Player Matchup

Ah Puch
Ah Puch
DirtyBoy Chris
Ah Puch
Level 109
God Stats
8W - 4L
1,663 SR
Queue Stats
174W - 112L
1,621 Elo+
Party 1
Merlin
Merlin
Kodiak Buurrr
Merlin
Level 158
God Stats
3W - 4L
1,630 SR
Queue Stats
282W - 178L
1,630 Elo+
Party 1
Nike
Nike
Tru Trew Train
Nike
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 106L
1,624 Elo+
Party 1
Jing Wei
Jing Wei
sho me bob
Jing Wei
Level 53
God Stats
1W - 2L
1,299 SR
Queue Stats
72W - 40L
1,605 Elo+
Party 1
Ganesha
Ganesha
xTheBigMuffinx
Ganesha
Level 126
God Stats
4W - 3L
1,488 SR
Queue Stats
292W - 198L
1,612 Elo+
Party 1
Team Averages
Level 121
1,516 SR
1,618 Elo+

VS

Team Averages
Level 117
1,427 SR
1,523 Elo+
Tyr
Tyr
CWALKN22
Tyr
Level 126
God Stats
0W - 1L
1,297 SR
Queue Stats
59W - 62L
1,587 Elo+
Solo
Thoth
Thoth
IIIOXIII
Thoth
Level 160
God Stats
4W - 4L
1,700 SR
Queue Stats
390W - 395L
1,548 Elo+
Party 2
Serqet
Serqet
KING NOOB 0606
Serqet
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 99L
1,495 Elo+
Solo
Hera
Hera
KushyChick
Hera
Level 114
God Stats
4W - 8L
1,368 SR
Queue Stats
259W - 267L
1,546 Elo+
Party 2
Scylla
Scylla
LobotomyAdvocate
Scylla
Level 125
God Stats
2W - 3L
1,271 SR
Queue Stats
559W - 659L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 13
10,212
786
12,040
8,856
3,827
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 1 / 13
10,821
832
13,588
4,763
2,174
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
14 / 1 / 13
11,868
913
10,212
21,236
15,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
sho me bob
Jing Wei
14
1 / 3 / 12
9,131
702
3,217
8,163
3,283
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

16
0 / 2 / 21
10,290
792
4,322
10,462
11,469
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 4
9,341
719
4,479
15,915
16,131
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
IIIOXIII
Thoth
14
1 / 1 / 2
7,907
608
3,787
3,571
1,162
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 8 / 1
7,933
610
2,042
10,477
3,184
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 4 / 4
8,706
670
8,792
7,211
2,420
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 10 / 4
8,749
673
5,125
11,124
2,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
22
27
Kills
7
8
Deaths
27
72
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
4
1
13
10.5
L
Thoth
IIIOXIII
Thoth
1
1
2
2
L
1
8
1
0.19
W
8
1
13
14.5
L
1
4
4
0.75
L
2
10
4
0.4
W
14
1
13
20.5
W
Jing Wei
sho me bob
Jing Wei
1
3
12
2.33
W
0
2
21
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,379
Damage
24,225
53,480
Taken
48,298
36,625
Mitigated
25,777
24,032
Healing
7,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,479
16
40
4,419
15,915
16,131
0
8,742
6,794
0
14,856
W
12,040
682
893
1,049
8,856
3,827
1,459
3,215
5,479
30,952
0
L
Thoth
IIIOXIII
Thoth
3,787
57
175
263
3,571
1,162
0
2,131
1,313
17,121
0
L
2,042
387
632
555
10,477
3,184
0
7,449
2,789
0
3,496
W
13,588
307
3,497
1,102
4,763
2,174
2,489
1,537
3,058
38,826
0
L
8,792
1,709
529
368
7,211
2,420
0
4,560
2,533
24,418
0
L
5,125
0
249
391
11,124
2,880
0
7,068
3,750
13,220
0
W
10,212
563
1,085
9,777
21,236
15,872
166
5,838
15,398
0
23,995
W
Jing Wei
sho me bob
Jing Wei
3,217
2,871
512
1,191
8,163
3,283
1,418
3,561
4,602
0
14,534
W
4,322
343
1,485
3,441
10,462
11,469
462
3,553
6,909
17,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,322
Gold Earned
42,636
145
Minions Killed
83
0
Camps Cleared
0
1,296,884
Distance Traveled
1,030,064
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,341
719
17
1
0
255,197
1
W
Ah Puch
10,212
786
37
3
0
271,765
1
L
Thoth
7,907
608
20
2
0
210,348
0
L
Serqet
7,933
610
4
0
0
202,085
1
W
Merlin
10,821
832
36
3
0
244,309
1
L
Hera
8,706
670
28
2
0
204,262
0
L
Scylla
8,749
673
14
1
0
158,172
0
W
Nike
11,868
913
35
3
0
267,263
0
W
Jing Wei
9,131
702
37
3
0
249,098
0
W
Ganesha
10,290
792
0
0
0
264,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role