Player Matchup

Nike
Nike
Gold V
 
Nike
Gold V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
Fovuz
Janus
Gold I
Level 160
God Stats
2W - 6L
1,389 SR
Queue Stats
167W - 165L
1,713 MMR
Solo
Medusa
Medusa
Gold II
GoоdBoy
Medusa
Gold II
Level 156
God Stats
30W - 37L
1,432 SR
Queue Stats
607W - 608L
1,483 MMR
Party 1
Khepri
Khepri
Gold III
MysteriousPanda
Khepri
Gold III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 46L
1,659 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
Wolfy2032
Gilgamesh
Platinum II
Level 160
God Stats
25W - 21L
1,713 SR
Queue Stats
241W - 241L
1,866 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,507 SR
1,644 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,676 SR
1,687 MMR
Scylla
Scylla
Platinum III
CrackedAtFeeding
Scylla
Platinum III
Level 120
God Stats
9W - 5L
1,696 SR
Queue Stats
54W - 47L
1,796 MMR
Party 3
Loki
Loki
Gold III
HiddenGM
Loki
Gold III
Level 46
God Stats
5W - 2L
1,770 SR
Queue Stats
64W - 38L
1,644 MMR
Party 2
Agni
Agni
Platinum IV
TonyDownfall
Agni
Platinum IV
Level 158
God Stats
31W - 24L
1,679 SR
Queue Stats
369W - 355L
1,674 MMR
Party 2
Hercules
Hercules
Platinum II
flyround
Hercules
Platinum II
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 108L
1,656 MMR
Solo
Chronos
Chronos
Gold II
looneychemist
Chronos
Gold II
Level 101
God Stats
34W - 25L
1,733 SR
Queue Stats
624W - 612L
1,664 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
0 / 3 / 0
6,842
489
6,114
9,587
3,919
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Fovuz
Janus
13
0 / 3 / 0
7,047
503
1,339
7,104
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
GoоdBoy
Medusa
13
1 / 4 / 0
7,413
530
5,203
7,893
2,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 7 / 1
5,709
408
2,201
11,278
5,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Wolfy2032
Gilgamesh
12
2 / 4 / 1
7,286
520
6,926
11,372
5,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
CamazotzAmaterasuThothBastet

VS

Bans
MulanTsukuyomiCliodhnaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 5
8,031
574
2,116
4,473
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
15
9 / 0 / 5
8,920
637
11,413
7,207
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 1 / 7
8,908
636
7,592
4,438
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
flyround
Hercules
10
4 / 1 / 8
7,328
523
5,232
9,517
10,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
15
3 / 0 / 3
8,451
604
7,073
11,392
4,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
3
Kills
21
21
Deaths
3
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
3
0
0
W
0
1
5
2.5
L
Janus
Fovuz
Janus
0
3
0
0
L
Medusa
GoоdBoy
Medusa
1
4
0
0.25
W
Loki
9
0
5
11.5
L
0
7
1
0.07
W
5
1
7
8.5
L
Gilgamesh
Wolfy2032
Gilgamesh
2
4
1
0.63
W
Hercules
flyround
Hercules
4
1
8
8
W
Chronos
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,783
Damage
33,426
47,234
Taken
37,027
18,279
Mitigated
19,603
5,732
Healing
13,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,114
736
0
2,799
9,587
3,919
0
3,194
6,393
0
40,514
W
2,116
389
0
646
4,473
1,022
0
259
4,214
54,104
0
L
Janus
Fovuz
Janus
1,339
357
0
1,004
7,104
1,591
285
2,144
4,960
51,272
0
L
Medusa
GoоdBoy
Medusa
5,203
2,618
0
552
7,893
2,016
0
1,319
6,574
0
56,947
W
Loki
11,413
4,485
0
3,387
7,207
2,301
0
779
6,378
0
52,773
L
2,201
254
0
786
11,278
5,744
0
6,862
4,416
8,827
3,662
W
7,592
980
0
814
4,438
1,442
85
397
4,031
61,907
0
L
Gilgamesh
Wolfy2032
Gilgamesh
6,926
2,010
0
591
11,372
5,009
53
2,308
9,064
0
45,242
W
Hercules
flyround
Hercules
5,232
2,248
0
3,414
9,517
10,157
176
1,358
8,155
0
19,662
W
Chronos
7,073
3,540
83
4,794
11,392
4,681
766
0
11,392
59,037
5,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,297
Gold Earned
41,638
389
Minions Killed
487
0
Camps Cleared
0
1,375,977
Distance Traveled
1,485,273
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,842
489
68
5
0
268,252
2
W
Scylla
8,031
574
122
9
0
292,701
5
L
Janus
7,047
503
122
9
0
306,310
5
L
Medusa
7,413
530
100
7
0
264,795
5
W
Loki
8,920
637
79
6
0
343,685
5
L
Khepri
5,709
408
20
1
0
223,169
2
W
Agni
8,908
636
127
9
0
291,643
0
L
Gilgamesh
7,286
520
79
6
0
313,451
2
W
Hercules
7,328
523
27
2
0
278,420
5
W
Chronos
8,451
604
132
9
0
278,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role