Player Matchup

Odin
Odin
Gold V
 
Odin
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
BULLYMUSH
Tsukuyomi
Gold IV
Level 157
God Stats
4W - 3L
1,722 SR
Queue Stats
23W - 27L
1,682 MMR
Solo
Fenrir
Fenrir
Gold I
TheTrueGrampy
Fenrir
Gold I
Level 157
God Stats
3W - 2L
1,784 SR
Queue Stats
131W - 109L
1,661 MMR
Solo
Thoth
Thoth
Gold II
iArioc
Thoth
Gold II
Level 157
God Stats
24W - 20L
1,638 SR
Queue Stats
67W - 50L
1,696 MMR
Party 1
Freya
Freya
Gold II
xSweet_Pearl
Freya
Gold II
Level 160
God Stats
6W - 13L
1,500 SR
Queue Stats
421W - 424L
1,665 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 158
1,629 SR
1,641 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,670 SR
1,604 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Gold II
Bruticoox
Sobek
Gold II
Level 128
God Stats
28W - 21L
2,081 SR
Queue Stats
119W - 112L
1,670 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Santino954
Gilgamesh
Platinum V
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 63L
1,671 MMR
Solo
Ra
Ra
Gold III
SwiftTemptations
Ra
Gold III
Level 147
God Stats
5W - 3L
1,770 SR
Queue Stats
665W - 689L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
19
2 / 1 / 7
12,771
608
17,538
17,309
19,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
BULLYMUSH
Tsukuyomi
19
10 / 2 / 4
12,869
613
12,338
17,368
6,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 2 / 16
11,817
563
9,248
17,165
18,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
iArioc
Thoth
20
8 / 1 / 7
13,202
629
21,047
8,107
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 1 / 2
14,228
678
8,026
17,192
7,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebMulanCliodhnaArtio

VS

Bans
LokiAtlasBastetAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
1 / 3 / 4
11,143
531
8,469
9,377
2,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
 
Sun Wukong
16
3 / 3 / 0
10,823
515
10,011
19,107
15,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Bruticoox
Sobek
12
0 / 6 / 3
8,228
392
6,265
22,620
22,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Santino954
Gilgamesh
16
3 / 7 / 3
10,275
489
7,930
16,660
8,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
0 / 10 / 4
9,066
432
5,217
16,601
6,863
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
28
Kills
7
7
Deaths
29
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
1
7
5.5
L
Izanami
 
Izanami
1
3
4
1
L
Sun Wukong
 
Sun Wukong
3
3
0
1
W
Tsukuyomi
BULLYMUSH
Tsukuyomi
10
2
4
6
L
Sobek
Bruticoox
Sobek
0
6
3
0.25
L
Gilgamesh
Santino954
Gilgamesh
3
7
3
0.64
L
0
10
4
0.2
W
4
2
16
6
W
Thoth
iArioc
Thoth
8
1
7
11.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,197
Damage
37,892
77,141
Taken
84,365
55,272
Mitigated
56,618
33,414
Healing
21,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
17,538
3,454
0
8,928
17,309
19,589
0
2,021
15,288
0
82,549
L
Izanami
 
Izanami
8,469
5,665
0
2,105
9,377
2,944
0
6,146
3,231
0
86,999
L
Sun Wukong
 
Sun Wukong
10,011
1,559
0
8,783
19,107
15,905
0
1,651
16,159
0
61,337
W
Tsukuyomi
BULLYMUSH
Tsukuyomi
12,338
2,218
0
6,078
17,368
6,978
0
2,525
14,843
0
100,627
L
Sobek
Bruticoox
Sobek
6,265
881
0
4,524
22,620
22,695
0
10,391
12,135
20,408
0
L
Gilgamesh
Santino954
Gilgamesh
7,930
1,942
0
2,305
16,660
8,211
0
4,852
11,700
0
62,638
L
5,217
129
717
2,691
16,601
6,863
0
4,933
11,435
66,758
0
W
9,248
2,045
273
3,241
17,165
18,383
28
5,008
11,940
0
24,799
W
Thoth
iArioc
Thoth
21,047
1,151
95
2,783
8,107
3,220
1,281
2,793
5,314
106,635
2,988
W
8,026
2,967
0
12,016
17,192
7,102
4,966
1,514
15,678
134,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,887
Gold Earned
49,535
712
Minions Killed
569
0
Camps Cleared
0
2,113,070
Distance Traveled
1,893,602
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,771
608
160
8
0
423,978
0
L
Izanami
11,143
531
197
9
0
384,933
11
L
Sun Wukong
10,823
515
122
6
0
362,286
6
W
Tsukuyomi
12,869
613
134
6
0
477,716
5
L
Sobek
8,228
392
19
1
0
405,784
6
L
Gilgamesh
10,275
489
102
5
0
390,901
5
L
Ra
9,066
432
129
6
0
349,698
6
W
Fenrir
11,817
563
25
1
0
436,244
9
W
Thoth
13,202
629
178
8
0
406,501
3
W
Freya
14,228
678
215
10
0
368,631
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role