Player Matchup

Ao Kuang
Ao Kuang
Awkwaedkiller
Ao Kuang
Level 80
God Stats
1W - 4L
1,399 SR
Queue Stats
22W - 34L
1,386 Elo+
Party 1
Horus
Horus
BenlDover
Horus
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 12L
1,451 Elo+
Solo
Izanami
Izanami
Blue-Bulma
Izanami
Level 11
God Stats
0W - 2L
1,417 SR
Queue Stats
0W - 6L
1,053 Elo+
Party 1
Ymir
Ymir
DR-BRUTE
Ymir
Level 15
God Stats
0W - 1L
1,443 SR
Queue Stats
0W - 2L
1,217 Elo+
Party 1
Zhong Kui
Zhong Kui
P-P-PooPoo-Man47
Zhong Kui
Level 67
God Stats
12W - 19L
1,442 SR
Queue Stats
25W - 34L
1,379 Elo+
Party 1
Team Averages
Level 44
1,440 SR
1,297 Elo+

VS

Team Averages
Level 74
1,597 SR
1,446 Elo+
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
SHADOWGNZ26
Gilgamesh
Level 85
God Stats
14W - 14L
1,525 SR
Queue Stats
354W - 385L
1,478 Elo+
Party 2
Ares
Ares
Shokolat56
Ares
Level 23
God Stats
4W - 4L
1,499 SR
Queue Stats
36W - 49L
1,427 Elo+
Party 2
Apollo
Apollo
Sweaty_Dack
Apollo
Level 108
God Stats
4W - 4L
1,715 SR
Queue Stats
51W - 38L
1,353 Elo+
Solo
Discordia
Discordia
xXCrimsonFox
Discordia
Level 27
God Stats
11W - 3L
1,748 SR
Queue Stats
407W - 480L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Awkwaedkiller
Ao Kuang
12
6 / 3 / 1
8,183
585
5,834
12,571
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
BenlDover
Horus
11
0 / 1 / 1
6,695
478
3,741
9,904
4,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Blue-Bulma
Izanami
7
1 / 8 / 0
5,297
378
2,064
10,948
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
7
0 / 6 / 1
5,450
389
1,554
11,133
5,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
13
3 / 3 / 2
7,706
550
9,097
10,202
6,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
2 / 5 / 1
9,315
665
6,982
12,724
6,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
SHADOWGNZ26
Gilgamesh
14
4 / 2 / 3
8,136
581
6,588
7,442
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
4 / 2 / 10
7,389
528
4,125
6,536
5,237
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
13
11 / 1 / 4
8,366
598
16,469
8,035
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
xXCrimsonFox
Discordia
13
0 / 0 / 1
7,472
534
5,457
2,947
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
10
Kills
21
21
Deaths
10
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
5
1
0.5
L
Ao Kuang
Awkwaedkiller
Ao Kuang
6
3
1
2.17
L
Horus
BenlDover
Horus
0
1
1
0.5
L
Izanami
Blue-Bulma
Izanami
1
8
0
0.13
L
Ymir
0
6
1
0.08
L
Zhong Kui
3
3
2
1.33
W
Gilgamesh
SHADOWGNZ26
Gilgamesh
4
2
3
2.75
W
4
2
10
4.5
W
Apollo
11
1
4
13
W
Discordia
xXCrimsonFox
Discordia
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,290
Damage
39,621
54,758
Taken
37,684
21,353
Mitigated
18,313
12,150
Healing
10,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,982
4,486
0
4,461
12,724
6,804
0
8,766
3,958
0
52,482
L
Ao Kuang
Awkwaedkiller
Ao Kuang
5,834
2,446
0
2,848
12,571
3,243
0
1,226
11,297
46,313
0
L
Horus
BenlDover
Horus
3,741
2,185
44
3,863
9,904
4,998
0
4,271
4,857
0
35,326
L
Izanami
Blue-Bulma
Izanami
2,064
1,209
0
577
10,948
1,575
0
1,625
9,323
0
19,036
L
Ymir
1,554
255
0
438
11,133
5,447
0
1,536
9,487
6,721
0
L
Zhong Kui
9,097
1,040
0
4,380
10,202
6,090
0
0
9,117
49,648
0
W
Gilgamesh
SHADOWGNZ26
Gilgamesh
6,588
2,789
0
3,099
7,442
2,648
782
2,163
5,279
0
48,676
W
4,125
647
120
123
6,536
5,237
580
2,016
4,520
11,102
0
W
Apollo
16,469
11,661
0
2,604
8,035
2,745
3,190
3,540
4,495
0
56,607
W
Discordia
xXCrimsonFox
Discordia
5,457
485
0
38
2,947
879
0
0
2,947
37,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,331
Gold Earned
40,678
305
Minions Killed
406
0
Camps Cleared
0
1,270,837
Distance Traveled
1,375,309
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,315
665
143
10
0
314,615
1
L
Ao Kuang
8,183
585
79
6
0
299,997
1
L
Horus
6,695
478
78
6
0
273,737
2
L
Izanami
5,297
378
33
2
0
201,310
0
L
Ymir
5,450
389
11
1
0
269,941
0
L
Zhong Kui
7,706
550
104
7
0
225,852
5
W
Gilgamesh
8,136
581
92
7
0
281,690
2
W
Ares
7,389
528
8
1
0
273,184
0
W
Apollo
8,366
598
88
6
0
247,093
1
W
Discordia
7,472
534
75
5
0
258,727
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role