Player Matchup

Sun Wukong
Sun Wukong
ImMrRogers
Sun Wukong
Level 129
God Stats
1W - 1L
1,285 SR
Queue Stats
215W - 156L
1,621 Elo+
Party 1
Fenrir
Fenrir
JustMaxxG
Fenrir
Level 48
God Stats
9W - 5L
1,740 SR
Queue Stats
34W - 12L
1,691 Elo+
Party 1
Merlin
Merlin
PlasmaGerbil
Merlin
Level 149
God Stats
2W - 1L
1,706 SR
Queue Stats
109W - 80L
1,548 Elo+
Party 1
Pele
Pele
SeZeMittens
Pele
Level 87
God Stats
2W - 3L
1,342 SR
Queue Stats
32W - 26L
1,480 Elo+
Solo
Apollo
Apollo
SolunoJ
Apollo
Level 143
God Stats
11W - 4L
1,560 SR
Queue Stats
273W - 178L
1,628 Elo+
Party 1
Team Averages
Level 111
1,527 SR
1,594 Elo+

VS

Team Averages
Level 69
1,494 SR
1,570 Elo+
Agni
Agni
 
Agni
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
DeathBlossoming
Mercury
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,532 Elo+
Party 2
Odin
Odin
Expulsi0n
Odin
Level 69
God Stats
9W - 17L
1,471 SR
Queue Stats
265W - 277L
1,560 Elo+
Solo
Ares
Ares
JuuliousCaesar
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,708 Elo+
Party 3
Rama
Rama
MrRyuu
Rama
Level 103
God Stats
2W - 4L
1,500 SR
Queue Stats
144W - 131L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImMrRogers
Sun Wukong
18
7 / 1 / 8
11,723
617
14,161
13,771
12,207
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
JustMaxxG
Fenrir
12
3 / 4 / 7
8,679
457
4,739
17,463
14,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
17
5 / 1 / 6
10,698
563
13,058
6,189
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 4 / 3
10,379
546
11,162
13,471
6,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
SolunoJ
Apollo
19
5 / 4 / 6
11,416
601
10,701
15,804
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 5 / 2
8,659
456
11,039
9,514
2,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 7 / 4
9,429
496
5,689
15,761
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
16
2 / 3 / 0
9,813
516
2,538
10,834
6,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 6 / 5
9,023
475
9,661
20,329
19,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rama
MrRyuu
Rama
16
5 / 6 / 3
10,243
539
16,916
20,567
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
27
Kills
14
14
Deaths
27
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
5
2
0.4
L
4
7
4
0.86
L
Odin
2
3
0
0.67
W
Sun Wukong
ImMrRogers
Sun Wukong
7
1
8
11
W
Fenrir
JustMaxxG
Fenrir
3
4
7
1.63
L
2
6
5
0.75
L
Rama
MrRyuu
Rama
5
6
3
1.08
W
Merlin
5
1
6
8
W
7
4
3
2.13
W
Apollo
SolunoJ
Apollo
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,821
Damage
45,843
66,698
Taken
77,005
41,471
Mitigated
39,176
22,364
Healing
22,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
11,039
1,374
0
562
9,514
2,585
240
3,388
6,126
56,504
0
L
5,689
2,595
0
4,843
15,761
4,612
0
1,365
14,396
0
45,440
L
Odin
2,538
303
0
3,294
10,834
6,642
0
601
10,233
0
62,805
W
Sun Wukong
ImMrRogers
Sun Wukong
14,161
3,052
0
6,976
13,771
12,207
263
1,189
12,013
0
74,095
W
Fenrir
JustMaxxG
Fenrir
4,739
724
0
2,654
17,463
14,372
0
8,227
9,019
0
17,230
L
9,661
312
284
3,203
20,329
19,749
128
6,216
14,113
33,393
0
L
Rama
MrRyuu
Rama
16,916
13,507
0
10,175
20,567
5,588
180
1,488
19,079
0
77,776
W
Merlin
13,058
1,889
0
1,721
6,189
2,064
157
3,604
2,329
82,873
0
W
11,162
2,691
0
3,980
13,471
6,370
265
4,992
8,329
0
66,821
W
Apollo
SolunoJ
Apollo
10,701
6,486
0
7,033
15,804
6,458
772
2,032
13,760
0
92,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,895
Gold Earned
47,167
569
Minions Killed
505
0
Camps Cleared
0
1,865,233
Distance Traveled
1,764,843
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,659
456
129
7
0
355,172
5
L
Mercury
9,429
496
75
4
0
405,067
4
L
Odin
9,813
516
139
7
0
351,716
6
W
Sun Wukong
11,723
617
131
7
0
370,551
5
W
Fenrir
8,679
457
24
1
0
383,210
3
L
Ares
9,023
475
37
2
0
352,344
2
L
Rama
10,243
539
125
7
0
300,544
5
W
Merlin
10,698
563
149
8
0
359,453
4
W
Pele
10,379
546
107
6
0
392,438
0
W
Apollo
11,416
601
158
8
0
359,581
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role