Player Matchup

Cerberus
Cerberus
CH 47 Delta
Cerberus
Level 12
God Stats
6W - 5L
1,301 SR
Queue Stats
8W - 12L
1,308 Elo+
Party 1
Chronos
Chronos
LunaTheTurtle
Chronos
Level 107
God Stats
12W - 6L
1,538 SR
Queue Stats
256W - 248L
1,593 Elo+
Party 3
Ganesha
Ganesha
MightyPanda10
Ganesha
Level 25
God Stats
7W - 4L
1,506 SR
Queue Stats
41W - 34L
1,511 Elo+
Party 3
Sun Wukong
Sun Wukong
Orion3-25
Sun Wukong
Level 134
God Stats
6W - 8L
1,673 SR
Queue Stats
116W - 116L
1,581 Elo+
Party 3
Hou Yi
Hou Yi
krazotz
Hou Yi
Level 118
God Stats
7W - 15L
1,400 SR
Queue Stats
210W - 278L
1,380 Elo+
Party 1
Team Averages
Level 79
1,484 SR
1,475 Elo+

VS

Team Averages
Level 71
1,679 SR
1,539 Elo+
Hera
Hera
 
Hera
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bastet
Bastet
BabyBird21
Bastet
Level 33
God Stats
5W - 1L
1,961 SR
Queue Stats
177W - 109L
1,625 Elo+
Party 2
Chaac
Chaac
Mute Quickzzz
Chaac
Level 128
God Stats
5W - 6L
1,443 SR
Queue Stats
597W - 498L
1,594 Elo+
Party 2
Yemoja
Yemoja
SNIPERG0D
Yemoja
Level 127
God Stats
4W - 4L
1,754 SR
Queue Stats
164W - 171L
1,550 Elo+
Party 4
Jing Wei
Jing Wei
agente-Arth
Jing Wei
Level 27
God Stats
1W - 1L
1,739 SR
Queue Stats
1W - 3L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CH 47 Delta
Cerberus
18
2 / 1 / 14
11,381
759
7,433
11,720
17,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
20
10 / 1 / 6
12,481
832
21,830
15,088
6,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
18
0 / 0 / 16
11,541
769
7,367
12,253
15,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Orion3-25
Sun Wukong
19
6 / 2 / 9
11,221
748
13,757
20,114
16,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
krazotz
Hou Yi
19
3 / 1 / 7
11,773
785
8,386
10,255
4,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
1 / 6 / 1
10,580
705
12,140
11,543
3,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
BabyBird21
Bastet
16
1 / 6 / 2
9,793
653
8,387
13,213
4,883
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 2 / 2
10,825
722
18,334
17,408
17,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
SNIPERG0D
Yemoja
17
0 / 2 / 4
10,627
708
5,632
11,282
10,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
agente-Arth
Jing Wei
15
0 / 5 / 2
9,389
626
6,769
16,822
5,709
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
21
Kills
5
5
Deaths
21
52
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
6
1
0.25
L
Bastet
BabyBird21
Bastet
1
6
2
0.33
W
Cerberus
CH 47 Delta
Cerberus
2
1
14
9
W
Chronos
10
1
6
13
W
Ganesha
0
0
16
8
L
3
2
2
2
W
Sun Wukong
Orion3-25
Sun Wukong
6
2
9
5.25
L
Yemoja
SNIPERG0D
Yemoja
0
2
4
1
L
Jing Wei
agente-Arth
Jing Wei
0
5
2
0.2
W
Hou Yi
krazotz
Hou Yi
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,773
Damage
51,262
69,430
Taken
70,268
59,902
Mitigated
42,363
26,169
Healing
14,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
12,140
3,444
0
169
11,543
3,861
955
5,211
6,285
32,726
0
L
Bastet
BabyBird21
Bastet
8,387
2,103
0
1,133
13,213
4,883
469
6,443
6,712
0
21,808
W
Cerberus
CH 47 Delta
Cerberus
7,433
424
0
4,919
11,720
17,383
284
2,742
8,534
28,035
0
W
Chronos
21,830
8,955
0
7,973
15,088
6,259
0
3,603
10,977
71,194
0
W
Ganesha
7,367
547
0
4,324
12,253
15,840
382
2,632
9,255
19,295
0
L
18,334
1,149
150
6,691
17,408
17,709
223
11,024
6,192
0
54,795
W
Sun Wukong
Orion3-25
Sun Wukong
13,757
2,386
450
5,887
20,114
16,010
0
5,857
13,897
0
44,710
L
Yemoja
SNIPERG0D
Yemoja
5,632
756
4,336
1,917
11,282
10,201
350
5,425
5,565
23,874
0
L
Jing Wei
agente-Arth
Jing Wei
6,769
3,410
0
218
16,822
5,709
585
8,037
8,593
0
26,149
W
Hou Yi
krazotz
Hou Yi
8,386
4,707
0
2,616
10,255
4,410
2,298
2,142
7,745
0
57,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,397
Gold Earned
51,214
360
Minions Killed
249
0
Camps Cleared
0
1,583,473
Distance Traveled
1,545,542
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,580
705
65
4
0
314,448
0
L
Bastet
9,793
653
37
2
0
293,026
0
W
Cerberus
11,381
759
83
6
0
301,866
0
W
Chronos
12,481
832
115
8
0
318,069
0
W
Ganesha
11,541
769
1
0
0
332,729
0
L
Chaac
10,825
722
80
5
0
336,901
1
W
Sun Wukong
11,221
748
66
4
0
330,542
4
L
Yemoja
10,627
708
34
2
0
276,153
1
L
Jing Wei
9,389
626
33
2
0
325,014
1
W
Hou Yi
11,773
785
95
6
0
300,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role