Player Matchup

Medusa
Medusa
Numbnomnom
Medusa
Level 137
God Stats
3W - 7L
1,440 SR
Queue Stats
270W - 253L
1,535 Elo+
Party 1
Hera
Hera
RUSweaty
Hera
Level 143
God Stats
5W - 4L
1,284 SR
Queue Stats
349W - 338L
1,478 Elo+
Party 1
Chaac
Chaac
SnewZn
Chaac
Level 106
God Stats
2W - 1L
1,604 SR
Queue Stats
66W - 52L
1,654 Elo+
Party 4
Nemesis
Nemesis
Snugg1yDuck
Nemesis
Level 120
God Stats
5W - 6L
1,707 SR
Queue Stats
230W - 192L
1,668 Elo+
Party 4
Terra
Terra
ThePantz
Terra
Level 159
God Stats
9W - 8L
1,193 SR
Queue Stats
501W - 503L
1,531 Elo+
Party 1
Team Averages
Level 133
1,445 SR
1,573 Elo+

VS

Team Averages
Level 122
1,506 SR
1,573 Elo+
Zeus
Zeus
 
Zeus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
MutableStringz
Sylvanus
Level 145
God Stats
1W - 6L
1,525 SR
Queue Stats
29W - 29L
1,621 Elo+
Party 2
Gilgamesh
Gilgamesh
Mynameiswoody
Gilgamesh
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 108L
1,623 Elo+
Party 3
Sol
Sol
TheGrimQueefer
Sol
Level 94
God Stats
5W - 5L
1,507 SR
Queue Stats
7W - 14L
1,499 Elo+
Party 3
Da Ji
Da Ji
a-Phew
Da Ji
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Numbnomnom
Medusa
14
3 / 4 / 2
8,757
547
6,627
12,229
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
16
6 / 0 / 4
10,037
627
10,950
5,111
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
SnewZn
Chaac
16
2 / 4 / 1
9,536
596
12,603
16,333
12,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Snugg1yDuck
Nemesis
16
9 / 0 / 1
9,986
624
9,984
7,387
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Terra
ThePantz
Terra
14
0 / 0 / 13
8,935
558
4,402
14,493
9,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
0 / 4 / 0
7,567
473
5,405
7,702
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
16
1 / 2 / 3
9,147
572
7,972
15,591
18,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Mynameiswoody
Gilgamesh
12
2 / 5 / 2
7,567
473
7,146
16,347
12,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 4 / 3
9,217
576
7,162
11,354
2,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
a-Phew
Da Ji
14
4 / 5 / 1
8,631
539
5,983
10,777
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
20
Kills
8
8
Deaths
20
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
4
0
0
L
Sylvanus
1
2
3
1.25
L
Gilgamesh
Mynameiswoody
Gilgamesh
2
5
2
0.6
W
Medusa
Numbnomnom
Medusa
3
4
2
1
W
Hera
6
0
4
8
W
Chaac
SnewZn
Chaac
2
4
1
0.63
W
Nemesis
Snugg1yDuck
Nemesis
9
0
1
9.5
L
1
4
3
0.63
W
Terra
ThePantz
Terra
0
0
13
6.5
L
Da Ji
a-Phew
Da Ji
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,566
Damage
33,668
55,553
Taken
61,771
30,107
Mitigated
38,935
21,054
Healing
18,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,405
890
0
312
7,702
1,784
0
4,564
3,138
48,073
0
L
Sylvanus
7,972
2,489
406
6,412
15,591
18,626
426
0
14,726
47,060
13,020
L
Gilgamesh
Mynameiswoody
Gilgamesh
7,146
2,056
217
3,203
16,347
12,007
460
7,292
9,055
2,366
21,700
W
Medusa
Numbnomnom
Medusa
6,627
3,770
0
2,430
12,229
4,213
338
6,169
6,050
0
58,292
W
Hera
10,950
3,003
0
1,237
5,111
1,757
33
1,419
3,374
80,899
0
W
Chaac
SnewZn
Chaac
12,603
3,375
0
7,378
16,333
12,024
170
6,914
9,419
0
71,226
W
Nemesis
Snugg1yDuck
Nemesis
9,984
4,643
0
584
7,387
2,990
1,342
1,209
6,114
0
66,452
L
7,162
3,055
0
4,068
11,354
2,696
0
1,360
9,994
65,674
0
W
Terra
ThePantz
Terra
4,402
1,606
3,423
6,002
14,493
9,123
0
3,920
9,941
20,477
0
L
Da Ji
a-Phew
Da Ji
5,983
1,225
0
3,523
10,777
3,822
0
2,136
8,601
0
49,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,251
Gold Earned
42,129
508
Minions Killed
482
0
Camps Cleared
0
1,690,851
Distance Traveled
1,534,050
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,567
473
99
6
0
288,903
5
L
Sylvanus
9,147
572
129
8
0
247,875
0
L
Gilgamesh
7,567
473
27
2
0
333,967
2
W
Medusa
8,757
547
90
6
0
303,661
0
W
Hera
10,037
627
157
10
0
350,696
4
W
Chaac
9,536
596
119
7
0
294,575
4
W
Nemesis
9,986
624
120
8
0
414,340
6
L
Sol
9,217
576
135
8
0
303,840
3
W
Terra
8,935
558
22
1
0
327,579
9
L
Da Ji
8,631
539
92
6
0
359,465
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role