Player Matchup

Raijin
Raijin
Hyp3rsl0th
Raijin
Level 67
God Stats
0W - 2L
1,302 SR
Queue Stats
207W - 197L
1,534 Elo+
Solo
Amaterasu
Amaterasu
bellowjob
Amaterasu
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
221W - 123L
1,596 Elo+
Party 2
Rama
Rama
salmonxsister
Rama
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 54L
1,624 Elo+
Party 2
Team Averages
Level 107
1,434 SR
1,585 Elo+

VS

Team Averages
Level 73
1,548 SR
1,484 Elo+
Gilgamesh
Gilgamesh
Hyper6
Gilgamesh
Level 56
God Stats
3W - 1L
1,285 SR
Queue Stats
71W - 63L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
Jomama5190
Sylvanus
Level 118
God Stats
3W - 6L
1,402 SR
Queue Stats
51W - 41L
1,501 Elo+
Party 1
Hera
Hera
Pasodeltema97
Hera
Level 46
God Stats
5W - 0L
1,958 SR
Queue Stats
39W - 46L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hyp3rsl0th
Raijin
14
4 / 5 / 0
9,090
699
10,934
12,226
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
bellowjob
Amaterasu
10
0 / 1 / 2
7,898
608
2,134
10,532
6,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 3 / 2
8,336
641
6,021
9,129
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hyper6
Gilgamesh
14
5 / 2 / 1
9,668
744
8,694
8,925
6,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Sylvanus
Jomama5190
Sylvanus
14
3 / 1 / 6
10,113
778
8,165
12,683
10,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
1 / 1 / 6
9,205
708
10,413
7,905
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
9
9
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
Hyp3rsl0th
Raijin
4
5
0
0.8
W
Gilgamesh
Hyper6
Gilgamesh
5
2
1
2.75
W
Sylvanus
Jomama5190
Sylvanus
3
1
6
6
W
1
1
6
4
L
Amaterasu
bellowjob
Amaterasu
0
1
2
1
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,089
Damage
27,272
31,887
Taken
29,513
13,111
Mitigated
20,001
7,234
Healing
16,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Hyp3rsl0th
Raijin
10,934
1,154
263
772
12,226
3,869
0
8,211
3,558
35,966
0
W
Gilgamesh
Hyper6
Gilgamesh
8,694
2,376
477
1,909
8,925
6,776
480
3,000
5,586
0
28,273
W
Sylvanus
Jomama5190
Sylvanus
8,165
1,186
3,706
7,724
12,683
10,746
568
4,490
7,766
20,320
0
W
10,413
3,045
499
2,244
7,905
2,479
782
3,491
4,097
46,225
0
L
Amaterasu
bellowjob
Amaterasu
2,134
862
258
5,326
10,532
6,407
0
5,153
5,013
0
9,979
L
6,021
4,775
0
615
9,129
2,835
0
4,998
3,846
0
31,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,324
Gold Earned
28,986
130
Minions Killed
130
6
Camps Cleared
6
615,232
Distance Traveled
762,274
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,090
699
53
4
1
217,432
4
W
Gilgamesh
9,668
744
44
3
2
276,252
6
W
Sylvanus
10,113
778
22
2
2
263,757
4
W
Hera
9,205
708
64
5
2
222,265
3
L
Amaterasu
7,898
608
18
1
2
157,292
3
L
Rama
8,336
641
59
5
3
240,508
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role