Player Matchup

Chaac
Chaac
ElaraeStorm
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,213 Elo+
Party 2
Da Ji
Da Ji
Prxmr
Da Ji
Level 60
God Stats
0W - 3L
1,271 SR
Queue Stats
3W - 5L
1,213 Elo+
Party 2
Anubis
Anubis
XPLGxPSYCHO
Anubis
Level 42
God Stats
0W - 2L
1,347 SR
Queue Stats
3W - 8L
1,213 Elo+
Party 2
Team Averages
Level 36
1,373 SR
1,213 Elo+

VS

Team Averages
Level 61
1,559 SR
1,512 Elo+
Ra
Ra
Crimsonfox21
Ra
Level 29
God Stats
14W - 12L
1,488 SR
Queue Stats
52W - 61L
1,509 Elo+
Party 1
Kali
Kali
MachineBoy10
Kali
Level 86
God Stats
9W - 6L
1,688 SR
Queue Stats
126W - 123L
1,527 Elo+
Party 1
Fafnir
Fafnir
Toadstur
Fafnir
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,541
686
4,908
12,520
10,002
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Prxmr
Da Ji
11
2 / 6 / 1
8,010
728
3,175
7,675
2,759
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
12
1 / 6 / 2
7,536
685
5,158
8,204
3,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 9
9,206
837
8,664
4,964
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
11 / 1 / 6
10,254
932
11,562
13,751
7,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Toadstur
Fafnir
12
1 / 1 / 10
8,913
810
1,425
5,213
6,153
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
17
17
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
L
1
5
3
0.5
W
11
1
6
14
L
Da Ji
Prxmr
Da Ji
2
6
1
0.42
W
Fafnir
Toadstur
Fafnir
1
1
10
6
L
Anubis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,241
Damage
21,651
28,399
Taken
23,928
16,265
Mitigated
16,162
2,290
Healing
10,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,664
1,044
952
853
4,964
2,202
1,042
1,849
3,115
35,007
0
L
4,908
551
184
1,069
12,520
10,002
153
5,143
7,041
4,870
15,076
W
11,562
6,793
0
7,810
13,751
7,807
949
3,478
10,273
0
31,560
L
Da Ji
Prxmr
Da Ji
3,175
821
0
43
7,675
2,759
260
1,661
5,868
0
6,200
W
Fafnir
Toadstur
Fafnir
1,425
298
0
1,251
5,213
6,153
869
1,724
3,489
8,273
0
L
Anubis
5,158
183
0
994
8,204
3,504
270
2,839
5,237
24,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,087
Gold Earned
28,373
89
Minions Killed
123
1
Camps Cleared
9
538,206
Distance Traveled
577,777
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,206
837
76
7
5
208,800
2
L
Chaac
7,541
686
35
3
1
204,133
3
W
Kali
10,254
932
39
4
4
237,311
3
L
Da Ji
8,010
728
4
0
0
154,476
2
W
Fafnir
8,913
810
8
1
0
131,666
1
L
Anubis
7,536
685
50
5
0
179,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role