Player Matchup

Chaac
Chaac
 
Chaac
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
Onibizu
Olorun
Level 117
God Stats
1W - 2L
1,629 SR
Queue Stats
30W - 34L
1,404 Elo+
Party 3
Tiamat
Tiamat
PrototypeJ
Tiamat
Level 89
God Stats
10W - 19L
1,838 SR
Queue Stats
336W - 348L
1,448 Elo+
Party 2
Sylvanus
Sylvanus
Squiddo999
Sylvanus
Level 50
God Stats
3W - 5L
1,379 SR
Queue Stats
141W - 182L
1,419 Elo+
Party 2
Arachne
Arachne
fuzzythecat
Arachne
Level 28
God Stats
37W - 38L
1,521 SR
Queue Stats
123W - 170L
1,416 Elo+
Party 2
Team Averages
Level 68
1,573 SR
1,437 Elo+

VS

Team Averages
Level 67
1,459 SR
1,381 Elo+
Da Ji
Da Ji
 
Da Ji
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
FrankaDanka69
Sol
Level 65
God Stats
7W - 9L
1,462 SR
Queue Stats
21W - 35L
1,289 Elo+
Party 1
Khepri
Khepri
JAHDESERVEDIT
Khepri
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,447 Elo+
Party 1
Scylla
Scylla
MilagrosNF
Scylla
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 87L
1,442 Elo+
Solo
Mulan
Mulan
andrewstoxic
Mulan
Level 22
God Stats
9W - 15L
1,335 SR
Queue Stats
19W - 50L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 4 / 1
6,657
476
6,189
10,436
5,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Olorun
Onibizu
Olorun
12
2 / 4 / 0
7,006
500
7,089
9,304
2,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
PrototypeJ
Tiamat
14
2 / 1 / 0
7,624
545
4,830
7,060
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
Squiddo999
Sylvanus
10
0 / 5 / 1
6,395
457
3,507
14,967
7,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
fuzzythecat
Arachne
11
2 / 2 / 2
6,958
497
4,916
7,642
3,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
9 / 0 / 4
8,895
635
12,793
8,610
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
3 / 2 / 4
6,939
496
7,893
4,947
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 0 / 8
7,699
550
4,417
8,641
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
MilagrosNF
Scylla
12
0 / 3 / 1
7,069
505
967
7,288
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 3 / 2
7,164
512
5,484
9,650
4,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
8
Kills
16
16
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
1
0.63
W
Da Ji
 
Da Ji
9
0
4
11
W
3
2
4
2.5
W
2
0
8
6
W
Scylla
MilagrosNF
Scylla
0
3
1
0.17
L
Olorun
Onibizu
Olorun
2
4
0
0.5
L
Tiamat
PrototypeJ
Tiamat
2
1
0
2
L
Sylvanus
Squiddo999
Sylvanus
0
5
1
0.1
W
2
3
2
1
L
Arachne
fuzzythecat
Arachne
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,531
Damage
31,554
49,409
Taken
39,136
23,640
Mitigated
18,095
17,111
Healing
12,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,189
1,674
0
3,098
10,436
5,167
716
52
10,056
0
27,997
W
Da Ji
 
Da Ji
12,793
3,137
0
3,169
8,610
3,164
0
1,832
6,740
0
58,186
W
7,893
2,686
383
2,233
4,947
1,505
1,821
3,777
1,170
37,196
4,864
W
4,417
747
0
2,094
8,641
6,753
277
6,465
2,176
25,073
0
W
Scylla
MilagrosNF
Scylla
967
208
0
1,665
7,288
1,991
0
3,352
3,936
33,317
0
L
Olorun
Onibizu
Olorun
7,089
2,801
258
2,799
9,304
2,809
99
3,122
6,182
50,604
0
L
Tiamat
PrototypeJ
Tiamat
4,830
274
0
2,322
7,060
5,386
351
1,407
5,613
52,091
0
L
Sylvanus
Squiddo999
Sylvanus
3,507
1,247
1,560
4,034
14,967
7,158
0
7,609
7,358
20,373
0
W
5,484
1,005
0
2,907
9,650
4,682
0
0
9,169
1,231
26,994
L
Arachne
fuzzythecat
Arachne
4,916
3,018
0
3,040
7,642
3,120
0
221
7,292
0
36,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,640
Gold Earned
37,766
344
Minions Killed
388
0
Camps Cleared
0
1,252,649
Distance Traveled
1,258,694
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,657
476
56
4
0
251,669
5
W
Da Ji
8,895
635
101
7
0
306,030
0
W
Sol
6,939
496
101
7
0
213,466
1
W
Khepri
7,699
550
34
2
0
279,872
1
W
Scylla
7,069
505
85
6
0
217,696
3
L
Olorun
7,006
500
65
5
0
231,358
5
L
Tiamat
7,624
545
102
7
0
259,124
0
L
Sylvanus
6,395
457
53
4
0
236,185
0
W
Mulan
7,164
512
67
5
0
241,630
0
L
Arachne
6,958
497
68
5
0
274,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role