Player Matchup

Hercules
Hercules
BIGYODAGAMING
Hercules
Level 4
God Stats
2W - 5L
1,537 SR
Queue Stats
7W - 8L
1,575 Elo+
Party 3
Charybdis
Charybdis
MnnyMkr
Charybdis
Level 66
God Stats
2W - 5L
1,314 SR
Queue Stats
49W - 49L
1,346 Elo+
Party 3
Loki
Loki
SpeedOrTroll
Loki
Level 69
God Stats
1W - 2L
1,314 SR
Queue Stats
102W - 105L
1,384 Elo+
Party 2
Sol
Sol
ZoplaKulos
Sol
Level 29
God Stats
5W - 7L
1,500 SR
Queue Stats
25W - 35L
1,375 Elo+
Party 2
Scylla
Scylla
ZoplaPoias
Scylla
Level 27
God Stats
2W - 5L
1,286 SR
Queue Stats
168W - 142L
1,396 Elo+
Party 2
Team Averages
Level 39
1,390 SR
1,415 Elo+

VS

Team Averages
Level 62
1,494 SR
1,523 Elo+
Hun Batz
Hun Batz
D3adjr01
Hun Batz
Level 68
God Stats
1W - 1L
1,266 SR
Queue Stats
264W - 257L
1,548 Elo+
Party 1
Chronos
Chronos
Duckswingame
Chronos
Level 57
God Stats
1W - 2L
1,349 SR
Queue Stats
22W - 20L
1,582 Elo+
Party 1
Izanami
Izanami
MutexV
Izanami
Level 63
God Stats
25W - 19L
1,209 SR
Queue Stats
118W - 109L
1,132 Elo+
Solo
Cthulhu
Cthulhu
dragonkiller6655
Cthulhu
Level 42
God Stats
9W - 6L
1,933 SR
Queue Stats
17W - 15L
1,731 Elo+
Party 1
Sun Wukong
Sun Wukong
lennylopolis
Sun Wukong
Level 78
God Stats
2W - 0L
1,713 SR
Queue Stats
67W - 68L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BIGYODAGAMING
Hercules
10
0 / 2 / 2
5,886
491
5,648
8,914
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
MnnyMkr
Charybdis
10
2 / 2 / 0
5,767
481
7,075
6,367
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 1
6,427
536
2,480
5,938
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 0
6,385
532
2,406
4,749
1,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
ZoplaPoias
Scylla
11
1 / 2 / 0
6,276
523
3,133
3,638
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
D3adjr01
Hun Batz
13
5 / 0 / 2
7,776
648
5,043
7,628
2,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
Duckswingame
Chronos
13
3 / 1 / 1
7,596
633
4,056
5,869
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
MutexV
Izanami
10
0 / 1 / 3
6,078
507
2,967
5,871
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 2
5,964
497
4,491
9,445
5,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sun Wukong
lennylopolis
Sun Wukong
12
2 / 0 / 0
7,000
583
2,465
5,164
3,015
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
10
10
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
BIGYODAGAMING
Hercules
0
2
2
0.5
W
Hun Batz
D3adjr01
Hun Batz
5
0
2
6
W
Chronos
Duckswingame
Chronos
3
1
1
3.5
L
Charybdis
MnnyMkr
Charybdis
2
2
0
1
W
Izanami
MutexV
Izanami
0
1
3
1.5
L
0
2
1
0.25
L
0
2
0
0
L
Scylla
ZoplaPoias
Scylla
1
2
0
0.5
W
0
1
2
1
W
Sun Wukong
lennylopolis
Sun Wukong
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,742
Damage
19,022
29,606
Taken
33,977
11,233
Mitigated
14,083
10,017
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BIGYODAGAMING
Hercules
5,648
1,218
138
3,453
8,914
5,185
0
3,431
5,483
3,736
14,570
W
Hun Batz
D3adjr01
Hun Batz
5,043
1,831
0
1,947
7,628
2,504
0
2,435
5,065
0
48,313
W
Chronos
Duckswingame
Chronos
4,056
1,960
0
1,748
5,869
1,564
1,307
1,853
3,934
46,694
0
L
Charybdis
MnnyMkr
Charybdis
7,075
4,067
0
1,979
6,367
1,715
0
2,752
3,615
0
40,097
W
Izanami
MutexV
Izanami
2,967
1,524
0
898
5,871
1,088
0
132
5,739
0
37,106
L
2,480
598
0
2,256
5,938
1,838
0
851
5,087
0
43,666
L
2,406
780
0
1,518
4,749
1,552
0
0
4,749
29,875
4,044
L
Scylla
ZoplaPoias
Scylla
3,133
478
0
673
3,638
943
0
1,513
1,945
34,436
0
W
4,491
242
470
2,947
9,445
5,912
0
397
9,048
20,927
0
W
Sun Wukong
lennylopolis
Sun Wukong
2,465
356
0
2,162
5,164
3,015
68
1,214
3,950
0
38,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,741
Gold Earned
34,414
370
Minions Killed
397
0
Camps Cleared
0
1,152,817
Distance Traveled
1,232,678
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,886
491
20
2
0
226,349
2
W
Hun Batz
7,776
648
102
9
0
259,700
6
W
Chronos
7,596
633
94
8
0
241,641
4
L
Charybdis
5,767
481
87
7
0
213,268
2
W
Izanami
6,078
507
90
8
0
233,773
3
L
Loki
6,427
536
96
8
0
272,492
3
L
Sol
6,385
532
88
7
0
212,578
4
L
Scylla
6,276
523
79
7
0
228,130
1
W
Cthulhu
5,964
497
22
2
0
242,078
0
W
Sun Wukong
7,000
583
89
7
0
255,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role