Player Matchup

Cthulhu
Cthulhu
Gold V
CursedGREED
Cthulhu
Gold V
Level 105
God Stats
7W - 7L
1,192 SR
Queue Stats
61W - 63L
1,312 MMR
Party 2
Thoth
Thoth
Silver II
EmeraldPhenyx
Thoth
Silver II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 85L
1,122 MMR
Party 2
Neith
Neith
Gold V
Lil Madusa 14
Neith
Gold V
Level 153
God Stats
6W - 6L
1,659 SR
Queue Stats
19W - 23L
1,340 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,450 SR
1,258 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,470 SR
1,245 MMR
Janus
Janus
Silver I
MoistSand
Janus
Silver I
Level 100
God Stats
2W - 4L
1,540 SR
Queue Stats
70W - 74L
1,309 MMR
Party 1
Charybdis
Charybdis
Silver II
TypicalRelapze
Charybdis
Silver II
Level 108
God Stats
3W - 2L
1,762 SR
Queue Stats
30W - 38L
1,117 MMR
Solo
Geb
Geb
Silver I
cherrybottomz
Geb
Silver I
Level 96
God Stats
11W - 10L
1,108 SR
Queue Stats
89W - 95L
1,309 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CursedGREED
Cthulhu
17
0 / 3 / 8
12,595
663
7,232
18,832
23,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 6 / 7
11,326
596
12,949
14,454
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 2 / 0
14,133
744
20,841
13,292
5,117
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bans
AtlasYmirGilgameshZeusSol

VS

Bans
BastetChaacKukulkanAchillesNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MoistSand
Janus
17
6 / 4 / 4
12,980
683
11,609
14,993
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
TypicalRelapze
Charybdis
18
5 / 2 / 6
12,511
658
15,134
12,872
4,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 4 / 8
10,861
572
8,191
21,319
23,772
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
10
Kills
11
11
Deaths
10
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CursedGREED
Cthulhu
0
3
8
1.33
W
0
6
7
0.58
W
10
2
0
5
L
Janus
MoistSand
Janus
6
4
4
2
L
Charybdis
TypicalRelapze
Charybdis
5
2
6
4
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,022
Damage
34,934
46,578
Taken
49,184
34,182
Mitigated
32,240
11,650
Healing
9,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CursedGREED
Cthulhu
7,232
387
818
2,751
18,832
23,882
81
6,474
12,358
19,633
0
W
12,949
417
338
4,219
14,454
5,183
1,181
7,649
6,805
49,331
0
W
20,841
7,644
1,008
2,516
13,292
5,117
1,915
6,200
7,092
0
69,436
L
Janus
MoistSand
Janus
11,609
147
75
1,171
14,993
4,127
0
7,130
7,863
54,120
0
L
Charybdis
TypicalRelapze
Charybdis
15,134
8,021
1,245
4,226
12,872
4,341
599
7,174
5,698
0
53,908
L
8,191
1,089
673
2,236
21,319
23,772
72
6,292
15,027
24,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,054
Gold Earned
36,352
200
Minions Killed
206
9
Camps Cleared
6
920,418
Distance Traveled
984,716
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,595
663
28
1
1
309,586
3
W
Thoth
11,326
596
77
4
5
312,142
1
W
Neith
14,133
744
95
5
3
298,690
3
L
Janus
12,980
683
104
5
2
339,746
0
L
Charybdis
12,511
658
89
5
4
324,768
4
L
Geb
10,861
572
13
1
0
320,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role