Player Matchup

Tiamat
Tiamat
Harbinger6923
Tiamat
Level 45
God Stats
1W - 1L
1,241 SR
Queue Stats
7W - 14L
1,022 Elo+
Party 2
Loki
Loki
Meliodas9490
Loki
Level 38
God Stats
1W - 2L
1,276 SR
Queue Stats
3W - 8L
1,091 Elo+
Party 2
Hercules
Hercules
TheFoxSenpai
Hercules
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 24L
1,012 Elo+
Party 2
Neith
Neith
Y2KFox1127
Neith
Level 63
God Stats
5W - 12L
1,035 SR
Queue Stats
23W - 44L
1,149 Elo+
Party 2
Ymir
Ymir
the pope fool
Ymir
Level 67
God Stats
61W - 83L
1,341 SR
Queue Stats
64W - 91L
1,225 Elo+
Party 2
Team Averages
Level 55
1,279 SR
1,100 Elo+

VS

Team Averages
Level 45
1,447 SR
1,257 Elo+
Ymir
Ymir
ItsMannyTime28
Ymir
Level 42
God Stats
27W - 21L
1,397 SR
Queue Stats
207W - 244L
1,273 Elo+
Party 1
Izanami
Izanami
MambaCri
Izanami
Level 28
God Stats
17W - 18L
1,307 SR
Queue Stats
142W - 176L
1,218 Elo+
Party 1
King Arthur
King Arthur
RaRaTheGreat44
King Arthur
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 80L
1,201 Elo+
Party 1
Hera
Hera
TMP DETROIT
Hera
Level 104
God Stats
4W - 1L
1,500 SR
Queue Stats
285W - 294L
1,345 Elo+
Solo
Erlang Shen
Erlang Shen
abe51244
Erlang Shen
Level 35
God Stats
5W - 11L
1,531 SR
Queue Stats
96W - 126L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,284
528
1,882
5,715
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
2 / 1 / 0
6,022
602
1,714
5,412
1,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
TheFoxSenpai
Hercules
9
2 / 1 / 1
5,648
565
2,903
5,500
2,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
11
6 / 1 / 2
6,636
664
5,864
4,441
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 1 / 3
5,589
559
3,085
5,298
3,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,601
460
1,846
8,220
3,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
MambaCri
Izanami
8
0 / 4 / 2
5,008
501
2,113
4,824
1,261
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
RaRaTheGreat44
King Arthur
6
0 / 4 / 1
4,534
453
1,446
4,928
1,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
5 / 1 / 0
6,380
638
4,734
4,421
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
abe51244
Erlang Shen
9
3 / 1 / 3
5,809
581
3,116
4,957
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
12
Kills
8
8
Deaths
13
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
4
0
0
L
0
3
1
0.17
L
Izanami
MambaCri
Izanami
0
4
2
0.25
W
2
1
0
2
L
King Arthur
RaRaTheGreat44
King Arthur
0
4
1
0.13
L
5
1
0
5
W
Hercules
TheFoxSenpai
Hercules
2
1
1
2.5
W
Neith
6
1
2
7
L
Erlang Shen
abe51244
Erlang Shen
3
1
3
4.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,448
Damage
13,255
26,366
Taken
27,350
12,055
Mitigated
9,671
8,942
Healing
6,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,882
178
116
1,203
5,715
2,195
160
3,636
2,079
19,879
0
L
1,846
258
59
1,248
8,220
3,627
123
1,597
6,623
11,228
0
L
Izanami
MambaCri
Izanami
2,113
1,247
142
169
4,824
1,261
803
1,116
3,708
0
25,199
W
1,714
836
0
2,870
5,412
1,429
0
188
5,174
0
29,080
L
King Arthur
RaRaTheGreat44
King Arthur
1,446
478
0
128
4,928
1,973
0
0
4,928
0
12,630
L
4,734
1,084
0
1,659
4,421
1,172
695
640
3,649
34,788
0
W
Hercules
TheFoxSenpai
Hercules
2,903
386
0
1,588
5,500
2,705
37
910
4,491
0
20,347
W
Neith
5,864
2,862
246
2,256
4,441
1,744
1,165
1,026
3,415
0
35,214
L
Erlang Shen
abe51244
Erlang Shen
3,116
1,521
0
2,939
4,957
1,638
379
1,298
3,475
0
13,608
W
3,085
841
229
434
5,298
3,982
117
820
4,478
19,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,179
Gold Earned
26,332
258
Minions Killed
192
0
Camps Cleared
0
905,810
Distance Traveled
878,963
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,284
528
35
4
0
191,078
1
L
Ymir
4,601
460
18
2
0
150,909
0
L
Izanami
5,008
501
46
5
0
152,400
0
W
Loki
6,022
602
82
8
0
165,790
3
L
King Arthur
4,534
453
25
3
0
171,161
0
L
Hera
6,380
638
71
7
0
179,047
0
W
Hercules
5,648
565
43
4
0
195,979
1
W
Neith
6,636
664
60
6
0
163,922
0
L
Erlang Shen
5,809
581
32
3
0
225,446
2
W
Ymir
5,589
559
38
4
0
189,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role