Player Matchup

Nu Wa
Nu Wa
Hydrozax
Nu Wa
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 125L
1,506 Elo+
Party 1
Hera
Hera
SiiNZ1986
Hera
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,332 Elo+
Party 1
Scylla
Scylla
Soft Beasty
Scylla
Level 83
God Stats
4W - 5L
1,500 SR
Queue Stats
239W - 181L
1,540 Elo+
Party 1
Yemoja
Yemoja
Subtle Sabotage
Yemoja
Level 157
God Stats
2W - 2L
1,297 SR
Queue Stats
404W - 390L
1,495 Elo+
Party 1
Agni
Agni
YunYunLuLu
Agni
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 23L
1,500 Elo+
Party 1
Team Averages
Level 91
1,459 SR
1,474 Elo+

VS

Team Averages
Level 89
1,500 SR
1,397 Elo+
Da Ji
Da Ji
JinxedSpectre
Da Ji
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 159L
1,517 Elo+
Party 2
Nox
Nox
Rasuga
Nox
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,089 Elo+
Party 2
Anubis
Anubis
SuperDelta90
Anubis
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 92L
1,476 Elo+
Party 3
Ares
Ares
TheGamingKyle10
Ares
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 65L
1,448 Elo+
Party 3
Hel
Hel
jduke367
Hel
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 79L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hydrozax
Nu Wa
20
7 / 4 / 7
12,040
753
24,673
11,208
4,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
14
0 / 9 / 6
9,222
576
7,267
10,357
3,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
20
5 / 1 / 9
11,922
745
29,560
7,258
4,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 5 / 12
10,524
658
7,887
18,995
22,713
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
3 / 2 / 10
11,336
709
23,712
7,473
3,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 10
11,256
704
15,939
22,237
34,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nox
Rasuga
Nox
17
2 / 4 / 13
10,051
628
4,495
15,830
15,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
19
4 / 3 / 13
11,918
745
14,818
16,654
11,084
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 3 / 13
11,123
695
5,658
26,293
36,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 3 / 15
10,111
632
5,348
24,835
11,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
84
15
Kills
20
21
Deaths
15
44
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Hydrozax
Nu Wa
7
4
7
2.63
L
9
2
10
7
L
Nox
Rasuga
Nox
2
4
13
2.13
W
Hera
0
9
6
0.33
W
Scylla
5
1
9
9.5
W
0
5
12
1.2
L
Anubis
4
3
13
3.5
L
3
3
13
3.17
W
3
2
10
4
L
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,099
Damage
46,258
55,291
Taken
105,849
37,800
Mitigated
110,137
17,830
Healing
64,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Hydrozax
Nu Wa
24,673
7,390
1,335
1,592
11,208
4,169
2,823
6,459
4,509
49,367
0
L
15,939
3,993
4,036
4,118
22,237
34,929
0
17,448
4,789
0
22,992
L
Nox
Rasuga
Nox
4,495
209
1,966
758
15,830
15,861
470
13,822
2,008
20,104
0
W
Hera
7,267
3,031
185
114
10,357
3,635
363
6,041
4,214
9,603
0
W
Scylla
29,560
885
78
1,325
7,258
4,202
603
2,335
4,737
58,325
0
W
7,887
1,322
8,058
4,008
18,995
22,713
325
11,590
7,140
11,376
0
L
Anubis
14,818
259
1,981
2,829
16,654
11,084
1,175
15,095
1,559
74,262
0
L
5,658
317
2,046
3,390
26,293
36,336
593
23,495
2,798
15,407
0
W
23,712
470
458
677
7,473
3,081
1,125
3,894
3,500
47,805
0
L
5,348
668
28,206
15,373
24,835
11,927
649
23,239
1,596
18,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,044
Gold Earned
54,459
167
Minions Killed
210
0
Camps Cleared
0
1,426,746
Distance Traveled
1,405,733
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,040
753
40
3
0
268,546
1
L
Da Ji
11,256
704
10
1
0
319,581
0
L
Nox
10,051
628
29
2
0
279,731
0
W
Hera
9,222
576
9
1
0
255,797
0
W
Scylla
11,922
745
45
3
0
319,603
5
W
Yemoja
10,524
658
8
1
0
259,043
5
L
Anubis
11,918
745
129
8
0
250,720
1
L
Ares
11,123
695
19
1
0
279,042
2
W
Agni
11,336
709
65
4
0
323,757
1
L
Hel
10,111
632
23
1
0
276,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role