Player Matchup

Artio
Artio
Akerron
Artio
Level 107
God Stats
4W - 4L
1,617 SR
Queue Stats
405W - 460L
1,434 Elo+
Party 2
Ra
Ra
CP-Ace5678
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,422 Elo+
Party 3
Cliodhna
Cliodhna
FYC INeroI
Cliodhna
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
559W - 569L
1,448 Elo+
Party 2
Scylla
Scylla
Ka0TiC Warrior
Scylla
Level 131
God Stats
24W - 29L
1,723 SR
Queue Stats
973W - 1,004L
1,462 Elo+
Party 2
Janus
Janus
Puncake4Hire
Janus
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 50L
1,393 Elo+
Party 3
Team Averages
Level 118
1,568 SR
1,432 Elo+

VS

Team Averages
Level 128
1,500 SR
1,499 Elo+
Skadi
Skadi
Adapted Shield
Skadi
Level 148
God Stats
6W - 0L
1,500 SR
Queue Stats
174W - 188L
1,463 Elo+
Solo
Vamana
Vamana
Dyslunia
Vamana
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,640 Elo+
Party 1
Terra
Terra
Godly rxse
Terra
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,408 Elo+
Party 1
Hun Batz
Hun Batz
davidonyia18946
Hun Batz
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,490 Elo+
Party 1
He Bo
He Bo
thebaddest98
He Bo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 64L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Akerron
Artio
20
5 / 8 / 21
12,738
708
11,029
42,674
44,749
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate

Breastplate

+20
Physical Protection

20
7 / 5 / 16
13,783
766
15,295
19,423
8,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
FYC INeroI
Cliodhna
17
4 / 8 / 15
11,779
654
16,856
16,973
5,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 7 / 18
13,462
748
17,252
16,101
4,229
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 6 / 12
13,546
753
21,196
15,781
4,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 14
14,976
832
34,044
12,583
6,375
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Dyslunia
Vamana
20
13 / 8 / 14
13,890
772
26,475
29,046
29,933
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
20
3 / 3 / 25
14,001
778
11,138
23,948
30,383
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hun Batz
19
4 / 11 / 10
12,877
715
11,509
22,572
10,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 9 / 14
11,978
665
14,297
13,478
5,929
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
111
32
Kills
34
34
Deaths
33
82
Assists
77
Player
Kills
Deaths
Assists
KDA
W
10
2
14
8.5
L
Artio
Akerron
Artio
5
8
21
1.94
L
7
5
16
3
W
Vamana
Dyslunia
Vamana
13
8
14
2.5
L
Cliodhna
FYC INeroI
Cliodhna
4
8
15
1.44
W
Terra
3
3
25
5.17
L
6
7
18
2.14
L
10
6
12
2.67
W
Hun Batz
4
11
10
0.82
W
4
9
14
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,628
Damage
97,463
110,952
Taken
101,627
67,981
Mitigated
82,641
46,228
Healing
37,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,044
8,361
1,388
3,711
12,583
6,375
4,150
9,444
3,139
0
90,042
L
Artio
Akerron
Artio
11,029
858
4,220
15,074
42,674
44,749
302
10,820
31,854
18,470
0
L
15,295
1,744
8,761
8,816
19,423
8,952
1,221
5,546
13,877
46,546
0
W
Vamana
Dyslunia
Vamana
26,475
10,079
2,993
9,463
29,046
29,933
829
16,693
12,353
0
43,108
L
Cliodhna
FYC INeroI
Cliodhna
16,856
1,731
1,252
1,048
16,973
5,431
0
4,024
12,949
0
28,592
W
Terra
11,138
1,095
4,722
8,550
23,948
30,383
222
13,565
10,383
23,818
0
L
17,252
964
1,717
1,930
16,101
4,229
2,368
2,524
13,577
27,932
0
L
21,196
332
506
2,904
15,781
4,620
1,541
2,521
13,260
45,328
0
W
Hun Batz
11,509
2,172
1,785
3,941
22,572
10,021
259
15,303
7,269
0
22,232
W
14,297
127
312
196
13,478
5,929
702
9,767
3,711
23,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,308
Gold Earned
67,722
182
Minions Killed
184
0
Camps Cleared
0
1,565,860
Distance Traveled
1,599,314
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,976
832
95
5
0
342,250
4
L
Artio
12,738
708
16
1
0
331,853
0
L
Ra
13,783
766
66
4
0
334,935
0
W
Vamana
13,890
772
23
1
0
307,082
1
L
Cliodhna
11,779
654
19
1
0
302,959
0
W
Terra
14,001
778
14
1
0
365,475
0
L
Scylla
13,462
748
26
1
0
291,299
0
L
Janus
13,546
753
55
3
0
304,814
0
W
Hun Batz
12,877
715
29
2
0
312,435
0
W
He Bo
11,978
665
23
1
0
272,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role