Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
JoshingMean2
Odin
Level 28
God Stats
2W - 4L
1,373 SR
Queue Stats
37W - 31L
1,450 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lode Delta
Morgan Le Fay
Level 76
God Stats
3W - 6L
1,421 SR
Queue Stats
65W - 50L
1,483 Elo+
Party 1
Cliodhna
Cliodhna
Master Ceviche
Cliodhna
Level 37
God Stats
1W - 1L
1,438 SR
Queue Stats
39W - 28L
1,500 Elo+
Party 1
Anubis
Anubis
talented_mole
Anubis
Level 49
God Stats
19W - 23L
1,502 SR
Queue Stats
228W - 224L
1,389 Elo+
Solo
Team Averages
Level 70
1,447 SR
1,464 Elo+

VS

Team Averages
Level 106
1,526 SR
1,420 Elo+
Chiron
Chiron
BlownKartridge_
Chiron
Level 121
God Stats
29W - 29L
1,353 SR
Queue Stats
255W - 279L
1,332 Elo+
Solo
Sol
Sol
Lam3Mike
Sol
Level 82
God Stats
5W - 1L
1,863 SR
Queue Stats
284W - 290L
1,499 Elo+
Party 2
Chang'e
Chang'e
RacoonFox
Chang'e
Level 58
God Stats
2W - 4L
1,501 SR
Queue Stats
91W - 98L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,473 SR
Queue Stats
1,271W - 1,358L
1,410 Elo+
Solo
Gilgamesh
Gilgamesh
YellaBoiDaBest21
Gilgamesh
Level 107
God Stats
15W - 20L
1,442 SR
Queue Stats
555W - 626L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 5 / 0
7,920
495
7,320
12,225
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 3 / 1
7,654
478
3,838
10,760
6,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Lode Delta
Morgan Le Fay
13
3 / 2 / 0
7,596
475
9,454
11,122
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
14
2 / 2 / 1
7,432
465
6,690
11,847
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

3
0 / 1 / 1
4,937
309
1,451
1,512
453
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 2
9,709
607
9,749
11,175
4,021
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
1 / 3 / 1
9,166
573
7,313
9,732
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
RacoonFox
Chang'e
14
3 / 4 / 2
8,429
527
5,032
11,189
3,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Robitotabi
Danzaburou
14
3 / 0 / 1
9,471
592
6,063
6,267
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
15
2 / 1 / 2
8,902
556
7,264
12,186
5,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
9
Kills
13
13
Deaths
9
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
0
0.6
W
4
1
2
5
L
1
3
1
0.5
W
1
3
1
0.5
L
Morgan Le Fay
Lode Delta
Morgan Le Fay
3
2
0
1.5
L
Cliodhna
2
2
1
1.25
W
Chang'e
RacoonFox
Chang'e
3
4
2
1
W
Danzaburou
Robitotabi
Danzaburou
3
0
1
3.5
W
Gilgamesh
2
1
2
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,753
Damage
35,421
47,466
Taken
50,549
18,298
Mitigated
19,101
15,434
Healing
18,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,320
2,430
0
4,978
12,225
3,350
0
670
11,555
45,090
5,760
W
9,749
3,488
621
4,236
11,175
4,021
4,638
5,148
6,027
0
73,186
L
3,838
1,767
0
2,742
10,760
6,975
0
409
10,351
0
36,514
W
7,313
870
0
4,019
9,732
3,311
620
3,095
6,307
55,671
0
L
Morgan Le Fay
Lode Delta
Morgan Le Fay
9,454
708
0
3,885
11,122
3,883
0
6,062
5,060
42,604
0
L
Cliodhna
6,690
188
0
3,196
11,847
3,637
0
4,831
7,016
0
37,029
W
Chang'e
RacoonFox
Chang'e
5,032
485
1,842
4,360
11,189
3,861
1,069
4,970
6,042
35,242
0
W
Danzaburou
Robitotabi
Danzaburou
6,063
3,136
89
3,501
6,267
2,459
4,126
400
5,637
0
47,883
W
Gilgamesh
7,264
1,961
0
306
12,186
5,449
151
3,113
8,716
0
63,789
L
1,451
74
0
633
1,512
453
0
373
1,139
3,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,539
Gold Earned
45,677
314
Minions Killed
525
0
Camps Cleared
0
1,284,471
Distance Traveled
1,502,253
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,920
495
81
5
0
255,716
2
W
Chiron
9,709
607
129
8
0
276,137
2
L
Odin
7,654
478
83
5
0
315,037
0
W
Sol
9,166
573
124
8
0
291,144
0
L
Morgan Le Fay
7,596
475
85
5
0
297,195
4
L
Cliodhna
7,432
465
59
4
0
372,886
1
W
Chang'e
8,429
527
59
4
0
292,137
2
W
Danzaburou
9,471
592
106
7
0
295,758
1
W
Gilgamesh
8,902
556
107
7
0
347,077
5
L
Anubis
4,937
309
6
0
0
43,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role