
2
0
379,611
1
W
Baron Samedi
12,737
749
103
6
0
317,528
1
L
Skadi
11,435
673
68
4
0
292,295
0
L
Arachne
10,699
629
38
2
0
344,200
1
W
Ullr
13,676
804
123
7
0
360,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role