Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
 
Nox
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
SquirtDaddy267
Hercules
Level 97
God Stats
2W - 5L
1,434 SR
Queue Stats
123W - 90L
1,596 Elo+
Party 3
Thanatos
Thanatos
jagsman119
Thanatos
Level 109
God Stats
20W - 18L
1,885 SR
Queue Stats
363W - 328L
1,647 Elo+
Party 3
Team Averages
Level 126
1,564 SR
1,549 Elo+

VS

Team Averages
Level 90
1,511 SR
1,577 Elo+
Ganesha
Ganesha
 
Ganesha
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ajewlikeyou2
Cerberus
Level 127
God Stats
20W - 17L
1,500 SR
Queue Stats
391W - 311L
1,676 Elo+
Party 1
Tsukuyomi
Tsukuyomi
loobinator
Tsukuyomi
Level 51
God Stats
0W - 1L
1,275 SR
Queue Stats
27W - 17L
1,565 Elo+
Solo
Rama
Rama
modo21
Rama
Level 60
God Stats
9W - 5L
1,500 SR
Queue Stats
155W - 162L
1,503 Elo+
Solo
Sol
Sol
mrmood
Sol
Level 144
God Stats
22W - 10L
1,779 SR
Queue Stats
271W - 219L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 1 / 3
7,263
660
6,796
7,547
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
 
Nox
10
5 / 0 / 5
6,839
622
1,771
2,461
1,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
 
Agni
11
3 / 2 / 4
6,309
574
8,773
4,785
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
11
0 / 1 / 1
6,479
589
2,803
5,882
3,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
jagsman119
Thanatos
11
3 / 2 / 2
6,527
593
5,004
8,796
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 4 / 2
5,786
526
1,170
8,611
3,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
ajewlikeyou2
Cerberus
11
1 / 0 / 0
6,426
584
5,045
6,580
6,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
loobinator
Tsukuyomi
9
1 / 4 / 1
5,517
502
1,920
8,096
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
modo21
Rama
11
1 / 3 / 0
6,402
582
3,262
6,786
976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
mrmood
Sol
10
3 / 4 / 1
6,555
596
6,510
7,251
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
15
Kills
6
6
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
3
5.5
W
Nox
 
Nox
5
0
5
7.5
W
Agni
 
Agni
3
2
4
2.5
L
Ganesha
 
Ganesha
0
4
2
0.25
W
Hercules
0
1
1
0.5
L
Cerberus
ajewlikeyou2
Cerberus
1
0
0
1
W
Thanatos
jagsman119
Thanatos
3
2
2
2
L
Tsukuyomi
loobinator
Tsukuyomi
1
4
1
0.38
L
Rama
modo21
Rama
1
3
0
0.33
L
Sol
mrmood
Sol
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,147
Damage
17,907
29,471
Taken
37,324
10,454
Mitigated
13,836
13,624
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,796
4,627
0
2,751
7,547
1,697
31
1,158
6,389
0
46,978
W
Nox
 
Nox
1,771
192
386
759
2,461
1,391
26
945
1,516
15,929
0
W
Agni
 
Agni
8,773
171
0
410
4,785
1,215
0
3,106
1,679
36,095
0
L
Ganesha
 
Ganesha
1,170
193
0
1,503
8,611
3,224
0
3,447
5,164
13,398
290
W
Hercules
2,803
1,135
0
1,568
5,882
3,424
0
3,905
1,977
0
33,122
L
Cerberus
ajewlikeyou2
Cerberus
5,045
184
0
4,185
6,580
6,293
0
293
6,287
38,905
0
W
Thanatos
jagsman119
Thanatos
5,004
1,124
0
7,750
8,796
2,727
0
3,479
5,317
0
41,165
L
Tsukuyomi
loobinator
Tsukuyomi
1,920
564
0
1,951
8,096
1,852
0
2,940
5,156
0
21,218
L
Rama
modo21
Rama
3,262
2,256
0
1,770
6,786
976
0
404
6,382
0
41,460
L
Sol
mrmood
Sol
6,510
2,111
0
1,406
7,251
1,491
0
3,460
3,701
42,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,417
Gold Earned
30,686
351
Minions Killed
333
0
Camps Cleared
0
1,131,790
Distance Traveled
1,124,173
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,263
660
91
8
0
193,451
3
W
Nox
6,839
622
36
3
0
208,762
5
W
Agni
6,309
574
67
6
0
240,384
3
L
Ganesha
5,786
526
7
1
0
228,855
7
W
Hercules
6,479
589
77
7
0
232,678
2
L
Cerberus
6,426
584
104
9
0
233,806
5
W
Thanatos
6,527
593
80
7
0
256,515
4
L
Tsukuyomi
5,517
502
42
4
0
235,117
3
L
Rama
6,402
582
90
8
0
208,302
1
L
Sol
6,555
596
90
8
0
218,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role