Player Matchup

Ah Muzen Cab
Ah Muzen Cab
HiImEj
Ah Muzen Cab
Level 113
God Stats
2W - 0L
1,737 SR
Queue Stats
172W - 117L
1,659 Elo+
Party 2
Merlin
Merlin
JWelch
Merlin
Level 160
God Stats
14W - 2L
2,011 SR
Queue Stats
230W - 39L
1,925 Elo+
Party 2
Vamana
Vamana
Pinken
Vamana
Level 160
God Stats
3W - 0L
1,759 SR
Queue Stats
2,376W - 395L
1,914 Elo+
Party 2
Kali
Kali
PrisonerThe420th
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,864 Elo+
Party 2
Atlas
Atlas
SuppLifeJerid
Atlas
Level 160
God Stats
7W - 3L
1,500 SR
Queue Stats
448W - 316L
1,654 Elo+
Party 2
Team Averages
Level 124
1,702 SR
1,803 Elo+

VS

Team Averages
Level 62
1,528 SR
1,631 Elo+
Nu Wa
Nu Wa
Camen4u
Nu Wa
Level 60
God Stats
1W - 4L
1,327 SR
Queue Stats
29W - 27L
1,695 Elo+
Party 3
Ah Puch
Ah Puch
ChoosyMite14148
Ah Puch
Level 27
God Stats
8W - 12L
1,500 SR
Queue Stats
66W - 75L
1,807 Elo+
Party 1
He Bo
He Bo
RIRG0727
He Bo
Level 67
God Stats
0W - 2L
1,616 SR
Queue Stats
81W - 88L
1,489 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
helve0
Ah Muzen Cab
Level 132
God Stats
3W - 1L
1,695 SR
Queue Stats
16W - 20L
1,565 Elo+
Party 3
Kumbhakarna
Kumbhakarna
illpala
Kumbhakarna
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HiImEj
Ah Muzen Cab
19
7 / 0 / 17
12,740
1,274
21,452
7,707
3,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
JWelch
Merlin
20
20 / 1 / 17
14,038
1,404
41,920
9,336
3,550
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Pinken
Vamana
19
1 / 0 / 24
12,086
1,209
7,285
12,341
10,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 2 / 23
13,912
1,391
14,073
18,748
18,111
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
6 / 1 / 21
12,951
1,295
12,930
12,654
19,056
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

304

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Camen4u
Nu Wa
16
1 / 10 / 3
10,617
1,062
12,595
22,156
4,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 11 / 1
10,373
1,037
7,953
21,611
5,690
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
RIRG0727
He Bo
15
0 / 12 / 3
10,044
1,004
8,706
19,188
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
helve0
Ah Muzen Cab
16
2 / 4 / 2
11,206
1,121
16,711
15,132
5,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
illpala
Kumbhakarna
15
0 / 6 / 2
10,370
1,037
1,891
23,568
22,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
15
43
Kills
4
4
Deaths
43
102
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Camen4u
Nu Wa
1
10
3
0.25
L
1
11
1
0.14
W
Ah Muzen Cab
HiImEj
Ah Muzen Cab
7
0
17
15.5
W
Merlin
JWelch
Merlin
20
1
17
28.5
W
Vamana
Pinken
Vamana
1
0
24
13
W
9
2
23
10.25
L
He Bo
RIRG0727
He Bo
0
12
3
0.13
W
6
1
21
16.5
L
Ah Muzen Cab
helve0
Ah Muzen Cab
2
4
2
0.75
L
Kumbhakarna
illpala
Kumbhakarna
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,660
Damage
47,856
60,786
Taken
101,655
54,767
Mitigated
42,871
20,604
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Camen4u
Nu Wa
12,595
2,031
90
786
22,156
4,965
0
13,913
8,243
24,705
0
L
7,953
364
0
2,961
21,611
5,690
0
13,145
8,466
31,861
0
W
Ah Muzen Cab
HiImEj
Ah Muzen Cab
21,452
8,232
0
1,686
7,707
3,131
0
3,993
3,583
0
59,683
W
Merlin
JWelch
Merlin
41,920
1,095
0
1,509
9,336
3,550
0
6,807
2,343
70,387
0
W
Vamana
Pinken
Vamana
7,285
3,416
2,133
3,264
12,341
10,919
0
4,622
7,538
0
19,247
W
14,073
7,760
1,890
10,122
18,748
18,111
0
7,000
11,512
0
24,878
L
He Bo
RIRG0727
He Bo
8,706
267
0
317
19,188
4,044
0
12,995
6,193
21,328
0
W
12,930
3,868
0
0
12,654
19,056
0
7,679
4,665
28,621
0
L
Ah Muzen Cab
helve0
Ah Muzen Cab
16,711
6,299
0
2,033
15,132
5,192
0
3,960
11,172
0
45,168
L
Kumbhakarna
illpala
Kumbhakarna
1,891
598
0
651
23,568
22,980
0
10,837
12,731
8,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,727
Gold Earned
52,610
277
Minions Killed
197
8
Camps Cleared
4
1,028,659
Distance Traveled
907,726
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,617
1,062
32
3
1
179,465
1
L
Ah Puch
10,373
1,037
53
5
1
161,214
0
W
Ah Muzen Cab
12,740
1,274
127
13
3
213,500
0
W
Merlin
14,038
1,404
61
6
1
201,208
0
W
Vamana
12,086
1,209
40
4
2
207,658
0
W
Kali
13,912
1,391
17
2
1
207,278
3
L
He Bo
10,044
1,004
31
3
1
183,242
0
W
Atlas
12,951
1,295
32
3
1
199,015
0
L
Ah Muzen Cab
11,206
1,121
68
7
1
212,416
1
L
Kumbhakarna
10,370
1,037
13
1
0
171,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role