Player Matchup

Kukulkan
Kukulkan
Bronze IV
 
Kukulkan
Bronze IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Bronze IV
BeachGuyNice
Artemis
Bronze IV
Level 122
God Stats
2W - 5L
1,398 SR
Queue Stats
67W - 104L
1,075 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze IV
Zelthor93
Kuzenbo
Bronze IV
Level 141
God Stats
8W - 15L
1,418 SR
Queue Stats
87W - 116L
1,066 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 122
1,439 SR
1,214 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,587 SR
1,159 MMR
Medusa
Medusa
Silver II
Cali Trees 619
Medusa
Silver II
Level 137
God Stats
35W - 40L
1,634 SR
Queue Stats
221W - 285L
927 MMR
Solo
Merlin
Merlin
Silver I
GElVlINI
Merlin
Silver I
Level 103
God Stats
4W - 5L
1,583 SR
Queue Stats
163W - 132L
1,246 MMR
Party 2
Geb
Geb
Silver I
Ij9iuJu
Geb
Silver I
Level 60
God Stats
22W - 18L
1,543 SR
Queue Stats
30W - 31L
1,304 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 4 / 1
5,906
591
2,211
6,215
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
BeachGuyNice
Artemis
10
1 / 3 / 0
5,906
591
4,205
6,427
1,826
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Zelthor93
Kuzenbo
10
0 / 3 / 1
6,397
640
3,252
9,877
6,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
BastetAtlasGilgameshAthenaZeus

VS

Bans
Chang'eNeithAresAh Muzen CabCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
7,763
776
6,704
4,940
1,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
GElVlINI
Merlin
13
5 / 0 / 4
7,763
776
8,939
3,767
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
12
0 / 1 / 10
7,524
752
3,543
7,787
7,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
4
1
0.13
L
Artemis
BeachGuyNice
Artemis
1
3
0
0.33
W
5
0
4
7
W
Merlin
GElVlINI
Merlin
5
0
4
7
W
Geb
0
1
10
5
L
Kuzenbo
Zelthor93
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,668
Damage
19,186
22,519
Taken
16,494
10,088
Mitigated
10,106
4,119
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,211
189
0
250
6,215
1,753
0
3,495
2,720
18,435
0
L
Artemis
BeachGuyNice
Artemis
4,205
603
92
1,235
6,427
1,826
0
3,942
2,485
0
14,754
W
6,704
3,074
0
1,307
4,940
1,746
501
1,028
3,912
0
31,219
W
Merlin
GElVlINI
Merlin
8,939
661
132
2,512
3,767
1,284
468
1,436
2,331
25,130
0
W
Geb
3,543
358
364
3,277
7,787
7,076
0
3,411
4,376
15,963
0
L
Kuzenbo
Zelthor93
Kuzenbo
3,252
1,057
0
2,542
9,877
6,509
0
5,707
4,170
10,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,209
Gold Earned
23,050
90
Minions Killed
121
3
Camps Cleared
6
532,133
Distance Traveled
563,546
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,906
591
48
5
2
165,933
2
L
Artemis
5,906
591
28
3
0
178,812
3
W
Medusa
7,763
776
49
5
1
197,156
3
W
Merlin
7,763
776
48
5
5
185,403
2
W
Geb
7,524
752
24
2
0
180,987
2
L
Kuzenbo
6,397
640
14
1
1
187,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role