Player Matchup

Bacchus
Bacchus
DarkCon
Bacchus
Level 141
God Stats
3W - 1L
1,407 SR
Queue Stats
73W - 74L
1,696 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ElFlaKo200
Tsukuyomi
Level 157
God Stats
10W - 13L
1,438 SR
Queue Stats
246W - 245L
1,549 Elo+
Party 3
Charybdis
Charybdis
ExpiredMilk11
Charybdis
Level 145
God Stats
1W - 0L
1,528 SR
Queue Stats
63W - 49L
1,787 Elo+
Party 2
He Bo
He Bo
dimisum
He Bo
Level 121
God Stats
1W - 0L
1,314 SR
Queue Stats
59W - 46L
1,763 Elo+
Party 2
Bastet
Bastet
lSathanl
Bastet
Level 127
God Stats
6W - 5L
1,692 SR
Queue Stats
241W - 227L
1,563 Elo+
Party 3
Team Averages
Level 138
1,476 SR
1,672 Elo+

VS

Team Averages
Level 128
1,432 SR
1,621 Elo+
Serqet
Serqet
Algxh
Serqet
Level 146
God Stats
0W - 2L
1,291 SR
Queue Stats
44W - 32L
1,618 Elo+
Party 1
Danzaburou
Danzaburou
RUSTYBOSS
Danzaburou
Level 126
God Stats
0W - 3L
1,252 SR
Queue Stats
219W - 215L
1,566 Elo+
Solo
Thanatos
Thanatos
SelaromSN
Thanatos
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 32L
1,613 Elo+
Party 1
Sol
Sol
SerpentorPrime
Sol
Level 160
God Stats
3W - 3L
1,618 SR
Queue Stats
55W - 52L
1,608 Elo+
Party 1
Atlas
Atlas
Srubyy
Atlas
Level 123
God Stats
14W - 7L
1,500 SR
Queue Stats
203W - 176L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkCon
Bacchus
12
1 / 1 / 4
8,014
471
7,169
9,205
8,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
ElFlaKo200
Tsukuyomi
15
3 / 1 / 6
9,057
533
4,104
10,839
4,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charybdis
ExpiredMilk11
Charybdis
17
2 / 1 / 1
9,894
582
7,207
10,650
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

He Bo
dimisum
He Bo
15
2 / 2 / 1
9,329
549
8,288
7,125
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
lSathanl
Bastet
17
8 / 1 / 2
10,238
602
13,363
10,191
4,436
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Algxh
Serqet
12
1 / 1 / 4
7,557
445
4,314
11,544
6,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
RUSTYBOSS
Danzaburou
15
1 / 3 / 1
8,740
514
6,975
10,384
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
SelaromSN
Thanatos
13
2 / 4 / 1
7,994
470
3,040
10,790
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
1 / 2 / 2
8,631
508
5,023
11,198
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Srubyy
Atlas
12
1 / 6 / 1
7,679
452
3,672
13,594
9,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
16
Kills
6
6
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Serqet
Algxh
Serqet
1
1
4
3
W
Bacchus
DarkCon
Bacchus
1
1
4
3
W
Tsukuyomi
ElFlaKo200
Tsukuyomi
3
1
6
6
W
Charybdis
ExpiredMilk11
Charybdis
2
1
1
2.5
L
Danzaburou
RUSTYBOSS
Danzaburou
1
3
1
0.5
L
Thanatos
SelaromSN
Thanatos
2
4
1
0.63
L
1
2
2
1
L
Atlas
Srubyy
Atlas
1
6
1
0.25
W
He Bo
dimisum
He Bo
2
2
1
1.25
W
Bastet
lSathanl
Bastet
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,131
Damage
23,024
48,010
Taken
57,510
22,717
Mitigated
24,686
18,625
Healing
23,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Algxh
Serqet
4,314
496
0
2,544
11,544
6,117
0
5,017
6,371
0
19,567
W
Bacchus
DarkCon
Bacchus
7,169
658
0
1,604
9,205
8,339
49
1,281
7,836
10,835
7,863
W
Tsukuyomi
ElFlaKo200
Tsukuyomi
4,104
912
0
4,515
10,839
4,650
458
1,290
9,549
0
53,956
W
Charybdis
ExpiredMilk11
Charybdis
7,207
3,791
0
6,574
10,650
3,183
1,763
0
10,529
0
78,761
L
Danzaburou
RUSTYBOSS
Danzaburou
6,975
1,905
0
3,752
10,384
2,499
0
1,193
9,191
0
71,485
L
Thanatos
SelaromSN
Thanatos
3,040
290
0
9,607
10,790
3,294
0
838
9,896
0
45,098
L
5,023
1,351
0
3,301
11,198
2,926
0
5,389
5,525
62,852
0
L
Atlas
Srubyy
Atlas
3,672
1,057
0
4,301
13,594
9,850
0
788
12,806
34,860
0
W
He Bo
dimisum
He Bo
8,288
198
79
1,801
7,125
2,109
536
2,638
4,290
59,034
0
W
Bastet
lSathanl
Bastet
13,363
3,362
0
4,052
10,191
4,436
0
3,486
6,488
0
58,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,532
Gold Earned
40,601
519
Minions Killed
480
0
Camps Cleared
0
1,721,300
Distance Traveled
1,657,060
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,557
445
30
2
0
372,293
7
W
Bacchus
8,014
471
24
1
0
360,855
4
W
Tsukuyomi
9,057
533
99
6
0
385,431
4
W
Charybdis
9,894
582
157
9
0
310,458
4
L
Danzaburou
8,740
514
134
8
0
319,669
7
L
Thanatos
7,994
470
90
5
0
356,665
1
L
Sol
8,631
508
139
8
0
321,237
5
L
Atlas
7,679
452
87
5
0
287,196
2
W
He Bo
9,329
549
130
8
0
294,202
3
W
Bastet
10,238
602
109
6
0
370,354
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role