Player Matchup

Hercules
Hercules
Lebopalooo
Hercules
Level 149
God Stats
13W - 11L
1,706 SR
Queue Stats
45W - 35L
1,662 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Martyy710
Ah Muzen Cab
Level 121
God Stats
4W - 2L
1,583 SR
Queue Stats
21W - 15L
1,601 Elo+
Party 3
Tiamat
Tiamat
cazador666
Tiamat
Level 156
God Stats
5W - 6L
1,678 SR
Queue Stats
229W - 254L
1,482 Elo+
Solo
Susano
Susano
hawper
Susano
Level 127
God Stats
3W - 1L
1,486 SR
Queue Stats
19W - 16L
1,598 Elo+
Party 3
Ares
Ares
lukeimurfathr
Ares
Level 28
God Stats
6W - 1L
1,752 SR
Queue Stats
13W - 8L
1,640 Elo+
Party 3
Team Averages
Level 116
1,641 SR
1,596 Elo+

VS

Team Averages
Level 96
1,466 SR
1,560 Elo+
Scylla
Scylla
ObligamePerro
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
Ransackz
Achilles
Level 121
God Stats
4W - 5L
1,527 SR
Queue Stats
101W - 92L
1,627 Elo+
Party 1
Medusa
Medusa
Steelking
Medusa
Level 68
God Stats
8W - 9L
1,304 SR
Queue Stats
12W - 17L
1,346 Elo+
Solo
Hel
Hel
indra2002
Hel
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 61L
1,858 Elo+
Party 2
Chaac
Chaac
shwa1
Chaac
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 55L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lebopalooo
Hercules
20
3 / 0 / 31
13,391
1,217
16,509
19,604
25,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Muzen Cab
Martyy710
Ah Muzen Cab
20
12 / 2 / 20
14,640
1,331
30,946
13,470
6,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
cazador666
Tiamat
19
6 / 3 / 17
13,460
1,224
16,850
9,793
7,385
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
hawper
Susano
19
9 / 4 / 15
13,625
1,239
18,021
12,612
5,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
5 / 2 / 24
14,084
1,280
8,946
16,273
21,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Team 1 Tickets

291

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 4
10,502
955
427
6,359
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Ransackz
Achilles
17
3 / 3 / 6
12,259
1,114
10,765
14,069
16,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Steelking
Medusa
17
6 / 13 / 3
13,357
1,214
18,356
31,972
10,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 11 / 10
11,907
1,082
12,477
27,822
16,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
shwa1
Chaac
17
2 / 2 / 6
11,922
1,084
14,431
13,584
7,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
40
35
Kills
11
11
Deaths
35
107
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
Lebopalooo
Hercules
3
0
31
18.5
W
Ah Muzen Cab
Martyy710
Ah Muzen Cab
12
2
20
11
L
0
6
4
0.33
L
Achilles
Ransackz
Achilles
3
3
6
2
L
Medusa
Steelking
Medusa
6
13
3
0.58
W
Tiamat
cazador666
Tiamat
6
3
17
4.83
W
Susano
hawper
Susano
9
4
15
4.13
L
0
11
10
0.45
W
5
2
24
8.5
L
Chaac
shwa1
Chaac
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,272
Damage
56,456
71,752
Taken
93,806
65,854
Mitigated
52,881
18,055
Healing
16,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Lebopalooo
Hercules
16,509
3,566
0
8,543
19,604
25,304
0
2,766
16,276
0
18,768
W
Ah Muzen Cab
Martyy710
Ah Muzen Cab
30,946
14,174
0
6,530
13,470
6,363
0
3,576
9,827
0
66,930
L
427
0
0
0
6,359
1,700
0
1,424
4,822
1,288
0
L
Achilles
Ransackz
Achilles
10,765
1,467
0
1,105
14,069
16,391
0
4,006
9,820
0
14,444
L
Medusa
Steelking
Medusa
18,356
8,824
0
2,115
31,972
10,420
0
8,282
23,184
0
36,867
W
Tiamat
cazador666
Tiamat
16,850
436
0
918
9,793
7,385
0
895
8,777
42,985
0
W
Susano
hawper
Susano
18,021
4,257
0
932
12,612
5,785
0
1,306
9,808
0
31,132
L
12,477
276
3,186
3,906
27,822
16,771
0
7,883
19,558
28,113
0
W
8,946
308
0
1,132
16,273
21,017
0
4,361
11,296
20,241
0
L
Chaac
shwa1
Chaac
14,431
2,114
0
5,971
13,584
7,599
0
4,201
9,304
0
35,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,200
Gold Earned
59,947
193
Minions Killed
159
9
Camps Cleared
6
1,121,761
Distance Traveled
906,354
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,391
1,217
13
1
0
239,944
0
W
Ah Muzen Cab
14,640
1,331
69
6
2
222,739
0
L
Scylla
10,502
955
5
0
0
63,288
0
L
Achilles
12,259
1,114
14
1
1
199,457
0
L
Medusa
13,357
1,214
43
4
4
219,518
0
W
Tiamat
13,460
1,224
61
6
6
209,393
0
W
Susano
13,625
1,239
32
3
0
228,010
1
L
Hel
11,907
1,082
44
4
1
239,367
0
W
Ares
14,084
1,280
18
2
1
221,675
0
L
Chaac
11,922
1,084
53
5
0
184,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role