Player Matchup

Janus
Janus
Andyss231
Janus
Level 66
God Stats
2W - 2L
1,614 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Atlas
Atlas
AtMyPeak
Atlas
Level 147
God Stats
8W - 5L
1,448 SR
Queue Stats
156W - 157L
1,567 Elo+
Solo
Osiris
Osiris
Baiird
Osiris
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
177W - 169L
1,587 Elo+
Solo
Cupid
Cupid
Hodgier
Cupid
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,808 Elo+
Party 2
Tiamat
Tiamat
joker5
Tiamat
Level 154
God Stats
14W - 10L
1,539 SR
Queue Stats
513W - 499L
1,622 Elo+
Solo
Team Averages
Level 131
1,520 SR
1,617 Elo+

VS

Team Averages
Level 105
1,580 SR
1,632 Elo+
Hachiman
Hachiman
CaptainCuchulain
Hachiman
Level 80
God Stats
1W - 0L
1,579 SR
Queue Stats
19W - 20L
1,586 Elo+
Party 3
Sol
Sol
KyleDee
Sol
Level 86
God Stats
4W - 1L
1,644 SR
Queue Stats
251W - 225L
1,606 Elo+
Party 1
Baron Samedi
Baron Samedi
ThePewpMaster
Baron Samedi
Level 109
God Stats
20W - 20L
1,600 SR
Queue Stats
339W - 322L
1,640 Elo+
Party 1
Fafnir
Fafnir
The_Reverend_6_9
Fafnir
Level 124
God Stats
3W - 2L
1,616 SR
Queue Stats
44W - 42L
1,688 Elo+
Party 3
Mercury
Mercury
kittyinatoaster
Mercury
Level 125
God Stats
4W - 6L
1,459 SR
Queue Stats
150W - 162L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Andyss231
Janus
10
0 / 3 / 0
5,110
730
3,007
5,897
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
AtMyPeak
Atlas
10
1 / 3 / 0
5,239
748
6,045
7,600
5,849
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Baiird
Osiris
11
2 / 3 / 0
5,444
778
3,320
6,318
5,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Hodgier
Cupid
12
0 / 3 / 0
5,863
838
1,553
4,644
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
joker5
Tiamat
9
0 / 4 / 2
5,055
722
3,174
4,445
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
5,676
811
5,544
4,350
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
12
4 / 2 / 8
6,473
925
6,016
5,669
2,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
ThePewpMaster
Baron Samedi
13
4 / 0 / 8
6,529
933
5,663
3,851
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 0 / 6
6,056
865
2,549
6,854
4,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 0 / 10
6,658
951
5,637
5,681
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
3
Kills
16
16
Deaths
3
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Janus
Andyss231
Janus
0
3
0
0
L
Atlas
AtMyPeak
Atlas
1
3
0
0.33
L
Osiris
Baiird
Osiris
2
3
0
0.67
W
2
1
4
4
L
Cupid
Hodgier
Cupid
0
3
0
0
W
Sol
4
2
8
4
W
Baron Samedi
ThePewpMaster
Baron Samedi
4
0
8
8
W
1
0
6
4
L
Tiamat
joker5
Tiamat
0
4
2
0.25
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,099
Damage
25,409
28,904
Taken
26,405
16,837
Mitigated
11,897
4,398
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Andyss231
Janus
3,007
87
0
1,090
5,897
1,695
0
1,412
4,449
15,538
0
L
Atlas
AtMyPeak
Atlas
6,045
1,980
47
1,195
7,600
5,849
0
4,253
3,217
10,587
0
L
Osiris
Baiird
Osiris
3,320
748
0
679
6,318
5,315
0
3,213
2,985
0
10,027
W
5,544
2,306
0
1,502
4,350
1,413
87
2,499
1,789
0
20,461
L
Cupid
Hodgier
Cupid
1,553
412
143
812
4,644
1,560
0
1,531
2,981
0
22,918
W
Sol
6,016
2,523
0
2,017
5,669
2,152
803
2,458
3,151
16,679
1,903
W
Baron Samedi
ThePewpMaster
Baron Samedi
5,663
909
540
1,554
3,851
1,554
345
2,184
1,667
18,072
0
W
2,549
428
1,119
2,436
6,854
4,787
0
3,398
3,304
5,702
0
L
Tiamat
joker5
Tiamat
3,174
345
0
432
4,445
2,418
0
2,624
1,777
7,582
0
W
5,637
1,248
0
1,266
5,681
1,991
0
1,383
4,268
0
19,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,711
Gold Earned
31,392
124
Minions Killed
150
0
Camps Cleared
0
662,107
Distance Traveled
802,021
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,110
730
29
4
0
141,204
2
L
Atlas
5,239
748
10
1
0
144,074
3
L
Osiris
5,444
778
15
2
0
143,887
1
W
Hachiman
5,676
811
29
4
0
140,031
1
L
Cupid
5,863
838
56
8
0
134,905
2
W
Sol
6,473
925
40
6
0
156,474
2
W
Baron Samedi
6,529
933
39
6
0
148,483
1
W
Fafnir
6,056
865
7
1
0
154,641
0
L
Tiamat
5,055
722
14
2
0
98,037
1
W
Mercury
6,658
951
35
5
0
202,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role