Player Matchup

Mulan
Mulan
Addrilc
Mulan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,657 Elo+
Party 2
Neith
Neith
Bcapitao
Neith
Level 125
God Stats
0W - 3L
1,230 SR
Queue Stats
46W - 50L
1,247 Elo+
Party 2
Chang'e
Chang'e
DoubleJack Zack
Chang'e
Level 58
God Stats
5W - 8L
1,511 SR
Queue Stats
6W - 13L
1,404 Elo+
Party 1
Atlas
Atlas
PR0J3CT ECH0
Atlas
Level 68
God Stats
34W - 29L
1,594 SR
Queue Stats
55W - 60L
1,467 Elo+
Party 1
Thor
Thor
thacker92
Thor
Level 64
God Stats
31W - 14L
1,659 SR
Queue Stats
93W - 76L
1,470 Elo+
Party 1
Team Averages
Level 64
1,499 SR
1,449 Elo+

VS

Team Averages
Level 86
1,447 SR
1,452 Elo+
Sobek
Sobek
DavidCastillo43
Sobek
Level 22
God Stats
5W - 4L
1,273 SR
Queue Stats
5W - 5L
1,187 Elo+
Party 3
Mulan
Mulan
Gotianvx
Mulan
Level 126
God Stats
2W - 0L
1,513 SR
Queue Stats
33W - 30L
1,572 Elo+
Party 3
Medusa
Medusa
Toxic-Sspamm
Medusa
Level 84
God Stats
6W - 2L
1,447 SR
Queue Stats
17W - 17L
1,512 Elo+
Party 3
Nemesis
Nemesis
ULuv2_Hat3m3
Nemesis
Level 93
God Stats
3W - 0L
1,500 SR
Queue Stats
212W - 233L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tonytoon_1234
Morgan Le Fay
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 20L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Addrilc
Mulan
12
0 / 9 / 0
7,546
377
2,127
13,354
6,604
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
Bcapitao
Neith
13
0 / 2 / 2
8,376
419
9,922
11,174
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 3 / 1
9,465
473
7,288
13,460
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 1
9,280
464
10,952
14,950
13,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
17
3 / 4 / 1
10,002
500
7,989
14,528
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
9,964
498
1,983
13,483
14,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
Gotianvx
Mulan
20
13 / 0 / 0
13,398
670
18,197
18,704
20,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
16
1 / 3 / 4
9,866
493
11,764
15,918
5,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
ULuv2_Hat3m3
Nemesis
17
3 / 1 / 5
10,601
530
10,106
13,631
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
tonytoon_1234
Morgan Le Fay
16
1 / 2 / 6
10,329
516
7,460
9,309
3,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
20
21
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mulan
Addrilc
Mulan
0
9
0
0
L
Neith
Bcapitao
Neith
0
2
2
0.5
W
2
0
2
3
L
1
3
1
0.5
W
Mulan
Gotianvx
Mulan
13
0
0
13
L
2
3
1
0.83
W
Medusa
1
3
4
1
W
Nemesis
ULuv2_Hat3m3
Nemesis
3
1
5
5.5
L
Thor
3
4
1
0.88
W
Morgan Le Fay
tonytoon_1234
Morgan Le Fay
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,278
Damage
49,510
67,466
Taken
71,045
32,691
Mitigated
49,215
14,681
Healing
20,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Addrilc
Mulan
2,127
486
0
221
13,354
6,604
775
1,138
11,524
0
22,217
L
Neith
Bcapitao
Neith
9,922
2,885
0
2,584
11,174
3,138
2,411
307
10,724
0
55,790
W
1,983
484
0
2,523
13,483
14,407
523
3,612
9,871
20,334
0
L
7,288
265
707
7,155
13,460
4,019
710
3,788
9,332
50,687
0
W
Mulan
Gotianvx
Mulan
18,197
2,034
0
6,609
18,704
20,481
949
1,552
17,080
16,161
86,971
L
10,952
3,739
1,942
2,072
14,950
13,645
78
2,920
11,897
46,162
0
W
Medusa
11,764
4,751
0
5,135
15,918
5,872
2,669
5,462
10,414
0
87,466
W
Nemesis
ULuv2_Hat3m3
Nemesis
10,106
2,635
17
5,723
13,631
5,097
0
2,845
10,616
0
67,955
L
Thor
7,989
1,580
0
0
14,528
5,285
1,210
3,221
10,912
0
73,981
W
Morgan Le Fay
tonytoon_1234
Morgan Le Fay
7,460
756
0
361
9,309
3,358
156
4,133
4,824
57,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,669
Gold Earned
54,158
462
Minions Killed
590
0
Camps Cleared
0
1,813,309
Distance Traveled
1,991,223
14
Wards Purchased
90
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,546
377
48
2
0
310,132
3
L
Neith
8,376
419
117
6
0
360,752
3
W
Sobek
9,964
498
39
2
0
422,417
0
L
Chang'e
9,465
473
113
6
0
389,768
5
W
Mulan
13,398
670
186
9
0
368,545
3
L
Atlas
9,280
464
49
2
0
375,606
3
W
Medusa
9,866
493
139
7
0
369,342
1
W
Nemesis
10,601
530
122
6
0
480,195
3
L
Thor
10,002
500
135
7
0
377,051
0
W
Morgan Le Fay
10,329
516
104
5
0
350,724
83

Distance Traveled

Minion Kills by Role

Gold Earned by Role