Player Matchup

Achilles
Achilles
CoolArmTyr
Achilles
Level 139
God Stats
2W - 1L
1,654 SR
Queue Stats
78W - 44L
1,807 Elo+
Party 1
Thanatos
Thanatos
Doobeny
Thanatos
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 10L
1,830 Elo+
Party 1
Olorun
Olorun
DuaneBarry
Olorun
Level 8
God Stats
9W - 1L
1,867 SR
Queue Stats
38W - 9L
1,935 Elo+
Party 1
Atlas
Atlas
GodFistMeSin
Atlas
Level 60
God Stats
11W - 0L
1,859 SR
Queue Stats
40W - 9L
1,990 Elo+
Party 1
Anhur
Anhur
double2j2
Anhur
Level 101
God Stats
2W - 1L
1,597 SR
Queue Stats
19W - 14L
1,662 Elo+
Party 1
Team Averages
Level 76
1,695 SR
1,845 Elo+

VS

Team Averages
Level 61
1,503 SR
1,572 Elo+
Nemesis
Nemesis
 
Nemesis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
BigChedda3
Nox
Level 89
God Stats
0W - 2L
1,295 SR
Queue Stats
66W - 54L
1,634 Elo+
Party 2
Thanatos
Thanatos
Darkess13
Thanatos
Level 76
God Stats
0W - 1L
1,270 SR
Queue Stats
26W - 24L
1,634 Elo+
Party 2
Neith
Neith
Joeypaths
Neith
Level 5
God Stats
6W - 5L
1,756 SR
Queue Stats
54W - 48L
1,522 Elo+
Solo
Agni
Agni
XIXJunkXIX
Agni
Level 108
God Stats
1W - 1L
1,697 SR
Queue Stats
47W - 43L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CoolArmTyr
Achilles
13
2 / 1 / 4
7,621
762
4,520
11,704
13,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Doobeny
Thanatos
15
5 / 5 / 3
8,568
857
5,506
11,331
4,409
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
DuaneBarry
Olorun
16
7 / 1 / 7
9,643
964
12,583
7,890
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 1 / 12
8,623
862
7,539
10,574
9,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
double2j2
Anhur
16
4 / 2 / 7
8,750
875
5,993
7,190
2,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 5 / 1
7,067
707
2,816
7,318
2,735
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 4
7,621
762
4,520
5,317
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Darkess13
Thanatos
14
3 / 4 / 5
8,294
829
7,002
18,283
7,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
Joeypaths
Neith
10
0 / 3 / 1
6,294
629
1,337
2,878
856
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 4 / 4
8,042
804
17,258
9,031
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
18
Kills
10
10
Deaths
18
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
5
1
0.3
L
1
2
4
1.5
W
Achilles
CoolArmTyr
Achilles
2
1
4
4
L
Thanatos
Darkess13
Thanatos
3
4
5
1.38
W
Thanatos
Doobeny
Thanatos
5
5
3
1.3
W
Olorun
DuaneBarry
Olorun
7
1
7
10.5
W
0
1
12
6
L
Neith
Joeypaths
Neith
0
3
1
0.17
L
5
4
4
1.75
W
Anhur
double2j2
Anhur
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,141
Damage
32,933
48,689
Taken
42,827
34,175
Mitigated
16,553
17,722
Healing
12,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,816
618
0
69
7,318
2,735
0
2,225
5,093
0
11,987
L
4,520
447
74
1,062
5,317
2,107
0
2,717
2,600
22,669
0
W
Achilles
CoolArmTyr
Achilles
4,520
1,089
0
646
11,704
13,209
43
6,598
5,018
0
9,589
L
Thanatos
Darkess13
Thanatos
7,002
425
1,527
9,112
18,283
7,615
0
7,367
10,916
0
10,490
W
Thanatos
Doobeny
Thanatos
5,506
1,119
0
5,792
11,331
4,409
1,271
5,018
6,197
0
20,741
W
Olorun
DuaneBarry
Olorun
12,583
5,856
2,157
3,871
7,890
4,527
5,499
1,764
6,126
34,860
4,329
W
7,539
1,500
2,000
2,336
10,574
9,750
38
5,064
5,374
16,093
0
L
Neith
Joeypaths
Neith
1,337
660
0
425
2,878
856
0
1,673
1,205
0
3,729
L
17,258
794
0
181
9,031
3,240
0
4,921
4,110
34,775
0
W
Anhur
double2j2
Anhur
5,993
2,219
0
920
7,190
2,280
2,136
2,984
4,196
0
28,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,205
Gold Earned
37,318
189
Minions Killed
131
0
Camps Cleared
0
1,076,661
Distance Traveled
909,221
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,067
707
21
2
0
188,351
0
L
Nox
7,621
762
60
6
0
216,542
1
W
Achilles
7,621
762
9
1
0
222,108
2
L
Thanatos
8,294
829
10
1
0
254,581
1
W
Thanatos
8,568
857
37
4
0
206,850
0
W
Olorun
9,643
964
72
7
0
220,535
1
W
Atlas
8,623
862
18
2
0
225,032
1
L
Neith
6,294
629
7
1
0
63,392
1
L
Agni
8,042
804
33
3
0
186,355
3
W
Anhur
8,750
875
53
5
0
202,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role