Player Matchup

Fenrir
Fenrir
BeanedBag
Fenrir
Level 85
God Stats
5W - 1L
2,019 SR
Queue Stats
137W - 72L
1,805 Elo+
Party 2
Eset
Eset
MONSTAH99
Eset
Level 64
God Stats
10W - 6L
1,494 SR
Queue Stats
93W - 54L
1,846 Elo+
Party 2
Sun Wukong
Sun Wukong
SamuraiMatrix
Sun Wukong
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 4L
1,750 Elo+
Party 2
Team Averages
Level 58
1,671 SR
1,800 Elo+

VS

Team Averages
Level 66
1,397 SR
1,256 Elo+
Sun Wukong
Sun Wukong
PepitoPingon
Sun Wukong
Level 23
God Stats
3W - 10L
1,403 SR
Queue Stats
16W - 30L
1,280 Elo+
Party 1
Ah Puch
Ah Puch
ZombieKngJester
Ah Puch
Level 129
God Stats
0W - 1L
1,301 SR
Queue Stats
1W - 6L
1,123 Elo+
Party 1
Medusa
Medusa
o Hades Vl
Medusa
Level 46
God Stats
1W - 4L
1,487 SR
Queue Stats
14W - 21L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeanedBag
Fenrir
18
11 / 3 / 5
12,676
792
18,562
21,934
17,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Eset
18
3 / 0 / 14
12,267
767
11,538
8,546
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
SamuraiMatrix
Sun Wukong
16
3 / 3 / 13
11,462
716
6,612
15,931
12,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PepitoPingon
Sun Wukong
14
2 / 5 / 3
10,031
627
6,203
14,557
8,752
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
2 / 6 / 4
10,893
681
17,245
14,819
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
o Hades Vl
Medusa
14
2 / 6 / 2
10,226
639
8,151
12,303
4,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
17
Kills
6
6
Deaths
17
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BeanedBag
Fenrir
11
3
5
4.5
W
Eset
3
0
14
10
L
Sun Wukong
PepitoPingon
Sun Wukong
2
5
3
0.7
W
Sun Wukong
SamuraiMatrix
Sun Wukong
3
3
13
3.17
L
2
6
4
0.67
L
Medusa
o Hades Vl
Medusa
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,712
Damage
31,599
46,411
Taken
41,679
32,488
Mitigated
19,271
14,198
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BeanedBag
Fenrir
18,562
3,701
211
5,908
21,934
17,537
1,007
8,262
13,672
0
53,288
W
Eset
11,538
1,356
2,128
2,285
8,546
2,436
1,161
4,465
4,081
55,013
0
L
Sun Wukong
PepitoPingon
Sun Wukong
6,203
870
0
852
14,557
8,752
0
5,332
8,535
0
22,131
W
Sun Wukong
SamuraiMatrix
Sun Wukong
6,612
876
0
3,666
15,931
12,515
595
5,266
10,665
3,112
24,198
L
17,245
1,574
0
3,591
14,819
5,872
0
3,751
10,682
53,659
0
L
Medusa
o Hades Vl
Medusa
8,151
3,382
0
1,401
12,303
4,647
0
2,929
8,980
0
33,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,405
Gold Earned
31,150
216
Minions Killed
149
11
Camps Cleared
4
915,086
Distance Traveled
829,989
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,676
792
65
4
7
308,885
1
W
Eset
12,267
767
103
6
3
299,346
2
L
Sun Wukong
10,031
627
34
2
0
270,361
1
W
Sun Wukong
11,462
716
48
3
1
306,855
1
L
Ah Puch
10,893
681
75
5
3
280,212
3
L
Medusa
10,226
639
40
3
1
279,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role