Player Matchup

Sol
Sol
Drizzak
Sol
Level 21
God Stats
7W - 5L
1,479 SR
Queue Stats
15W - 20L
1,611 Elo+
Party 3
Skadi
Skadi
I_Need_To_Die_
Skadi
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 22L
1,722 Elo+
Party 1
Chang'e
Chang'e
Mo6Strings
Chang'e
Level 115
God Stats
3W - 0L
1,747 SR
Queue Stats
130W - 116L
1,693 Elo+
Party 1
Cthulhu
Cthulhu
besthaveyodashup
Cthulhu
Level 21
God Stats
67W - 53L
1,689 SR
Queue Stats
77W - 64L
1,655 Elo+
Party 1
Fenrir
Fenrir
mantonson
Fenrir
Level 122
God Stats
1W - 0L
1,751 SR
Queue Stats
26W - 23L
1,541 Elo+
Party 3
Team Averages
Level 76
1,633 SR
1,644 Elo+

VS

Team Averages
Level 69
1,588 SR
1,540 Elo+
Ymir
Ymir
AxJBrody
Ymir
Level 44
God Stats
10W - 15L
1,900 SR
Queue Stats
62W - 60L
1,343 Elo+
Party 2
Guan Yu
Guan Yu
NotAdamAtWork
Guan Yu
Level 66
God Stats
1W - 3L
1,848 SR
Queue Stats
52W - 60L
1,590 Elo+
Party 2
Bastet
Bastet
ZANDREAL
Bastet
Level 107
God Stats
11W - 7L
1,339 SR
Queue Stats
249W - 204L
1,536 Elo+
Party 2
Izanami
Izanami
cheekshwifts
Izanami
Level 57
God Stats
1W - 9L
1,139 SR
Queue Stats
6W - 14L
1,603 Elo+
Party 2
Zhong Kui
Zhong Kui
pryornuts
Zhong Kui
Level 69
God Stats
2W - 2L
1,715 SR
Queue Stats
121W - 96L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
8 / 2 / 7
14,240
647
14,787
12,937
8,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
10 / 4 / 8
13,703
623
16,286
14,957
6,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Mo6Strings
Chang'e
18
3 / 1 / 7
13,218
601
10,034
15,647
23,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 13
12,671
576
10,515
17,916
18,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
mantonson
Fenrir
19
5 / 3 / 14
13,251
602
16,177
24,635
13,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 5 / 6
9,104
414
5,581
23,420
26,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
17
1 / 6 / 3
10,792
491
5,954
16,913
16,923
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
ZANDREAL
Bastet
18
4 / 5 / 6
11,339
515
13,042
18,040
6,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
cheekshwifts
Izanami
15
0 / 4 / 6
9,379
426
5,378
15,004
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
pryornuts
Zhong Kui
18
7 / 10 / 2
12,075
549
15,027
19,730
11,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
35
30
Kills
12
12
Deaths
30
49
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
5
6
0.6
W
Sol
8
2
7
5.75
W
10
4
8
3.5
W
Chang'e
Mo6Strings
Chang'e
3
1
7
6.5
L
Guan Yu
1
6
3
0.42
L
Bastet
ZANDREAL
Bastet
4
5
6
1.4
W
4
2
13
5.25
L
Izanami
cheekshwifts
Izanami
0
4
6
0.75
W
Fenrir
mantonson
Fenrir
5
3
14
4
L
Zhong Kui
pryornuts
Zhong Kui
7
10
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,799
Damage
44,982
86,092
Taken
93,107
70,181
Mitigated
66,934
33,218
Healing
20,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,581
379
424
4,801
23,420
26,637
162
10,427
12,993
27,375
0
W
Sol
14,787
5,843
0
7,214
12,937
8,533
4,946
5,597
7,340
88,748
11,665
W
16,286
7,270
0
2,632
14,957
6,230
5,417
7,675
7,282
0
89,415
W
Chang'e
Mo6Strings
Chang'e
10,034
986
3,856
8,362
15,647
23,447
1,205
2,190
13,457
81,362
0
L
Guan Yu
5,954
391
72
3,670
16,913
16,923
0
8,647
8,266
0
66,519
L
Bastet
ZANDREAL
Bastet
13,042
2,569
0
2,799
18,040
6,810
660
2,972
15,068
0
89,414
W
10,515
707
3,306
4,449
17,916
18,824
114
5,006
12,910
37,228
0
L
Izanami
cheekshwifts
Izanami
5,378
3,374
0
4,658
15,004
5,048
1,476
7,857
7,147
0
64,811
W
Fenrir
mantonson
Fenrir
16,177
5,049
0
3,399
24,635
13,147
160
4,737
19,898
369
109,917
L
Zhong Kui
pryornuts
Zhong Kui
15,027
844
142
4,278
19,730
11,516
500
4,903
14,827
61,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,083
Gold Earned
52,689
627
Minions Killed
531
0
Camps Cleared
0
2,090,693
Distance Traveled
2,004,859
34
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,104
414
38
2
0
401,148
4
W
Sol
14,240
647
182
8
0
431,080
4
W
Skadi
13,703
623
113
5
0
398,074
10
W
Chang'e
13,218
601
162
7
0
381,992
5
L
Guan Yu
10,792
491
145
7
0
390,003
1
L
Bastet
11,339
515
112
5
0
475,806
3
W
Cthulhu
12,671
576
43
2
0
439,565
10
L
Izanami
9,379
426
128
6
0
381,960
10
W
Fenrir
13,251
602
127
6
0
439,982
5
L
Zhong Kui
12,075
549
108
5
0
355,942
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role