Player Matchup

Jormungandr
Jormungandr
Diamond V
 
Jormungandr
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold I
 
Zeus
Gold I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold III
ShRooR
Bastet
Gold III
Level 145
God Stats
7W - 5L
1,591 SR
Queue Stats
38W - 39L
1,581 MMR
Party 1
Cernunnos
Cernunnos
Gold III
janüüüs
Cernunnos
Gold III
Level 50
God Stats
2W - 2L
1,459 SR
Queue Stats
40W - 44L
1,544 MMR
Party 1
Serqet
Serqet
Gold III
stahev
Serqet
Gold III
Level 160
God Stats
4W - 4L
1,825 SR
Queue Stats
262W - 263L
1,571 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,575 SR
1,539 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,623 SR
1,650 MMR
Amaterasu
Amaterasu
Silver II
 
Amaterasu
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
 
Anubis
Bronze III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold II
Dincked
Awilix
Gold II
Level 160
God Stats
9W - 8L
1,764 SR
Queue Stats
975W - 981L
1,551 MMR
Solo
Ullr
Ullr
Gold IV
TcticalSenpai
Ullr
Gold IV
Level 136
God Stats
3W - 3L
1,810 SR
Queue Stats
42W - 41L
1,607 MMR
Solo
Yemoja
Yemoja
Platinum I
monkeyteammate
Yemoja
Platinum I
Level 44
God Stats
6W - 7L
1,544 SR
Queue Stats
116W - 93L
2,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 3 / 4
10,080
630
14,076
12,939
13,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
 
Zeus
15
5 / 2 / 5
9,554
597
7,526
5,046
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
ShRooR
Bastet
16
12 / 0 / 5
10,272
642
14,015
11,006
4,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
janüüüs
Cernunnos
15
4 / 2 / 3
9,734
608
7,203
9,869
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
stahev
Serqet
13
0 / 2 / 14
8,905
557
3,900
12,529
6,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CamazotzSolGebLoki

VS

Bans
OdinGilgameshFenrirCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
2 / 5 / 3
8,518
532
10,708
19,356
12,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
 
Anubis
7
0 / 3 / 1
5,500
344
438
4,514
1,631
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
Dincked
Awilix
9
2 / 4 / 1
6,494
406
4,020
8,425
2,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 8 / 0
6,516
407
3,550
12,049
1,667
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 7 / 2
8,274
517
5,128
14,320
8,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
26
Kills
9
9
Deaths
27
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
3
4
2.33
W
Zeus
 
Zeus
5
2
5
3.75
L
Amaterasu
 
Amaterasu
2
5
3
0.7
L
Anubis
 
Anubis
0
3
1
0.17
L
Awilix
Dincked
Awilix
2
4
1
0.63
W
Bastet
ShRooR
Bastet
12
0
5
14.5
L
1
8
0
0.13
W
Cernunnos
janüüüs
Cernunnos
4
2
3
2.75
L
4
7
2
0.71
W
Serqet
stahev
Serqet
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,720
Damage
23,844
51,389
Taken
58,664
29,385
Mitigated
27,121
15,866
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
14,076
4,707
0
3,578
12,939
13,881
154
1,355
11,584
69,611
0
W
Zeus
 
Zeus
7,526
1,176
0
208
5,046
1,598
386
331
4,715
52,805
0
L
Amaterasu
 
Amaterasu
10,708
5,282
0
8,251
19,356
12,961
0
11,457
7,762
0
54,111
L
Anubis
 
Anubis
438
196
0
1,041
4,514
1,631
0
1,823
2,649
14,936
0
L
Awilix
Dincked
Awilix
4,020
2,359
0
560
8,425
2,258
0
3,422
4,957
0
26,090
W
Bastet
ShRooR
Bastet
14,015
4,257
0
3,702
11,006
4,201
2,364
1,318
9,494
0
64,518
L
3,550
1,299
0
881
12,049
1,667
0
1,059
10,902
0
31,246
W
Cernunnos
janüüüs
Cernunnos
7,203
3,680
0
4,101
9,869
3,614
6,767
1,163
8,349
0
73,129
L
5,128
786
267
1,209
14,320
8,604
0
3,458
9,996
17,924
0
W
Serqet
stahev
Serqet
3,900
1,553
2,098
2,179
12,529
6,091
647
1,399
10,171
0
24,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,545
Gold Earned
35,302
514
Minions Killed
287
0
Camps Cleared
0
1,565,880
Distance Traveled
1,187,744
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,080
630
139
9
0
266,585
7
W
Zeus
9,554
597
102
6
0
291,105
3
L
Amaterasu
8,518
532
118
7
0
295,580
3
L
Anubis
5,500
344
29
2
0
157,812
0
L
Awilix
6,494
406
53
3
0
219,399
0
W
Bastet
10,272
642
104
7
0
376,619
1
L
Ullr
6,516
407
52
3
0
215,683
1
W
Cernunnos
9,734
608
120
8
0
288,979
4
L
Yemoja
8,274
517
35
2
0
299,270
5
W
Serqet
8,905
557
49
3
0
342,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role