Player Matchup

Bacchus
Bacchus
Drgreenthumb291
Bacchus
Level 66
God Stats
0W - 3L
1,260 SR
Queue Stats
0W - 7L
1,043 Elo+
Party 2
Medusa
Medusa
FirstSonOfSea
Medusa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,303 Elo+
Solo
Arachne
Arachne
INNOMINATAM7
Arachne
Level 129
God Stats
7W - 9L
1,262 SR
Queue Stats
170W - 197L
1,441 Elo+
Party 2
Horus
Horus
JihadiWithABody
Horus
Level 66
God Stats
4W - 9L
1,098 SR
Queue Stats
8W - 25L
983 Elo+
Party 2
Freya
Freya
Rizer14
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,087 Elo+
Party 2
Team Averages
Level 66
1,324 SR
1,171 Elo+

VS

Team Averages
Level 83
1,516 SR
1,396 Elo+
Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AnonymousZen495
Vulcan
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
370W - 408L
1,349 Elo+
Solo
Nike
Nike
Cazimear
Nike
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 24L
1,343 Elo+
Solo
Artemis
Artemis
DarkHallow03
Artemis
Level 108
God Stats
7W - 3L
1,500 SR
Queue Stats
98W - 106L
1,421 Elo+
Party 1
Hel
Hel
iDawesome
Hel
Level 118
God Stats
4W - 3L
1,580 SR
Queue Stats
23W - 25L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
7,671
404
3,395
15,597
15,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 8 / 1
8,133
428
2,645
13,498
8,470
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
INNOMINATAM7
Arachne
18
15 / 8 / 4
11,869
625
20,306
21,018
8,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 2 / 4
10,288
541
5,192
14,268
5,881
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
Rizer14
Freya
15
2 / 5 / 13
9,797
516
5,804
16,513
4,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
9 / 6 / 6
10,842
571
10,955
17,285
7,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 8 / 9
9,941
523
12,186
10,562
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
13
3 / 3 / 6
9,066
477
5,114
9,513
5,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
DarkHallow03
Artemis
18
8 / 2 / 12
11,383
599
19,058
11,876
4,778
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 2 / 13
10,666
561
8,531
11,198
4,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
76
21
Kills
30
31
Deaths
21
24
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
6
6
2
W
3
8
9
0.94
W
Nike
3
3
6
2
W
Artemis
DarkHallow03
Artemis
8
2
12
7
L
0
8
2
0.13
L
0
8
1
0.06
L
Arachne
INNOMINATAM7
Arachne
15
8
4
2.13
L
4
2
4
3
L
Freya
Rizer14
Freya
2
5
13
1.7
W
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,342
Damage
55,844
80,894
Taken
60,434
43,046
Mitigated
26,394
18,512
Healing
22,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,955
3,163
0
6,456
17,285
7,191
0
2,971
14,143
0
68,854
W
12,186
2,931
0
259
10,562
3,785
1,110
1,775
8,643
54,272
0
W
Nike
5,114
801
0
869
9,513
5,989
405
606
8,907
1,605
29,394
W
Artemis
DarkHallow03
Artemis
19,058
9,475
0
3,922
11,876
4,778
3,430
1,275
10,601
0
76,373
L
3,395
159
453
1,300
15,597
15,665
394
5,416
9,609
16,476
0
L
2,645
1,212
0
750
13,498
8,470
690
3,078
10,204
0
37,635
L
Arachne
INNOMINATAM7
Arachne
20,306
11,668
0
6,193
21,018
8,047
941
5,342
15,483
0
87,092
L
5,192
2,287
716
1,560
14,268
5,881
538
2,362
11,471
200
43,496
L
Freya
Rizer14
Freya
5,804
1,452
0
7,540
16,513
4,983
42
3,350
12,948
49,989
0
W
8,531
414
4,435
6,142
11,198
4,651
810
2,772
8,426
44,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,758
Gold Earned
51,898
359
Minions Killed
458
0
Camps Cleared
0
1,659,231
Distance Traveled
1,813,474
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,842
571
108
6
0
348,428
5
W
Vulcan
9,941
523
102
5
0
342,399
9
W
Nike
9,066
477
55
3
0
369,973
0
W
Artemis
11,383
599
118
6
0
365,533
3
L
Bacchus
7,671
404
29
2
0
337,775
1
L
Medusa
8,133
428
49
3
0
280,987
0
L
Arachne
11,869
625
108
6
0
369,637
5
L
Horus
10,288
541
88
5
0
336,889
1
L
Freya
9,797
516
85
4
0
333,943
2
W
Hel
10,666
561
75
4
0
387,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role