Player Matchup

King Arthur
King Arthur
Cookie4Dough
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 76L
1,556 Elo+
Party 2
Ra
Ra
Emba
Ra
Level 17
God Stats
1W - 2L
1,690 SR
Queue Stats
31W - 30L
1,472 Elo+
Party 2
Zeus
Zeus
HiRezRazeki
Zeus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 17L
1,487 Elo+
Party 2
Hera
Hera
SoccerMom32
Hera
Level 17
God Stats
18W - 17L
1,813 SR
Queue Stats
42W - 62L
1,499 Elo+
Party 2
Hachiman
Hachiman
Telrune
Hachiman
Level 6
God Stats
1W - 1L
1,762 SR
Queue Stats
7W - 6L
1,668 Elo+
Party 2
Team Averages
Level 19
1,653 SR
1,537 Elo+

VS

Team Averages
Level 77
1,452 SR
1,487 Elo+
Odin
Odin
 
Odin
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
NotoriousM26
Ares
Level 144
God Stats
16W - 11L
1,882 SR
Queue Stats
208W - 226L
1,581 Elo+
Party 3
Neith
Neith
SusSiege
Neith
Level 27
God Stats
1W - 2L
1,246 SR
Queue Stats
1W - 2L
1,180 Elo+
Party 1
Yemoja
Yemoja
WhyWherever
Yemoja
Level 86
God Stats
2W - 4L
1,132 SR
Queue Stats
29W - 43L
1,502 Elo+
Party 1
Zeus
Zeus
umbraumbrella
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,670 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cookie4Dough
King Arthur
12
0 / 5 / 1
6,351
635
2,715
10,242
6,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
Emba
Ra
13
1 / 4 / 0
6,921
692
4,145
5,500
1,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 1
6,303
630
4,877
8,860
2,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 5 / 1
6,258
626
3,759
6,354
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Telrune
Hachiman
12
1 / 5 / 1
6,471
647
2,294
6,458
2,025
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 2 / 20
7,809
781
6,795
7,689
3,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 0 / 16
8,840
884
5,092
10,276
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
SusSiege
Neith
15
7 / 0 / 9
8,468
847
4,493
5,072
2,744
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
14
2 / 0 / 16
7,625
763
878
4,145
2,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
10 / 0 / 11
8,975
898
17,092
3,760
1,660
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
97
2
Kills
25
25
Deaths
2
4
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
20
5.5
L
King Arthur
Cookie4Dough
King Arthur
0
5
1
0.1
L
Ra
Emba
Ra
1
4
0
0.25
L
0
6
1
0.08
W
5
0
16
13
L
0
5
1
0.1
W
Neith
SusSiege
Neith
7
0
9
11.5
L
Hachiman
Telrune
Hachiman
1
5
1
0.3
W
Yemoja
2
0
16
10
W
10
0
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,790
Damage
34,350
37,414
Taken
30,942
14,816
Mitigated
22,210
2,765
Healing
15,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,795
1,079
594
180
7,689
3,852
1,664
2,943
4,537
0
16,008
L
King Arthur
Cookie4Dough
King Arthur
2,715
370
12
504
10,242
6,664
104
4,789
5,453
0
9,488
L
Ra
Emba
Ra
4,145
90
584
556
5,500
1,739
0
3,695
1,805
25,770
0
L
4,877
138
0
259
8,860
2,615
0
7,092
1,768
13,582
0
W
5,092
89
0
2,396
10,276
11,771
625
3,188
6,799
11,893
0
L
3,759
659
280
320
6,354
1,773
0
4,288
2,066
13,567
0
W
Neith
SusSiege
Neith
4,493
1,138
0
570
5,072
2,744
2,747
2,543
2,442
0
19,036
L
Hachiman
Telrune
Hachiman
2,294
1,102
0
250
6,458
2,025
120
3,198
3,260
0
8,632
W
Yemoja
878
64
9,160
2,160
4,145
2,183
1,327
2,676
1,436
6,819
0
W
17,092
2,737
0
256
3,760
1,660
1,719
1,035
2,605
49,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,304
Gold Earned
41,717
128
Minions Killed
156
0
Camps Cleared
0
865,042
Distance Traveled
1,001,805
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,809
781
32
3
0
217,945
1
L
King Arthur
6,351
635
21
2
0
182,132
0
L
Ra
6,921
692
51
5
0
189,751
1
L
Zeus
6,303
630
24
2
0
169,363
3
W
Ares
8,840
884
14
1
0
208,707
2
L
Hera
6,258
626
19
2
0
170,983
0
W
Neith
8,468
847
33
3
0
191,124
0
L
Hachiman
6,471
647
13
1
0
152,813
2
W
Yemoja
7,625
763
17
2
0
195,809
1
W
Zeus
8,975
898
60
6
0
188,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role