Player Matchup

Rama
Rama
BeachBabeArachne
Rama
Level 136
God Stats
0W - 3L
1,103 SR
Queue Stats
8W - 9L
1,551 Elo+
Party 1
Achilles
Achilles
MLGCookieMafia
Achilles
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,307 Elo+
Party 3
Ne Zha
Ne Zha
Masami-Lain
Ne Zha
Level 152
God Stats
30W - 29L
1,519 SR
Queue Stats
177W - 152L
1,631 Elo+
Solo
Atlas
Atlas
PrenerfSol
Atlas
Level 121
God Stats
0W - 1L
1,302 SR
Queue Stats
2W - 4L
1,511 Elo+
Party 1
Zeus
Zeus
youngsterjoey31
Zeus
Level 156
God Stats
1W - 2L
1,600 SR
Queue Stats
6W - 13L
1,431 Elo+
Party 3
Team Averages
Level 142
1,405 SR
1,486 Elo+

VS

Team Averages
Level 111
1,602 SR
1,653 Elo+
Scylla
Scylla
Jaxschult
Scylla
Level 68
God Stats
17W - 10L
1,406 SR
Queue Stats
181W - 158L
1,620 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ProbJustLuck
Morgan Le Fay
Level 104
God Stats
2W - 0L
1,743 SR
Queue Stats
17W - 14L
1,597 Elo+
Party 2
Gilgamesh
Gilgamesh
Sparzly
Gilgamesh
Level 91
God Stats
2W - 0L
1,794 SR
Queue Stats
88W - 50L
1,739 Elo+
Party 2
Artio
Artio
Synnario
Artio
Level 144
God Stats
5W - 0L
1,683 SR
Queue Stats
100W - 60L
1,655 Elo+
Party 2
Medusa
Medusa
Vevah
Medusa
Level 146
God Stats
1W - 2L
1,384 SR
Queue Stats
92W - 56L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 5
8,100
736
5,438
7,831
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
13
0 / 5 / 2
7,103
646
6,049
12,445
13,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
15
3 / 6 / 3
8,100
736
6,698
10,301
3,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
13
0 / 2 / 4
7,535
685
4,851
8,446
6,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 3 / 1
8,789
799
14,518
7,444
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jaxschult
Scylla
16
1 / 2 / 6
8,465
770
6,640
7,577
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
ProbJustLuck
Morgan Le Fay
16
1 / 1 / 6
8,638
785
5,934
7,571
2,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Sparzly
Gilgamesh
15
6 / 3 / 4
8,668
788
7,386
11,103
9,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
Synnario
Artio
14
1 / 1 / 9
8,114
738
4,387
15,027
14,429
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Vevah
Medusa
17
7 / 1 / 6
9,620
875
14,870
11,169
5,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
8
Kills
16
16
Deaths
8
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
0
5
2.5
W
Scylla
Jaxschult
Scylla
1
2
6
2
L
Achilles
0
5
2
0.2
L
Ne Zha
3
6
3
0.75
L
Atlas
0
2
4
1
W
Morgan Le Fay
ProbJustLuck
Morgan Le Fay
1
1
6
4
W
Gilgamesh
Sparzly
Gilgamesh
6
3
4
2.67
W
Artio
Synnario
Artio
1
1
9
5.5
W
Medusa
Vevah
Medusa
7
1
6
10
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,554
Damage
39,217
46,467
Taken
52,447
29,053
Mitigated
34,862
6,705
Healing
18,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,438
3,513
0
853
7,831
2,395
0
1,455
6,318
0
36,205
W
Scylla
Jaxschult
Scylla
6,640
627
615
2,660
7,577
2,673
525
1,919
5,601
31,959
0
L
Achilles
6,049
623
11
1,814
12,445
13,947
0
5,588
6,613
0
15,350
L
Ne Zha
6,698
850
0
1,338
10,301
3,902
0
4,293
5,919
0
26,941
L
Atlas
4,851
1,984
0
1,555
8,446
6,432
0
2,623
5,703
12,521
0
W
Morgan Le Fay
ProbJustLuck
Morgan Le Fay
5,934
411
0
1,243
7,571
2,981
838
4,085
3,275
33,868
0
W
Gilgamesh
Sparzly
Gilgamesh
7,386
2,627
0
2,539
11,103
9,764
653
4,090
6,914
0
25,046
W
Artio
Synnario
Artio
4,387
833
3,009
5,078
15,027
14,429
91
4,420
10,384
11,145
0
W
Medusa
Vevah
Medusa
14,870
6,415
0
3,330
11,169
5,015
2,094
4,855
6,276
0
48,415
L
14,518
308
0
1,134
7,444
2,377
0
2,491
4,953
39,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,627
Gold Earned
43,505
211
Minions Killed
265
0
Camps Cleared
0
1,050,800
Distance Traveled
1,235,379
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,100
736
83
8
0
210,490
2
W
Scylla
8,465
770
58
5
0
231,348
4
L
Achilles
7,103
646
18
2
0
213,524
0
L
Ne Zha
8,100
736
37
3
0
217,275
2
L
Atlas
7,535
685
13
1
0
184,657
4
W
Morgan Le Fay
8,638
785
68
6
0
210,247
1
W
Gilgamesh
8,668
788
25
2
0
252,957
2
W
Artio
8,114
738
17
2
0
282,103
5
W
Medusa
9,620
875
97
9
0
258,724
2
L
Zeus
8,789
799
60
5
0
224,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role