Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
OmegaViisiion
Xing Tian
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 125L
1,594 Elo+
Party 1
Chernobog
Chernobog
Xfinity_Dropshot
Chernobog
Level 156
God Stats
4W - 5L
1,500 SR
Queue Stats
409W - 397L
1,580 Elo+
Party 1
Nu Wa
Nu Wa
lovestodream
Nu Wa
Level 103
God Stats
4W - 7L
1,714 SR
Queue Stats
64W - 67L
1,583 Elo+
Party 1
Nike
Nike
mihenroad
Nike
Level 119
God Stats
10W - 15L
1,540 SR
Queue Stats
61W - 57L
1,608 Elo+
Party 1
Team Averages
Level 136
1,551 SR
1,573 Elo+

VS

Team Averages
Level 109
1,612 SR
1,511 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CrazyHotdogMan4
Atlas
Level 99
God Stats
11W - 5L
1,606 SR
Queue Stats
146W - 136L
1,498 Elo+
Party 2
Gilgamesh
Gilgamesh
Il BuIIseye lI
Gilgamesh
Level 76
God Stats
1W - 3L
1,500 SR
Queue Stats
78W - 82L
1,525 Elo+
Party 2
Scylla
Scylla
Jnickyd
Scylla
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
170W - 152L
1,518 Elo+
Party 2
Medusa
Medusa
Kn1ght_O_Gold6
Medusa
Level 156
God Stats
9W - 4L
1,954 SR
Queue Stats
172W - 164L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 4 / 0
5,273
439
3,080
9,277
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
OmegaViisiion
Xing Tian
9
2 / 1 / 2
5,831
486
4,309
10,774
4,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
11
2 / 3 / 1
6,220
518
5,780
8,037
2,006
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 1 / 3
5,690
474
6,174
4,887
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
10
1 / 6 / 0
6,278
523
4,006
9,803
2,887
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
8 / 1 / 2
8,224
685
10,754
8,657
5,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 2
5,707
476
2,964
8,431
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Il BuIIseye lI
Gilgamesh
10
2 / 0 / 1
5,983
499
2,979
6,500
2,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Jnickyd
Scylla
11
2 / 0 / 0
6,399
533
3,875
3,271
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 3 / 1
6,448
537
7,498
8,538
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
15
15
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
0
0.25
W
Tsukuyomi
 
Tsukuyomi
8
1
2
9
W
1
2
2
1
W
Gilgamesh
Il BuIIseye lI
Gilgamesh
2
0
1
2.5
W
Scylla
Jnickyd
Scylla
2
0
0
2
W
2
3
1
0.83
L
Xing Tian
OmegaViisiion
Xing Tian
2
1
2
3
L
Chernobog
2
3
1
0.83
L
0
1
3
1.5
L
Nike
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,349
Damage
28,070
42,778
Taken
35,397
13,769
Mitigated
14,706
7,711
Healing
12,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,080
989
0
1,028
9,277
2,664
0
1,182
8,095
0
23,762
W
Tsukuyomi
 
Tsukuyomi
10,754
3,082
0
3,032
8,657
5,014
0
496
8,161
0
46,309
W
2,964
1,213
433
2,004
8,431
3,855
0
3,943
4,488
14,590
340
W
Gilgamesh
Il BuIIseye lI
Gilgamesh
2,979
715
0
1,973
6,500
2,515
0
1,939
4,561
0
30,752
W
Scylla
Jnickyd
Scylla
3,875
806
0
1,241
3,271
951
0
1,656
1,615
38,359
0
W
7,498
3,657
0
3,519
8,538
2,371
0
2,449
6,089
0
43,495
L
Xing Tian
OmegaViisiion
Xing Tian
4,309
496
0
2,176
10,774
4,993
0
2,665
8,109
14,760
0
L
Chernobog
5,780
3,418
92
1,647
8,037
2,006
0
436
7,601
0
36,967
L
6,174
2,096
0
1,006
4,887
1,219
204
2,556
2,331
31,584
0
L
Nike
4,006
488
0
1,762
9,803
2,887
0
0
9,803
0
30,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,292
Gold Earned
32,761
270
Minions Killed
339
0
Camps Cleared
0
1,128,616
Distance Traveled
1,160,472
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,273
439
46
4
0
249,077
4
W
Tsukuyomi
8,224
685
92
8
0
247,973
5
W
Atlas
5,707
476
14
1
0
206,184
0
W
Gilgamesh
5,983
499
60
5
0
261,758
0
W
Scylla
6,399
533
88
7
0
232,591
5
W
Medusa
6,448
537
85
7
0
211,966
2
L
Xing Tian
5,831
486
20
2
0
229,719
2
L
Chernobog
6,220
518
66
6
0
220,412
2
L
Nu Wa
5,690
474
62
5
0
225,746
1
L
Nike
6,278
523
76
6
0
203,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role