Player Matchup

Rama
Rama
JDisYOURMASTER
Rama
Level 160
God Stats
65W - 26L
1,949 SR
Queue Stats
385W - 332L
1,594 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JayLeiva
Kumbhakarna
Level 105
God Stats
1W - 2L
1,151 SR
Queue Stats
35W - 20L
1,600 Elo+
Party 2
Ne Zha
Ne Zha
Lervyn
Ne Zha
Level 129
God Stats
2W - 2L
1,179 SR
Queue Stats
17W - 13L
1,493 Elo+
Party 2
Hercules
Hercules
Michael Dumas
Hercules
Level 154
God Stats
13W - 5L
1,740 SR
Queue Stats
116W - 107L
1,575 Elo+
Party 2
Sol
Sol
Tangedal
Sol
Level 149
God Stats
2W - 5L
1,162 SR
Queue Stats
214W - 211L
1,506 Elo+
Party 2
Team Averages
Level 139
1,436 SR
1,554 Elo+

VS

Team Averages
Level 97
1,603 SR
1,489 Elo+
Jormungandr
Jormungandr
Killer walo62
Jormungandr
Level 105
God Stats
2W - 1L
1,779 SR
Queue Stats
113W - 108L
1,515 Elo+
Solo
Persephone
Persephone
Mayojua98
Persephone
Level 107
God Stats
5W - 1L
1,736 SR
Queue Stats
70W - 100L
1,455 Elo+
Party 1
Fenrir
Fenrir
Nodhari
Fenrir
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 134L
1,248 Elo+
Party 1
Medusa
Medusa
Plasticflo8
Medusa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,729 Elo+
Solo
Osiris
Osiris
dropem
Osiris
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 13
10,803
900
19,237
17,531
6,482
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kumbhakarna
JayLeiva
Kumbhakarna
15
1 / 5 / 18
9,259
772
4,509
12,972
12,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ne Zha
Lervyn
Ne Zha
16
5 / 5 / 11
9,313
776
8,053
12,502
5,346
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
Michael Dumas
Hercules
17
7 / 3 / 14
10,422
869
7,465
15,641
14,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
12 / 5 / 10
11,120
927
20,220
14,505
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Killer walo62
Jormungandr
17
4 / 6 / 9
9,901
825
12,755
15,563
16,907
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
Mayojua98
Persephone
18
6 / 5 / 5
10,694
891
12,059
11,497
4,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Nodhari
Fenrir
15
3 / 8 / 10
9,064
755
4,184
12,909
8,085
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
15
3 / 7 / 6
8,837
736
9,541
12,894
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
dropem
Osiris
16
5 / 8 / 10
9,628
802
16,040
18,415
22,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
61
34
Kills
21
21
Deaths
34
66
Assists
40
Player
Kills
Deaths
Assists
KDA
W
9
3
13
5.17
W
Kumbhakarna
JayLeiva
Kumbhakarna
1
5
18
2
L
Jormungandr
Killer walo62
Jormungandr
4
6
9
1.42
W
Ne Zha
Lervyn
Ne Zha
5
5
11
2.1
L
Persephone
Mayojua98
Persephone
6
5
5
1.7
W
Hercules
Michael Dumas
Hercules
7
3
14
4.67
L
Fenrir
Nodhari
Fenrir
3
8
10
1
L
Medusa
3
7
6
0.86
W
12
5
10
3.4
L
Osiris
dropem
Osiris
5
8
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,484
Damage
54,579
73,151
Taken
71,278
44,372
Mitigated
56,462
17,703
Healing
6,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,237
15,786
0
6,908
17,531
6,482
2,461
6,323
11,010
0
44,064
W
Kumbhakarna
JayLeiva
Kumbhakarna
4,509
462
0
540
12,972
12,431
244
4,343
8,576
6,483
0
L
Jormungandr
Killer walo62
Jormungandr
12,755
1,961
0
1,792
15,563
16,907
0
7,589
7,974
34,249
0
W
Ne Zha
Lervyn
Ne Zha
8,053
2,529
0
870
12,502
5,346
1,196
3,540
8,896
0
19,911
L
Persephone
Mayojua98
Persephone
12,059
204
87
1,190
11,497
4,531
444
4,402
7,090
40,896
0
W
Hercules
Michael Dumas
Hercules
7,465
947
767
3,695
15,641
14,368
170
3,878
11,611
8,986
18,169
L
Fenrir
Nodhari
Fenrir
4,184
668
0
501
12,909
8,085
29
4,849
8,060
0
10,514
L
Medusa
9,541
3,690
18
1,080
12,894
4,825
314
3,586
9,308
0
24,955
W
20,220
8,892
0
4,923
14,505
5,745
851
6,089
8,129
33,868
2,797
L
Osiris
dropem
Osiris
16,040
6,225
0
2,210
18,415
22,114
73
4,986
13,429
0
35,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,917
Gold Earned
48,124
162
Minions Killed
193
0
Camps Cleared
0
1,215,515
Distance Traveled
1,047,614
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,803
900
56
5
0
220,821
0
W
Kumbhakarna
9,259
772
2
0
0
244,669
0
L
Jormungandr
9,901
825
42
4
0
211,730
2
W
Ne Zha
9,313
776
23
2
0
254,193
0
L
Persephone
10,694
891
74
6
0
231,482
0
W
Hercules
10,422
869
40
3
0
263,597
3
L
Fenrir
9,064
755
12
1
0
197,320
0
L
Medusa
8,837
736
27
2
0
187,490
0
W
Sol
11,120
927
41
3
0
232,235
1
L
Osiris
9,628
802
38
3
0
219,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role