Player Matchup

Bacchus
Bacchus
MasterJC
Bacchus
Level 119
God Stats
28W - 33L
1,458 SR
Queue Stats
219W - 209L
1,533 Elo+
Party 2
Artemis
Artemis
Priis123
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
Svenito13
Loki
Level 112
God Stats
84W - 56L
1,613 SR
Queue Stats
443W - 415L
1,517 Elo+
Party 2
Anubis
Anubis
inZani
Anubis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
soTiii
Osiris
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,438 Elo+
Solo
Team Averages
Level 58
1,514 SR
1,498 Elo+

VS

Team Averages
Level 120
1,525 SR
1,469 Elo+
Odin
Odin
 
Odin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Emdracula
Zhong Kui
Level 140
God Stats
13W - 18L
1,705 SR
Queue Stats
115W - 126L
1,425 Elo+
Solo
Hun Batz
Hun Batz
LeQu4ck
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 45L
1,489 Elo+
Solo
Persephone
Persephone
Showguun
Persephone
Level 122
God Stats
4W - 3L
1,420 SR
Queue Stats
383W - 452L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MasterJC
Bacchus
8
0 / 6 / 1
5,818
416
3,547
12,625
11,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Priis123
Artemis
9
0 / 8 / 0
5,775
413
2,600
7,600
1,850
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
13
5 / 6 / 0
8,197
586
6,064
9,696
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
inZani
Anubis
10
0 / 7 / 1
5,969
426
1,376
8,330
3,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
soTiii
Osiris
13
1 / 1 / 1
7,374
527
4,705
9,133
6,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
8 / 1 / 11
9,299
664
11,085
8,588
7,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sylvanus
 
Sylvanus
13
6 / 1 / 7
8,917
637
6,444
8,579
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
Emdracula
Zhong Kui
14
2 / 1 / 1
8,679
620
6,288
7,160
4,758
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
LeQu4ck
Hun Batz
14
6 / 1 / 4
8,883
635
5,619
7,972
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Showguun
Persephone
15
6 / 2 / 6
9,337
667
5,807
5,212
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
6
Kills
28
28
Deaths
6
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
8
1
11
13.5
W
Sylvanus
 
Sylvanus
6
1
7
9.5
W
Zhong Kui
Emdracula
Zhong Kui
2
1
1
2.5
W
Hun Batz
LeQu4ck
Hun Batz
6
1
4
8
L
Bacchus
MasterJC
Bacchus
0
6
1
0.08
L
Artemis
Priis123
Artemis
0
8
0
0
W
Persephone
Showguun
Persephone
6
2
6
4.5
L
Loki
5
6
0
0.83
L
Anubis
inZani
Anubis
0
7
1
0.07
L
Osiris
soTiii
Osiris
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,292
Damage
35,243
47,384
Taken
37,511
24,859
Mitigated
20,727
6,023
Healing
15,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,085
2,327
0
1,942
8,588
7,568
193
1,255
7,333
8,101
19,803
W
Sylvanus
 
Sylvanus
6,444
1,405
1,648
4,252
8,579
4,071
257
1,207
7,372
38,657
17,091
W
Zhong Kui
Emdracula
Zhong Kui
6,288
1,145
0
3,727
7,160
4,758
678
155
7,005
51,105
0
W
Hun Batz
LeQu4ck
Hun Batz
5,619
1,892
0
2,962
7,972
2,703
128
1,093
6,879
0
56,317
L
Bacchus
MasterJC
Bacchus
3,547
611
0
790
12,625
11,103
0
5,404
7,221
16,392
0
L
Artemis
Priis123
Artemis
2,600
1,290
0
154
7,600
1,850
312
2,322
5,278
0
22,196
W
Persephone
Showguun
Persephone
5,807
886
0
799
5,212
1,627
231
1,213
3,997
61,726
0
L
Loki
6,064
1,738
0
2,098
9,696
2,629
0
3,555
6,141
0
51,484
L
Anubis
inZani
Anubis
1,376
162
0
1,345
8,330
3,230
0
2,968
5,362
22,087
0
L
Osiris
soTiii
Osiris
4,705
1,576
0
1,636
9,133
6,047
252
5,388
3,745
0
40,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,133
Gold Earned
45,115
292
Minions Killed
459
0
Camps Cleared
0
1,238,957
Distance Traveled
1,453,806
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,299
664
29
2
0
306,043
4
W
Sylvanus
8,917
637
108
8
0
269,137
8
W
Zhong Kui
8,679
620
122
9
0
266,606
0
W
Hun Batz
8,883
635
96
7
0
343,949
4
L
Bacchus
5,818
416
15
1
0
253,542
1
L
Artemis
5,775
413
49
4
0
230,053
0
W
Persephone
9,337
667
104
7
0
268,071
3
L
Loki
8,197
586
93
7
0
297,937
1
L
Anubis
5,969
426
45
3
0
182,262
2
L
Osiris
7,374
527
90
6
0
275,163
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role