Player Matchup

Discordia
Discordia
BloodyBermit
Discordia
Level 13
God Stats
1W - 1L
1,477 SR
Queue Stats
15W - 13L
1,528 Elo+
Party 2
Bastet
Bastet
PapiMexx
Bastet
Level 7
God Stats
3W - 2L
1,487 SR
Queue Stats
8W - 10L
1,438 Elo+
Party 2
Charybdis
Charybdis
VampireBunnys
Charybdis
Level 144
God Stats
2W - 3L
1,421 SR
Queue Stats
40W - 37L
1,506 Elo+
Party 2
Tyr
Tyr
evil_genius_83
Tyr
Level 155
God Stats
3W - 2L
1,618 SR
Queue Stats
41W - 35L
1,513 Elo+
Party 2
Bacchus
Bacchus
greygoose38
Bacchus
Level 129
God Stats
3W - 3L
1,843 SR
Queue Stats
42W - 35L
1,476 Elo+
Party 2
Team Averages
Level 90
1,570 SR
1,492 Elo+

VS

Team Averages
Level 59
1,539 SR
1,397 Elo+
Ymir
Ymir
Assource
Ymir
Level 19
God Stats
28W - 26L
1,600 SR
Queue Stats
543W - 485L
1,443 Elo+
Party 1
Camazotz
Camazotz
Macks-A-Million6
Camazotz
Level 159
God Stats
41W - 39L
1,435 SR
Queue Stats
938W - 853L
1,425 Elo+
Party 1
Hel
Hel
Miyagi-_Sensei
Hel
Level 28
God Stats
5W - 9L
1,686 SR
Queue Stats
620W - 590L
1,428 Elo+
Party 1
Hou Yi
Hou Yi
PurpleActivist0
Hou Yi
Level 28
God Stats
27W - 31L
1,465 SR
Queue Stats
36W - 58L
1,314 Elo+
Party 3
Hades
Hades
WalkerGuy_71
Hades
Level 61
God Stats
15W - 13L
1,509 SR
Queue Stats
111W - 138L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BloodyBermit
Discordia
19
4 / 1 / 14
12,714
1,156
24,228
7,909
2,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
PapiMexx
Bastet
17
2 / 0 / 9
11,404
1,037
6,135
2,952
1,121
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
VampireBunnys
Charybdis
19
3 / 1 / 16
12,927
1,175
15,310
9,912
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

19
10 / 1 / 8
13,677
1,243
15,582
11,781
9,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
greygoose38
Bacchus
19
6 / 1 / 16
13,043
1,186
14,232
15,244
25,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

275

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
0 / 6 / 2
11,416
1,038
6,220
18,306
17,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 3 / 2
11,761
1,069
8,590
16,129
5,128
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
2 / 3 / 1
12,011
1,092
13,411
13,763
4,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
0 / 7 / 2
11,330
1,030
9,680
14,468
4,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 6 / 2
10,934
994
6,549
17,920
7,116
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
13
25
Kills
4
4
Deaths
25
63
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
2
0.17
W
Discordia
BloodyBermit
Discordia
4
1
14
11
L
2
3
2
1
L
2
3
1
0.83
W
Bastet
PapiMexx
Bastet
2
0
9
6.5
L
0
7
2
0.14
W
Charybdis
VampireBunnys
Charybdis
3
1
16
11
L
0
6
2
0.17
W
10
1
8
14
W
Bacchus
greygoose38
Bacchus
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,487
Damage
44,450
47,798
Taken
80,586
41,840
Mitigated
38,873
10,256
Healing
22,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,220
514
0
840
18,306
17,122
0
8,024
9,991
16,176
0
W
Discordia
BloodyBermit
Discordia
24,228
777
0
497
7,909
2,824
0
4,892
3,017
48,663
0
L
8,590
1,409
0
4,319
16,129
5,128
0
8,742
7,268
0
24,519
L
13,411
204
6,028
5,899
13,763
4,584
0
8,214
5,466
28,920
0
W
Bastet
PapiMexx
Bastet
6,135
1,187
0
110
2,952
1,121
0
1,971
981
0
9,668
L
9,680
6,121
680
1,214
14,468
4,923
0
5,961
8,386
0
35,358
W
Charybdis
VampireBunnys
Charybdis
15,310
7,824
0
3,093
9,912
3,692
0
5,906
4,006
0
43,796
L
6,549
412
248
2,967
17,920
7,116
0
7,519
10,202
21,858
0
W
15,582
1,228
0
5,504
11,781
9,059
0
6,425
5,356
0
30,043
W
Bacchus
greygoose38
Bacchus
14,232
1,007
0
1,052
15,244
25,144
0
6,986
8,258
20,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,765
Gold Earned
57,452
191
Minions Killed
191
11
Camps Cleared
7
1,068,194
Distance Traveled
1,037,718
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,416
1,038
35
3
0
174,910
0
W
Discordia
12,714
1,156
66
6
0
220,287
0
L
Camazotz
11,761
1,069
48
4
3
240,621
0
L
Hel
12,011
1,092
23
2
1
244,674
0
W
Bastet
11,404
1,037
11
1
0
181,365
0
L
Hou Yi
11,330
1,030
54
5
3
176,729
0
W
Charybdis
12,927
1,175
78
7
4
204,277
3
L
Hades
10,934
994
31
3
0
200,784
3
W
Tyr
13,677
1,243
27
2
7
232,809
2
W
Bacchus
13,043
1,186
9
1
0
229,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role