Player Matchup

Athena
Athena
AMZGDESTROYER
Athena
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
JADlooking
Chang'e
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,573 Elo+
Party 1
Danzaburou
Danzaburou
SensoryDuck83
Danzaburou
Level 86
God Stats
18W - 16L
1,587 SR
Queue Stats
71W - 73L
1,478 Elo+
Party 1
Mulan
Mulan
firetiger059
Mulan
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 101L
1,510 Elo+
Party 1
Da Ji
Da Ji
jaynaughtyx
Da Ji
Level 159
God Stats
2W - 3L
1,553 SR
Queue Stats
99W - 101L
1,628 Elo+
Party 1
Team Averages
Level 126
1,528 SR
1,538 Elo+

VS

Team Averages
Level 120
1,366 SR
1,418 Elo+
Tiamat
Tiamat
GankDaddyGrimm
Tiamat
Level 75
God Stats
1W - 1L
1,294 SR
Queue Stats
4W - 10L
1,228 Elo+
Party 2
Geb
Geb
GankDaddySlim
Geb
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
JanZombieRolls
Gilgamesh
Level 137
God Stats
1W - 6L
1,177 SR
Queue Stats
553W - 546L
1,484 Elo+
Solo
Anhur
Anhur
ST0RM SHADOW67
Anhur
Level 137
God Stats
1W - 1L
1,285 SR
Queue Stats
13W - 13L
1,459 Elo+
Party 2
Fenrir
Fenrir
TripleDotJ
Fenrir
Level 128
God Stats
2W - 2L
1,574 SR
Queue Stats
50W - 39L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,503
434
2,703
11,184
7,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
JADlooking
Chang'e
12
1 / 3 / 4
7,232
482
4,737
9,190
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
SensoryDuck83
Danzaburou
12
1 / 4 / 1
7,276
485
5,823
10,121
3,367
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 5 / 0
7,739
516
11,820
16,927
11,883
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 6 / 2
8,587
572
10,097
12,503
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 7
8,600
573
8,914
10,183
4,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 1 / 6
7,105
474
6,221
10,156
8,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
JanZombieRolls
Gilgamesh
14
5 / 3 / 7
8,713
581
7,596
12,645
5,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 3 / 0
7,895
526
5,530
8,664
2,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
TripleDotJ
Fenrir
16
7 / 1 / 4
9,197
613
14,649
13,567
8,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
12
Kills
19
19
Deaths
12
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
3
4
7
1.63
W
0
1
6
3
L
Chang'e
JADlooking
Chang'e
1
3
4
1
W
Gilgamesh
JanZombieRolls
Gilgamesh
5
3
7
2.83
W
4
3
0
1.33
L
Danzaburou
SensoryDuck83
Danzaburou
1
4
1
0.38
W
Fenrir
TripleDotJ
Fenrir
7
1
4
9
L
3
5
0
0.6
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,180
Damage
42,910
59,925
Taken
55,215
29,993
Mitigated
29,651
12,138
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,703
857
0
1,575
11,184
7,400
0
4,432
6,410
17,603
0
W
8,914
922
0
3,109
10,183
4,938
402
2,271
7,635
47,391
0
W
6,221
615
0
1,214
10,156
8,027
0
1,472
8,612
29,594
0
L
Chang'e
JADlooking
Chang'e
4,737
445
737
2,853
9,190
2,967
420
3,733
5,424
24,961
0
W
Gilgamesh
JanZombieRolls
Gilgamesh
7,596
2,367
0
2,478
12,645
5,956
0
1,419
11,034
0
55,179
W
5,530
2,645
0
1,395
8,664
2,631
470
1,361
7,263
0
42,635
L
Danzaburou
SensoryDuck83
Danzaburou
5,823
1,098
0
1,028
10,121
3,367
652
2,219
7,615
0
49,451
W
Fenrir
TripleDotJ
Fenrir
14,649
4,010
66
3,875
13,567
8,099
802
506
12,472
6,537
39,543
L
11,820
2,572
0
3,846
16,927
11,883
398
2,703
13,692
0
44,635
L
10,097
1,356
0
2,099
12,503
4,376
728
3,074
9,237
0
45,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,337
Gold Earned
41,510
329
Minions Killed
397
0
Camps Cleared
0
1,419,010
Distance Traveled
1,466,190
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,503
434
35
2
0
303,847
0
W
Tiamat
8,600
573
94
6
0
291,174
3
W
Geb
7,105
474
49
3
0
303,673
1
L
Chang'e
7,232
482
51
3
0
273,027
4
W
Gilgamesh
8,713
581
90
6
0
284,686
0
W
Anhur
7,895
526
87
6
0
269,305
5
L
Danzaburou
7,276
485
80
5
0
260,711
0
W
Fenrir
9,197
613
77
5
0
317,352
2
L
Mulan
7,739
516
77
5
0
269,145
1
L
Da Ji
8,587
572
86
6
0
312,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role