Player Matchup

Tiamat
Tiamat
CS_Sauce
Tiamat
Level 91
God Stats
10W - 10L
1,610 SR
Queue Stats
99W - 101L
1,488 Elo+
Party 2
Odin
Odin
Jahkoba
Odin
Level 84
God Stats
1W - 2L
1,483 SR
Queue Stats
32W - 38L
1,505 Elo+
Party 2
Zeus
Zeus
KnightKlan
Zeus
Level 45
God Stats
11W - 16L
1,475 SR
Queue Stats
125W - 129L
1,422 Elo+
Solo
Ymir
Ymir
MrJenkins1299
Ymir
Level 47
God Stats
22W - 17L
1,535 SR
Queue Stats
148W - 172L
1,394 Elo+
Solo
Cupid
Cupid
Treweezie
Cupid
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 58
1,520 SR
1,462 Elo+

VS

Team Averages
Level 77
1,575 SR
1,561 Elo+
Sol
Sol
HerpesHawkv2
Sol
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
285W - 291L
1,479 Elo+
Solo
Fenrir
Fenrir
LegitSliinky
Fenrir
Level 85
God Stats
4W - 4L
1,558 SR
Queue Stats
240W - 209L
1,559 Elo+
Party 1
Gilgamesh
Gilgamesh
Limitless Twin
Gilgamesh
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 29L
1,485 Elo+
Party 1
Skadi
Skadi
Maldrn
Skadi
Level 108
God Stats
4W - 1L
1,584 SR
Queue Stats
193W - 172L
1,598 Elo+
Party 1
Sylvanus
Sylvanus
SecretStone722
Sylvanus
Level 45
God Stats
7W - 8L
1,733 SR
Queue Stats
35W - 42L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CS_Sauce
Tiamat
11
0 / 3 / 1
6,306
420
4,279
7,693
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Jahkoba
Odin
13
1 / 3 / 1
7,798
520
5,066
8,872
11,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 10 / 0
7,447
496
9,657
11,950
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
7,049
470
3,238
12,951
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Treweezie
Cupid
8
0 / 8 / 0
5,438
363
1,987
9,395
2,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
8,336
556
6,194
7,459
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
14
5 / 2 / 5
8,283
552
5,789
10,050
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Limitless Twin
Gilgamesh
13
1 / 1 / 3
7,478
499
2,235
8,722
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
Maldrn
Skadi
16
14 / 1 / 5
9,819
655
16,244
10,817
4,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sylvanus
12
4 / 0 / 10
8,623
575
4,760
7,465
5,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
4
Kills
28
28
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CS_Sauce
Tiamat
0
3
1
0.17
W
4
0
4
6
L
Odin
Jahkoba
Odin
1
3
1
0.5
L
2
10
0
0.2
W
Fenrir
5
2
5
3.75
W
Gilgamesh
Limitless Twin
Gilgamesh
1
1
3
2.5
W
Skadi
Maldrn
Skadi
14
1
5
16.5
L
1
4
1
0.38
W
Sylvanus
4
0
10
9
L
Cupid
Treweezie
Cupid
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,227
Damage
35,222
50,861
Taken
44,513
26,884
Mitigated
20,526
10,520
Healing
21,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CS_Sauce
Tiamat
4,279
876
0
1,605
7,693
3,220
0
567
7,126
29,645
0
W
6,194
2,057
0
3,742
7,459
2,394
328
2,828
4,631
54,999
0
L
Odin
Jahkoba
Odin
5,066
391
0
2,086
8,872
11,394
285
428
8,444
2,290
41,667
L
9,657
1,739
0
2,833
11,950
2,904
393
923
11,027
46,243
0
W
Fenrir
5,789
775
0
2,748
10,050
4,379
0
4,985
4,928
0
38,073
W
Gilgamesh
Limitless Twin
Gilgamesh
2,235
883
0
3,453
8,722
4,321
0
970
7,336
0
29,690
W
Skadi
Maldrn
Skadi
16,244
8,334
0
3,450
10,817
4,293
522
5,934
4,883
0
80,835
L
3,238
623
141
2,468
12,951
7,043
0
5,995
6,956
21,604
0
W
Sylvanus
4,760
1,087
3,693
4,263
7,465
5,139
341
3,047
4,380
19,908
0
L
Cupid
Treweezie
Cupid
1,987
1,280
135
1,252
9,395
2,323
0
3,041
6,354
0
16,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,038
Gold Earned
42,539
336
Minions Killed
390
0
Camps Cleared
0
1,248,399
Distance Traveled
1,429,632
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,306
420
64
4
0
253,657
1
W
Sol
8,336
556
101
7
0
282,876
4
L
Odin
7,798
520
113
8
0
261,047
0
L
Zeus
7,447
496
79
5
0
223,576
1
W
Fenrir
8,283
552
72
5
0
305,191
7
W
Gilgamesh
7,478
499
61
4
0
274,754
2
W
Skadi
9,819
655
110
7
0
281,122
1
L
Ymir
7,049
470
47
3
0
275,019
0
W
Sylvanus
8,623
575
46
3
0
285,689
3
L
Cupid
5,438
363
33
2
0
235,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role