Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
SL33PYG00MBA
Susano
Level 104
God Stats
1W - 4L
1,500 SR
Queue Stats
128W - 117L
1,462 Elo+
Solo
Ymir
Ymir
Tartrazine105
Ymir
Level 11
God Stats
4W - 6L
1,646 SR
Queue Stats
7W - 12L
1,338 Elo+
Party 1
Loki
Loki
YoungfishScale
Loki
Level 84
God Stats
5W - 5L
1,485 SR
Queue Stats
117W - 147L
1,431 Elo+
Solo
Sol
Sol
hoper1112
Sol
Level 124
God Stats
3W - 2L
1,550 SR
Queue Stats
42W - 28L
1,451 Elo+
Solo
Team Averages
Level 72
1,536 SR
1,437 Elo+

VS

Team Averages
Level 72
1,483 SR
1,376 Elo+
Gilgamesh
Gilgamesh
Böhrt
Gilgamesh
Level 86
God Stats
13W - 9L
1,580 SR
Queue Stats
457W - 476L
1,411 Elo+
Solo
Thanatos
Thanatos
HazardousPhoenix
Thanatos
Level 110
God Stats
4W - 3L
1,309 SR
Queue Stats
47W - 52L
1,319 Elo+
Solo
Sol
Sol
PyroGamer23
Sol
Level 30
God Stats
3W - 9L
1,322 SR
Queue Stats
33W - 56L
1,311 Elo+
Solo
Anhur
Anhur
ULISSEX24
Anhur
Level 52
God Stats
2W - 6L
1,701 SR
Queue Stats
127W - 156L
1,362 Elo+
Solo
Ymir
Ymir
uwant2kissme
Ymir
Level 81
God Stats
10W - 15L
1,504 SR
Queue Stats
173W - 169L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
4 / 3 / 6
8,786
517
9,338
8,424
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
15
4 / 4 / 3
9,605
565
5,677
12,844
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 6
8,831
519
5,827
11,362
8,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 1 / 1
10,254
603
6,760
10,262
4,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 2 / 5
9,458
556
8,154
8,944
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Böhrt
Gilgamesh
15
1 / 1 / 1
8,891
523
5,333
9,492
8,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 2 / 0
9,068
533
6,008
11,080
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 5 / 2
8,629
508
6,329
10,247
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
ULISSEX24
Anhur
12
1 / 5 / 3
7,268
428
8,072
12,174
3,448
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 5
7,707
453
5,969
10,290
7,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
15
Kills
11
11
Deaths
15
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
3
6
2.33
L
Gilgamesh
Böhrt
Gilgamesh
1
1
1
1.5
L
5
2
0
2.5
L
4
5
2
1
W
Susano
4
4
3
1.38
W
3
1
6
6
L
Anhur
ULISSEX24
Anhur
1
5
3
0.5
W
1
1
1
1.5
W
3
2
5
2.75
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,756
Damage
31,711
51,836
Taken
53,283
21,388
Mitigated
27,929
14,551
Healing
21,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
9,338
6,239
0
2,501
8,424
1,923
0
1,531
6,893
0
49,909
L
Gilgamesh
Böhrt
Gilgamesh
5,333
1,415
47
3,281
9,492
8,880
0
367
9,085
0
49,886
L
6,008
1,827
0
8,904
11,080
4,032
0
1,567
9,443
0
60,914
L
6,329
2,219
0
2,849
10,247
3,752
3,066
5,029
4,872
42,101
3,166
W
Susano
5,677
1,952
0
4,273
12,844
3,874
0
1,892
10,466
0
58,804
W
5,827
1,697
0
1,174
11,362
8,395
0
4,582
6,780
21,994
0
L
Anhur
ULISSEX24
Anhur
8,072
2,531
342
3,530
12,174
3,448
296
2,962
9,092
0
47,980
W
6,760
2,666
0
3,380
10,262
4,429
650
1,089
9,173
0
66,703
W
8,154
1,643
0
3,223
8,944
2,767
984
2,546
6,398
56,119
1,945
L
5,969
984
203
2,375
10,290
7,817
125
3,205
7,015
28,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,934
Gold Earned
41,563
479
Minions Killed
440
0
Camps Cleared
0
1,669,442
Distance Traveled
1,542,471
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,786
517
84
5
0
320,893
4
L
Gilgamesh
8,891
523
129
8
0
344,962
0
L
Thanatos
9,068
533
103
6
0
317,912
3
L
Sol
8,629
508
92
5
0
275,103
2
W
Susano
9,605
565
106
6
0
371,091
3
W
Ymir
8,831
519
25
1
0
328,448
0
L
Anhur
7,268
428
75
4
0
291,951
0
W
Loki
10,254
603
148
9
0
331,816
3
W
Sol
9,458
556
116
7
0
317,194
5
L
Ymir
7,707
453
41
2
0
312,543
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role