Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AO Ramrod
Danzaburou
Level 159
God Stats
16W - 13L
1,500 SR
Queue Stats
1,024W - 1,104L
1,594 Elo+
Solo
Anhur
Anhur
Excepshun
Anhur
Level 160
God Stats
2W - 6L
1,291 SR
Queue Stats
485W - 502L
1,514 Elo+
Solo
Ymir
Ymir
SilverBαck
Ymir
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
182W - 165L
1,554 Elo+
Solo
Erlang Shen
Erlang Shen
wolvywolverine
Erlang Shen
Level 160
God Stats
4W - 6L
1,297 SR
Queue Stats
388W - 379L
1,584 Elo+
Solo
Team Averages
Level 151
1,418 SR
1,549 Elo+

VS

Team Averages
Level 141
1,379 SR
1,630 Elo+
Zhong Kui
Zhong Kui
Abcoincalsz
Zhong Kui
Level 115
God Stats
3W - 3L
1,315 SR
Queue Stats
252W - 241L
1,601 Elo+
Solo
Artemis
Artemis
AforApple
Artemis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
232W - 259L
1,656 Elo+
Solo
Hercules
Hercules
Robatix
Hercules
Level 123
God Stats
1W - 1L
1,280 SR
Queue Stats
32W - 27L
1,584 Elo+
Solo
Zeus
Zeus
WhoAskedBro
Zeus
Level 148
God Stats
5W - 1L
1,500 SR
Queue Stats
286W - 289L
1,712 Elo+
Solo
Cthulhu
Cthulhu
xNivaira
Cthulhu
Level 160
God Stats
7W - 5L
1,298 SR
Queue Stats
413W - 435L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 8 / 13
8,925
744
8,888
15,873
9,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
AO Ramrod
Danzaburou
17
3 / 2 / 12
10,216
851
12,519
11,860
5,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Anhur
Excepshun
Anhur
16
7 / 6 / 9
9,872
823
12,498
12,000
5,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 5 / 13
10,097
841
12,721
16,191
23,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
wolvywolverine
Erlang Shen
17
5 / 3 / 12
10,619
885
10,063
16,499
20,866
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Abcoincalsz
Zhong Kui
19
8 / 2 / 11
11,315
943
12,934
16,057
17,084
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
AforApple
Artemis
15
5 / 6 / 8
10,309
859
12,489
12,117
4,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Robatix
Hercules
16
4 / 6 / 11
9,795
816
11,282
20,269
25,729
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 3 / 12
10,105
842
17,712
9,639
3,456
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
xNivaira
Cthulhu
17
3 / 5 / 15
10,407
867
8,776
15,867
23,327
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
81
22
Kills
24
24
Deaths
22
59
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
13
0.94
L
Danzaburou
AO Ramrod
Danzaburou
3
2
12
4.5
W
Zhong Kui
Abcoincalsz
Zhong Kui
8
2
11
6.75
W
Artemis
AforApple
Artemis
5
6
8
1.5
L
Anhur
Excepshun
Anhur
7
6
9
1.92
W
Hercules
Robatix
Hercules
4
6
11
1.58
L
6
5
13
2.5
W
4
3
12
3.33
L
Erlang Shen
wolvywolverine
Erlang Shen
5
3
12
3.67
W
Cthulhu
xNivaira
Cthulhu
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,689
Damage
63,193
72,423
Taken
73,949
65,040
Mitigated
74,378
20,655
Healing
22,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,888
2,583
979
2,057
15,873
9,833
404
7,785
8,088
0
12,161
L
Danzaburou
AO Ramrod
Danzaburou
12,519
2,063
953
4,395
11,860
5,340
2,335
7,332
4,528
0
44,043
W
Zhong Kui
Abcoincalsz
Zhong Kui
12,934
1,590
1,809
7,508
16,057
17,084
1,102
2,830
13,005
26,151
0
W
Artemis
AforApple
Artemis
12,489
4,987
560
1,254
12,117
4,782
2,726
1,756
10,283
0
19,962
L
Anhur
Excepshun
Anhur
12,498
8,468
0
1,416
12,000
5,907
1,788
7,915
4,085
0
18,778
W
Hercules
Robatix
Hercules
11,282
2,494
768
5,460
20,269
25,729
417
2,824
17,188
6,063
11,996
L
12,721
2,382
0
796
16,191
23,094
602
11,076
5,115
22,191
0
W
17,712
1,605
487
1,112
9,639
3,456
1,586
1,861
7,696
38,789
0
L
Erlang Shen
wolvywolverine
Erlang Shen
10,063
4,657
2,615
7,444
16,499
20,866
546
8,039
8,460
0
14,081
W
Cthulhu
xNivaira
Cthulhu
8,776
380
2,499
637
15,867
23,327
424
2,634
13,056
23,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,729
Gold Earned
51,931
105
Minions Killed
127
0
Camps Cleared
0
1,002,567
Distance Traveled
1,024,099
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,925
744
6
1
0
219,440
1
L
Danzaburou
10,216
851
60
5
0
208,439
3
W
Zhong Kui
11,315
943
27
2
0
209,848
3
W
Artemis
10,309
859
19
2
0
192,910
0
L
Anhur
9,872
823
17
1
0
177,465
0
W
Hercules
9,795
816
18
2
0
202,788
1
L
Ymir
10,097
841
17
1
0
174,840
0
W
Zeus
10,105
842
49
4
0
215,876
1
L
Erlang Shen
10,619
885
5
0
0
222,383
0
W
Cthulhu
10,407
867
14
1
0
202,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role