Player Matchup

Sol
Sol
JoshingMean2
Sol
Level 28
God Stats
2W - 4L
1,255 SR
Queue Stats
37W - 31L
1,452 Elo+
Party 1
Neith
Neith
Lode Delta
Neith
Level 76
God Stats
1W - 4L
1,325 SR
Queue Stats
65W - 50L
1,487 Elo+
Party 1
Amaterasu
Amaterasu
Master Ceviche
Amaterasu
Level 37
God Stats
8W - 8L
1,663 SR
Queue Stats
39W - 28L
1,506 Elo+
Party 1
Athena
Athena
ijaeggo
Athena
Level 126
God Stats
0W - 3L
1,292 SR
Queue Stats
27W - 33L
1,428 Elo+
Party 2
Loki
Loki
xFallenLegendx
Loki
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 54L
1,438 Elo+
Party 2
Team Averages
Level 78
1,407 SR
1,462 Elo+

VS

Team Averages
Level 101
1,468 SR
1,470 Elo+
Set
Set
IvonVFudge
Set
Level 157
God Stats
2W - 1L
1,243 SR
Queue Stats
243W - 255L
1,481 Elo+
Solo
Atlas
Atlas
Razor_TheRatKing
Atlas
Level 108
God Stats
7W - 7L
1,504 SR
Queue Stats
67W - 70L
1,455 Elo+
Party 3
Ra
Ra
Rod022
Ra
Level 86
God Stats
10W - 15L
1,491 SR
Queue Stats
219W - 250L
1,422 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
greyhorn17
Ah Muzen Cab
Level 68
God Stats
8W - 4L
1,613 SR
Queue Stats
70W - 61L
1,577 Elo+
Party 3
Cthulhu
Cthulhu
juderman
Cthulhu
Level 87
God Stats
9W - 6L
1,487 SR
Queue Stats
27W - 23L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,878
529
3,193
8,949
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
11
4 / 3 / 2
7,107
547
6,420
7,648
2,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
Master Ceviche
Amaterasu
9
0 / 7 / 0
5,687
437
3,863
13,441
5,834
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
ijaeggo
Athena
8
1 / 8 / 2
5,710
439
3,780
13,119
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 3 / 2
7,344
565
4,815
8,869
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,268
636
6,652
10,796
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
4 / 2 / 7
7,552
581
5,954
14,231
12,012
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
13
3 / 1 / 4
8,028
618
5,491
4,535
1,511
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
greyhorn17
Ah Muzen Cab
13
9 / 3 / 3
8,906
685
12,788
5,977
1,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
juderman
Cthulhu
12
2 / 0 / 9
7,457
574
7,578
6,616
6,723
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
8
Kills
22
22
Deaths
8
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
0
1
2
1
L
Neith
4
3
2
1.67
L
Amaterasu
Master Ceviche
Amaterasu
0
7
0
0
W
4
2
7
3.75
W
Ra
3
1
4
5
W
Ah Muzen Cab
greyhorn17
Ah Muzen Cab
9
3
3
3.5
L
Athena
ijaeggo
Athena
1
8
2
0.25
W
Cthulhu
juderman
Cthulhu
2
0
9
6.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,071
Damage
38,463
52,026
Taken
42,155
20,099
Mitigated
25,519
14,668
Healing
11,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,652
3,273
0
3,472
10,796
3,774
1,935
488
10,308
0
54,204
L
3,193
668
0
4,825
8,949
2,518
1,088
4,602
4,347
47,144
0
L
Neith
6,420
2,427
0
2,582
7,648
2,349
0
1,507
6,141
0
28,696
L
Amaterasu
Master Ceviche
Amaterasu
3,863
2,038
0
3,030
13,441
5,834
500
5,995
7,446
0
22,985
W
5,954
2,642
316
3,456
14,231
12,012
66
3,530
10,701
22,972
0
W
Ra
5,491
206
354
1,261
4,535
1,511
108
1,334
3,201
45,555
0
W
Ah Muzen Cab
greyhorn17
Ah Muzen Cab
12,788
5,311
0
921
5,977
1,499
2,405
707
5,270
0
50,749
L
Athena
ijaeggo
Athena
3,780
1,075
0
596
13,119
6,609
0
4,648
8,471
13,196
0
W
Cthulhu
juderman
Cthulhu
7,578
992
944
787
6,616
6,723
394
914
5,702
28,194
0
L
4,815
990
0
3,635
8,869
2,789
0
2,271
6,598
0
33,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,726
Gold Earned
40,211
280
Minions Killed
368
0
Camps Cleared
0
1,263,956
Distance Traveled
1,336,484
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,268
636
114
9
0
278,592
8
L
Sol
6,878
529
99
8
0
244,789
0
L
Neith
7,107
547
53
4
0
246,048
1
L
Amaterasu
5,687
437
43
3
0
262,262
3
W
Atlas
7,552
581
28
2
0
247,214
3
W
Ra
8,028
618
93
7
0
268,784
1
W
Ah Muzen Cab
8,906
685
86
7
0
269,598
6
L
Athena
5,710
439
19
1
0
240,070
10
W
Cthulhu
7,457
574
47
4
0
272,296
0
L
Loki
7,344
565
66
5
0
270,787
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role