Player Matchup

Zeus
Zeus
Exoligus
Zeus
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 25L
1,458 Elo+
Solo
Achilles
Achilles
Pelsoras
Achilles
Level 40
God Stats
0W - 6L
1,312 SR
Queue Stats
97W - 114L
1,436 Elo+
Solo
Ganesha
Ganesha
RodrigoSS
Ganesha
Level 86
God Stats
0W - 1L
1,796 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Thanatos
Thanatos
Vehyr
Thanatos
Level 137
God Stats
23W - 34L
1,500 SR
Queue Stats
397W - 423L
1,514 Elo+
Solo
Artemis
Artemis
zSaud0
Artemis
Level 55
God Stats
5W - 3L
1,469 SR
Queue Stats
170W - 198L
1,492 Elo+
Solo
Team Averages
Level 71
1,516 SR
1,480 Elo+

VS

Team Averages
Level 79
1,545 SR
1,494 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Cryksldyfic
Sylvanus
Level 54
God Stats
2W - 3L
1,515 SR
Queue Stats
13W - 17L
1,311 Elo+
Party 1
Artemis
Artemis
Dienast
Artemis
Level 107
God Stats
1W - 0L
1,454 SR
Queue Stats
13W - 15L
1,341 Elo+
Party 1
Sol
Sol
holly123
Sol
Level 45
God Stats
5W - 0L
1,757 SR
Queue Stats
10W - 3L
1,818 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
0 / 7 / 0
4,802
480
4,222
6,767
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Pelsoras
Achilles
10
2 / 1 / 1
5,777
578
6,086
12,571
7,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
RodrigoSS
Ganesha
8
0 / 3 / 1
5,101
510
5,388
8,653
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Vehyr
Thanatos
6
2 / 7 / 1
4,727
473
2,868
8,542
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
zSaud0
Artemis
8
0 / 2 / 1
4,785
479
4,809
5,621
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 3 / 0
5,972
597
7,579
6,734
4,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
 
Fenrir
10
2 / 0 / 0
5,918
592
2,911
6,865
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Cryksldyfic
Sylvanus
10
4 / 1 / 2
6,567
657
3,370
7,556
3,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Dienast
Artemis
10
2 / 0 / 4
5,996
600
7,222
6,792
2,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
11 / 0 / 0
8,423
842
10,402
8,184
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
20
20
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
3
0
0.33
W
Fenrir
 
Fenrir
2
0
0
2
W
Sylvanus
Cryksldyfic
Sylvanus
4
1
2
5
W
Artemis
Dienast
Artemis
2
0
4
4
L
Zeus
0
7
0
0
L
Achilles
Pelsoras
Achilles
2
1
1
2.5
L
Ganesha
RodrigoSS
Ganesha
0
3
1
0.17
L
Thanatos
Vehyr
Thanatos
2
7
1
0.36
W
11
0
0
11
L
Artemis
zSaud0
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,373
Damage
31,484
42,154
Taken
36,131
18,500
Mitigated
15,885
12,176
Healing
19,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,579
4,442
0
550
6,734
4,841
0
0
6,734
31,022
0
W
Fenrir
 
Fenrir
2,911
812
0
4,047
6,865
2,372
0
566
6,257
0
27,840
W
Sylvanus
Cryksldyfic
Sylvanus
3,370
1,396
3,101
4,045
7,556
3,274
168
2,831
4,725
17,278
0
W
Artemis
Dienast
Artemis
7,222
3,799
0
1,347
6,792
2,298
1,022
2,277
4,515
0
38,828
L
Zeus
4,222
640
0
290
6,767
2,249
0
4,749
2,018
20,725
0
L
Achilles
Pelsoras
Achilles
6,086
1,568
0
5,448
12,571
7,925
0
7,455
5,116
0
30,660
L
Ganesha
RodrigoSS
Ganesha
5,388
266
63
1,778
8,653
4,709
0
2,896
5,757
20,742
0
L
Thanatos
Vehyr
Thanatos
2,868
1,029
0
3,499
8,542
2,439
0
3,871
4,671
0
14,055
W
10,402
5,049
0
6,275
8,184
3,100
3,962
3,538
4,290
52,614
5,851
L
Artemis
zSaud0
Artemis
4,809
794
0
1,098
5,621
1,178
0
1,241
4,380
0
25,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,192
Gold Earned
32,876
224
Minions Killed
353
0
Camps Cleared
0
918,596
Distance Traveled
968,593
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,972
597
60
6
0
187,869
1
W
Fenrir
5,918
592
69
7
0
229,883
1
W
Sylvanus
6,567
657
34
3
0
183,936
3
W
Artemis
5,996
600
78
8
0
175,990
0
L
Zeus
4,802
480
53
5
0
155,021
0
L
Achilles
5,777
578
59
6
0
198,450
2
L
Ganesha
5,101
510
14
1
0
215,972
2
L
Thanatos
4,727
473
26
3
0
171,140
1
W
Sol
8,423
842
112
11
0
190,915
1
L
Artemis
4,785
479
72
7
0
178,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role