Player Matchup

Odin
Odin
IMCF_Pabs
Odin
Level 117
God Stats
1W - 1L
1,569 SR
Queue Stats
8W - 2L
1,713 Elo+
Party 2
Erlang Shen
Erlang Shen
Jujuvibez
Erlang Shen
Level 95
God Stats
8W - 1L
1,806 SR
Queue Stats
100W - 56L
1,772 Elo+
Party 2
Chronos
Chronos
Kirito_x500
Chronos
Level 125
God Stats
20W - 9L
1,851 SR
Queue Stats
178W - 174L
1,558 Elo+
Solo
Sol
Sol
ajmatthysse
Sol
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 59L
1,803 Elo+
Party 2
Horus
Horus
estevibez
Horus
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 31L
1,802 Elo+
Party 2
Team Averages
Level 99
1,645 SR
1,730 Elo+

VS

Team Averages
Level 111
1,686 SR
1,588 Elo+
Ra
Ra
Kaninkas
Ra
Level 112
God Stats
3W - 2L
1,936 SR
Queue Stats
86W - 76L
1,521 Elo+
Party 1
Ares
Ares
Teh Archer
Ares
Level 121
God Stats
4W - 4L
1,406 SR
Queue Stats
70W - 63L
1,546 Elo+
Solo
Arachne
Arachne
Who8MyBeans7535
Arachne
Level 115
God Stats
13W - 12L
1,769 SR
Queue Stats
335W - 334L
1,653 Elo+
Party 1
Gilgamesh
Gilgamesh
X0Drako0X
Gilgamesh
Level 82
God Stats
12W - 4L
1,820 SR
Queue Stats
199W - 175L
1,600 Elo+
Solo
Heimdallr
Heimdallr
Zukebear
Heimdallr
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
276W - 266L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
2 / 3 / 6
8,962
527
6,584
11,586
13,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
Jujuvibez
Erlang Shen
16
7 / 2 / 6
10,032
590
16,353
15,278
12,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Kirito_x500
Chronos
16
4 / 1 / 5
9,587
564
11,331
10,123
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 1 / 8
10,293
605
13,357
11,685
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
estevibez
Horus
15
3 / 1 / 8
8,674
510
5,493
12,521
10,663
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
8,657
509
4,781
9,101
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 5 / 2
7,814
460
6,913
14,649
8,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 4 / 1
10,504
618
12,359
19,797
10,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
X0Drako0X
Gilgamesh
13
1 / 5 / 1
8,078
475
6,745
15,989
7,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
Zukebear
Heimdallr
14
1 / 5 / 1
8,188
482
6,958
10,178
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
24
Kills
8
8
Deaths
24
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Odin
2
3
6
1.67
W
Erlang Shen
Jujuvibez
Erlang Shen
7
2
6
5
L
0
5
2
0.2
W
Chronos
Kirito_x500
Chronos
4
1
5
6.5
L
1
5
2
0.4
L
5
4
1
1.38
L
Gilgamesh
X0Drako0X
Gilgamesh
1
5
1
0.3
L
Heimdallr
Zukebear
Heimdallr
1
5
1
0.3
W
8
1
8
12
W
Horus
estevibez
Horus
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,118
Damage
37,756
61,193
Taken
69,714
46,111
Mitigated
32,284
25,677
Healing
18,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
6,584
538
388
3,253
11,586
13,257
286
2,133
9,453
8,127
35,340
W
Erlang Shen
Jujuvibez
Erlang Shen
16,353
9,562
0
5,621
15,278
12,404
554
3,463
11,815
0
73,254
L
4,781
393
990
1,725
9,101
2,815
222
2,534
6,526
61,956
1,289
W
Chronos
Kirito_x500
Chronos
11,331
3,729
0
3,934
10,123
4,970
1,022
1,049
9,074
63,892
5,596
L
6,913
305
0
2,023
14,649
8,854
0
6,286
8,284
16,966
0
L
12,359
9,582
7
9,228
19,797
10,533
91
5,351
13,799
0
68,856
L
Gilgamesh
X0Drako0X
Gilgamesh
6,745
2,512
0
2,059
15,989
7,687
0
5,304
10,649
0
60,568
L
Heimdallr
Zukebear
Heimdallr
6,958
3,625
0
2,385
10,178
2,395
238
4,528
5,650
0
60,632
W
13,357
4,847
0
6,721
11,685
4,817
4,382
2,645
9,040
71,964
9,815
W
Horus
estevibez
Horus
5,493
2,275
2,133
3,627
12,521
10,663
521
2,119
10,402
0
27,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,548
Gold Earned
43,241
533
Minions Killed
494
0
Camps Cleared
0
1,778,981
Distance Traveled
1,609,353
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,962
527
111
7
0
321,116
1
W
Erlang Shen
10,032
590
103
6
0
374,788
4
L
Ra
8,657
509
129
8
0
325,105
3
W
Chronos
9,587
564
126
7
0
338,861
4
L
Ares
7,814
460
23
1
0
332,649
7
L
Arachne
10,504
618
131
8
0
319,942
2
L
Gilgamesh
8,078
475
100
6
0
345,563
0
L
Heimdallr
8,188
482
111
7
0
286,094
1
W
Sol
10,293
605
149
9
0
360,919
3
W
Horus
8,674
510
44
3
0
383,297
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role