Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LEG beetleink0
Cthulhu
Level 119
God Stats
5W - 0L
1,500 SR
Queue Stats
105W - 84L
1,543 Elo+
Party 2
Agni
Agni
ReduxGaming
Agni
Level 113
God Stats
2W - 1L
1,758 SR
Queue Stats
49W - 43L
1,537 Elo+
Solo
Cabrakan
Cabrakan
YourCuddleBunny
Cabrakan
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 98L
1,552 Elo+
Solo
Kukulkan
Kukulkan
wolvelive75
Kukulkan
Level 95
God Stats
1W - 1L
1,446 SR
Queue Stats
62W - 72L
1,467 Elo+
Party 2
Team Averages
Level 112
1,541 SR
1,520 Elo+

VS

Team Averages
Level 111
1,458 SR
1,419 Elo+
Sun Wukong
Sun Wukong
DatBoiDRU
Sun Wukong
Level 97
God Stats
1W - 5L
1,500 SR
Queue Stats
150W - 170L
1,478 Elo+
Party 3
Hades
Hades
Doressu
Hades
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,422 Elo+
Party 1
Heimdallr
Heimdallr
RedSkullXXX007
Heimdallr
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,228 Elo+
Party 1
Anubis
Anubis
S1V4K3
Anubis
Level 141
God Stats
5W - 5L
1,292 SR
Queue Stats
234W - 235L
1,502 Elo+
Party 3
Hercules
Hercules
SuckingTiddies
Hercules
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 9L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
7 / 4 / 20
12,603
788
16,237
20,858
34,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
7 / 8 / 12
12,270
767
12,650
19,389
29,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
8 / 1 / 17
13,126
820
22,987
9,360
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
18
7 / 8 / 8
11,814
738
11,261
19,942
12,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
wolvelive75
Kukulkan
20
2 / 3 / 17
11,894
743
17,005
9,498
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DatBoiDRU
Sun Wukong
19
3 / 5 / 14
11,284
705
10,720
16,344
24,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hades
Doressu
Hades
17
6 / 8 / 11
11,416
714
11,714
16,736
9,627
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
RedSkullXXX007
Heimdallr
18
5 / 7 / 9
11,784
737
14,675
15,884
5,314
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
S1V4K3
Anubis
19
6 / 6 / 11
11,794
737
12,985
12,813
5,524
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
19
4 / 5 / 16
11,710
732
9,209
28,384
31,443
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
85
31
Kills
24
24
Deaths
31
74
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
4
20
4.25
L
Sun Wukong
DatBoiDRU
Sun Wukong
3
5
14
2
L
Hades
Doressu
Hades
6
8
11
1.44
W
7
8
12
1.63
L
Heimdallr
RedSkullXXX007
Heimdallr
5
7
9
1.36
W
8
1
17
16.5
L
Anubis
S1V4K3
Anubis
6
6
11
1.92
L
Hercules
4
5
16
2.4
W
Cabrakan
7
8
8
1.38
W
Kukulkan
wolvelive75
Kukulkan
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,140
Damage
59,303
79,047
Taken
90,161
85,707
Mitigated
76,306
27,038
Healing
28,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,237
2,424
1,334
5,955
20,858
34,815
652
5,995
14,863
3,011
21,751
L
Sun Wukong
DatBoiDRU
Sun Wukong
10,720
1,842
1,722
2,908
16,344
24,398
357
10,621
5,337
0
25,236
L
Hades
Doressu
Hades
11,714
870
2,773
3,344
16,736
9,627
562
13,835
2,723
21,288
0
W
12,650
133
2,699
2,565
19,389
29,224
395
4,624
14,765
34,069
0
L
Heimdallr
RedSkullXXX007
Heimdallr
14,675
5,219
1,070
2,909
15,884
5,314
1,145
12,362
3,325
0
32,174
W
22,987
1,506
2,239
2,849
9,360
4,003
1,863
2,104
7,256
41,479
0
L
Anubis
S1V4K3
Anubis
12,985
829
1,890
2,931
12,813
5,524
909
7,701
4,858
35,238
0
L
Hercules
9,209
2,249
56
9,102
28,384
31,443
611
20,705
7,315
0
19,931
W
Cabrakan
11,261
1,336
1,504
6,181
19,942
12,950
470
8,971
10,971
19,616
0
W
Kukulkan
wolvelive75
Kukulkan
17,005
841
920
792
9,498
4,715
1,785
3,005
6,493
46,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,707
Gold Earned
57,988
179
Minions Killed
157
0
Camps Cleared
0
1,610,238
Distance Traveled
1,401,623
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,603
788
18
1
0
389,403
0
L
Sun Wukong
11,284
705
22
1
0
297,871
0
L
Hades
11,416
714
22
1
0
241,098
0
W
Cthulhu
12,270
767
52
3
0
302,246
0
L
Heimdallr
11,784
737
37
2
0
289,519
0
W
Agni
13,126
820
39
2
0
316,774
0
L
Anubis
11,794
737
51
3
0
271,148
0
L
Hercules
11,710
732
25
2
0
301,987
0
W
Cabrakan
11,814
738
6
0
0
288,680
1
W
Kukulkan
11,894
743
64
4
0
313,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role