Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
PinguiRelampago
Eset
Level 147
God Stats
2W - 1L
1,402 SR
Queue Stats
17W - 18L
1,514 Elo+
Party 3
Da Ji
Da Ji
SentByUwU
Da Ji
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 17L
1,539 Elo+
Party 3
Scylla
Scylla
TirThenHow
Scylla
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 37L
1,587 Elo+
Party 1
Ne Zha
Ne Zha
leobissi
Ne Zha
Level 160
God Stats
28W - 18L
1,585 SR
Queue Stats
181W - 166L
1,576 Elo+
Party 1
Team Averages
Level 124
1,497 SR
1,543 Elo+

VS

Team Averages
Level 117
1,471 SR
1,552 Elo+
Charybdis
Charybdis
 
Charybdis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Cloverish
Hel
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,313 Elo+
Party 2
Ganesha
Ganesha
Lourenhart
Ganesha
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,754 Elo+
Party 2
Chaac
Chaac
diogolobosc2
Chaac
Level 147
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
iHelon
Anubis
Level 28
God Stats
3W - 4L
1,572 SR
Queue Stats
11W - 8L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 0 / 8
8,563
856
7,452
3,766
1,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
10 / 0 / 11
9,421
942
16,061
7,537
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
SentByUwU
Da Ji
14
6 / 1 / 10
8,180
818
13,137
7,998
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
TirThenHow
Scylla
17
7 / 1 / 5
9,160
916
8,773
4,614
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
leobissi
Ne Zha
13
2 / 2 / 8
7,605
761
5,714
8,443
3,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 6 / 1
6,728
673
3,512
9,776
2,508
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 9 / 1
6,823
682
5,297
12,767
3,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ganesha
Lourenhart
Ganesha
12
0 / 5 / 3
6,611
661
4,320
14,618
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 3 / 3
6,392
639
4,422
10,402
8,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Anubis
iHelon
Anubis
13
2 / 5 / 2
7,036
704
4,596
9,587
3,606
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
14
28
Kills
4
4
Deaths
28
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
8
7
L
Charybdis
 
Charybdis
1
6
1
0.25
L
1
9
1
0.17
L
Ganesha
Lourenhart
Ganesha
0
5
3
0.3
W
10
0
11
15.5
W
Da Ji
SentByUwU
Da Ji
6
1
10
11
W
Scylla
TirThenHow
Scylla
7
1
5
9.5
L
0
3
3
0.5
L
Anubis
iHelon
Anubis
2
5
2
0.6
W
Ne Zha
leobissi
Ne Zha
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,137
Damage
22,147
32,358
Taken
57,150
13,377
Mitigated
26,852
5,795
Healing
11,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,452
1,447
0
463
3,766
1,502
2,606
1,214
2,552
0
35,087
L
Charybdis
 
Charybdis
3,512
982
0
634
9,776
2,508
0
5,556
4,080
0
14,979
L
5,297
281
2,126
2,901
12,767
3,861
0
5,173
7,485
17,955
0
L
Ganesha
Lourenhart
Ganesha
4,320
483
421
753
14,618
8,745
0
5,401
9,177
10,860
0
W
16,061
1,804
360
1,255
7,537
2,913
831
4,177
3,360
37,034
0
W
Da Ji
SentByUwU
Da Ji
13,137
3,986
0
543
7,998
3,720
310
3,204
4,794
0
21,564
W
Scylla
TirThenHow
Scylla
8,773
934
0
204
4,614
1,569
697
1,898
2,716
39,049
0
L
4,422
860
474
2,983
10,402
8,132
0
4,396
5,992
0
13,827
L
Anubis
iHelon
Anubis
4,596
62
0
1,330
9,587
3,606
0
3,829
5,582
18,520
0
W
Ne Zha
leobissi
Ne Zha
5,714
1,957
414
2,556
8,443
3,673
504
3,720
4,723
0
12,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,929
Gold Earned
33,590
234
Minions Killed
118
0
Camps Cleared
0
1,031,385
Distance Traveled
834,628
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,563
856
69
7
0
198,394
2
L
Charybdis
6,728
673
23
2
0
162,377
1
L
Hel
6,823
682
30
3
0
165,802
2
L
Ganesha
6,611
661
6
1
0
176,601
2
W
Eset
9,421
942
51
5
0
207,431
1
W
Da Ji
8,180
818
24
2
0
219,160
0
W
Scylla
9,160
916
80
8
0
220,322
2
L
Chaac
6,392
639
26
3
0
167,033
0
L
Anubis
7,036
704
33
3
0
162,815
0
W
Ne Zha
7,605
761
10
1
0
186,078
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role