Player Matchup

Cthulhu
Cthulhu
BloatedPiano7
Cthulhu
Level 124
God Stats
24W - 11L
1,723 SR
Queue Stats
153W - 130L
1,659 Elo+
Party 2
Freya
Freya
Soul-Nations
Freya
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 10L
1,908 Elo+
Party 2
Fenrir
Fenrir
VerettaVendetta
Fenrir
Level 83
God Stats
16W - 4L
1,500 SR
Queue Stats
445W - 76L
1,893 Elo+
Party 2
Team Averages
Level 75
1,574 SR
1,820 Elo+

VS

Team Averages
Level 69
1,641 SR
1,437 Elo+
Eset
Eset
DirtKobayashi
Eset
Level 54
God Stats
0W - 1L
1,655 SR
Queue Stats
5W - 12L
1,454 Elo+
Party 1
Apollo
Apollo
GreenXcrack
Apollo
Level 85
God Stats
0W - 1L
1,721 SR
Queue Stats
11W - 21L
1,412 Elo+
Party 1
Atlas
Atlas
WickdSickd
Atlas
Level 69
God Stats
0W - 2L
1,546 SR
Queue Stats
7W - 11L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
5 / 0 / 16
9,809
817
10,468
8,679
7,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 2 / 9
9,969
831
10,153
9,765
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
8 / 3 / 11
9,704
809
11,087
14,571
7,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 2
7,499
625
8,286
10,281
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
12
4 / 7 / 1
8,752
729
9,313
11,548
4,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
10
0 / 5 / 4
7,616
635
6,410
13,256
11,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
21
Kills
5
5
Deaths
21
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
0
16
13
L
1
9
2
0.22
L
Apollo
4
7
1
0.64
W
8
2
9
6.25
W
8
3
11
4.5
L
Atlas
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,708
Damage
24,009
33,015
Taken
35,085
19,501
Mitigated
20,326
11,327
Healing
4,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,468
584
786
2,379
8,679
7,589
0
3,880
4,799
32,605
0
L
8,286
571
361
990
10,281
3,899
0
6,370
3,600
21,732
0
L
Apollo
9,313
5,660
0
1,140
11,548
4,565
0
5,514
5,453
0
27,698
W
10,153
3,250
0
4,225
9,765
3,989
465
5,086
4,679
32,959
2,520
W
11,087
3,439
841
3,096
14,571
7,923
680
6,059
8,512
0
25,100
L
Atlas
6,410
2,209
0
2,133
13,256
11,862
0
7,369
5,501
15,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,482
Gold Earned
23,867
129
Minions Killed
106
8
Camps Cleared
2
682,498
Distance Traveled
572,378
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,809
817
43
4
3
254,402
2
L
Eset
7,499
625
31
3
1
181,743
1
L
Apollo
8,752
729
62
5
0
189,604
3
W
Freya
9,969
831
55
5
2
207,177
5
W
Fenrir
9,704
809
31
3
3
220,919
0
L
Atlas
7,616
635
13
1
1
201,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role