Player Matchup

Medusa
Medusa
Arrifnylr
Medusa
Level 82
God Stats
5W - 0L
1,702 SR
Queue Stats
41W - 40L
1,689 Elo+
Party 2
Sun Wukong
Sun Wukong
BusterOfBussy
Sun Wukong
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 162L
1,671 Elo+
Party 2
Loki
Loki
DPickle321
Loki
Level 86
God Stats
3W - 1L
1,701 SR
Queue Stats
172W - 181L
1,362 Elo+
Party 2
Sol
Sol
EvanTheGayWeeb
Sol
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
248W - 215L
1,671 Elo+
Party 2
Athena
Athena
Tzunde
Athena
Level 64
God Stats
1W - 1L
1,662 SR
Queue Stats
11W - 7L
1,845 Elo+
Party 2
Team Averages
Level 104
1,613 SR
1,647 Elo+

VS

Team Averages
Level 108
1,509 SR
1,654 Elo+
Ra
Ra
Empyreanx
Ra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,848 Elo+
Solo
Baron Samedi
Baron Samedi
Luneanos
Baron Samedi
Level 156
God Stats
2W - 2L
1,699 SR
Queue Stats
61W - 50L
1,629 Elo+
Party 1
Chiron
Chiron
TheaPacolypse
Chiron
Level 157
God Stats
2W - 5L
1,552 SR
Queue Stats
497W - 491L
1,624 Elo+
Party 1
Fafnir
Fafnir
flashy213527
Fafnir
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 42L
1,598 Elo+
Party 1
Mercury
Mercury
rojas5500
Mercury
Level 127
God Stats
6W - 5L
1,296 SR
Queue Stats
297W - 296L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arrifnylr
Medusa
17
6 / 0 / 2
9,991
666
7,993
8,017
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
BusterOfBussy
Sun Wukong
13
1 / 2 / 3
8,466
564
9,264
16,230
12,745
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 2
8,311
554
2,213
9,374
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 0 / 4
9,582
639
8,998
5,280
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Tzunde
Athena
13
3 / 1 / 6
8,076
538
2,367
8,882
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
8,234
549
12,852
13,227
7,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Luneanos
Baron Samedi
13
1 / 2 / 1
7,718
515
4,205
6,100
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 2 / 0
8,360
557
4,056
7,825
1,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
10
0 / 2 / 1
6,860
457
1,707
8,003
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
rojas5500
Mercury
13
0 / 3 / 1
7,195
480
3,704
9,738
2,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
14
Kills
4
4
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arrifnylr
Medusa
6
0
2
7
W
Sun Wukong
BusterOfBussy
Sun Wukong
1
2
3
1.25
W
1
1
2
2
L
2
5
0
0.4
W
3
0
4
5
L
Baron Samedi
Luneanos
Baron Samedi
1
2
1
0.75
L
1
2
0
0.5
W
Athena
Tzunde
Athena
3
1
6
6
L
Fafnir
0
2
1
0.25
L
Mercury
rojas5500
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,835
Damage
26,524
47,783
Taken
44,893
28,054
Mitigated
20,565
24,450
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arrifnylr
Medusa
7,993
4,146
0
5,141
8,017
3,142
0
645
7,372
0
90,566
W
Sun Wukong
BusterOfBussy
Sun Wukong
9,264
1,585
86
9,026
16,230
12,745
0
9,311
6,919
0
58,448
W
2,213
509
0
5,344
9,374
3,281
0
1,351
8,023
0
56,703
L
12,852
2,806
0
6,800
13,227
7,496
821
1,488
11,739
60,812
4,730
W
8,998
4,138
0
2,809
5,280
1,972
0
2,627
2,653
84,288
0
L
Baron Samedi
Luneanos
Baron Samedi
4,205
122
482
1,563
6,100
1,946
0
2,400
3,700
56,000
0
L
4,056
1,125
232
2,603
7,825
1,628
770
1,544
6,280
0
64,900
W
Athena
Tzunde
Athena
2,367
884
131
1,913
8,882
6,914
0
3,328
4,943
12,682
501
L
Fafnir
1,707
612
0
1,928
8,003
6,726
0
4,030
3,973
15,358
0
L
Mercury
rojas5500
Mercury
3,704
1,018
0
184
9,738
2,769
0
1,793
7,945
0
55,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,426
Gold Earned
38,367
550
Minions Killed
512
0
Camps Cleared
0
1,576,125
Distance Traveled
1,433,612
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,991
666
154
10
0
304,866
2
W
Sun Wukong
8,466
564
100
7
0
301,173
3
W
Loki
8,311
554
125
8
0
324,122
5
L
Ra
8,234
549
109
7
0
285,108
0
W
Sol
9,582
639
147
10
0
296,128
4
L
Baron Samedi
7,718
515
130
9
0
283,852
6
L
Chiron
8,360
557
143
10
0
290,194
6
W
Athena
8,076
538
24
2
0
349,836
6
L
Fafnir
6,860
457
29
2
0
300,638
8
L
Mercury
7,195
480
101
7
0
273,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role