Player Matchup

Tyr
Tyr
MrFartDump
Tyr
Level 145
God Stats
2W - 3L
1,722 SR
Queue Stats
446W - 452L
1,642 Elo+
Party 3
He Bo
He Bo
Qennyboi
He Bo
Level 126
God Stats
3W - 1L
1,722 SR
Queue Stats
326W - 310L
1,547 Elo+
Party 3
Rama
Rama
Spehctr
Rama
Level 113
God Stats
15W - 12L
1,549 SR
Queue Stats
263W - 249L
1,664 Elo+
Party 3
Awilix
Awilix
Str8up Yoshee
Awilix
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,342 Elo+
Party 3
Ganesha
Ganesha
juicejr
Ganesha
Level 127
God Stats
1W - 1L
1,543 SR
Queue Stats
146W - 130L
1,628 Elo+
Party 3
Team Averages
Level 123
1,607 SR
1,564 Elo+

VS

Team Averages
Level 134
1,537 SR
1,566 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
FinessedFox
Hachiman
Level 89
God Stats
4W - 3L
1,653 SR
Queue Stats
224W - 179L
1,592 Elo+
Solo
Serqet
Serqet
Fuzzywuzy01
Serqet
Level 157
God Stats
4W - 3L
1,527 SR
Queue Stats
89W - 92L
1,506 Elo+
Party 2
Vamana
Vamana
exiliador
Vamana
Level 160
God Stats
4W - 1L
1,756 SR
Queue Stats
216W - 221L
1,599 Elo+
Party 1
Pele
Pele
qwoah
Pele
Level 106
God Stats
2W - 4L
1,250 SR
Queue Stats
79W - 72L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
8,154
480
11,257
15,708
16,841
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
Qennyboi
He Bo
13
2 / 9 / 1
8,136
479
7,962
9,243
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Spehctr
Rama
15
5 / 5 / 1
9,130
537
11,311
13,283
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
6 / 7 / 0
8,228
484
6,095
12,789
4,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
juicejr
Ganesha
12
0 / 7 / 5
7,628
449
6,534
18,349
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
9 / 1 / 9
11,778
693
11,158
13,183
5,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
FinessedFox
Hachiman
15
1 / 6 / 0
9,303
547
7,740
12,184
3,117
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serqet
15
1 / 5 / 11
9,313
548
4,576
15,298
13,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
exiliador
Vamana
17
3 / 2 / 7
10,759
633
12,221
18,177
15,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
qwoah
Pele
18
19 / 0 / 3
12,083
711
15,115
14,913
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
14
Kills
33
33
Deaths
14
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
9
1
9
13.5
W
Hachiman
FinessedFox
Hachiman
1
6
0
0.17
W
Serqet
1
5
11
1.3
L
1
5
4
0.6
L
He Bo
Qennyboi
He Bo
2
9
1
0.28
L
Rama
Spehctr
Rama
5
5
1
1.1
L
6
7
0
0.86
W
Vamana
exiliador
Vamana
3
2
7
3.25
L
Ganesha
juicejr
Ganesha
0
7
5
0.36
W
Pele
qwoah
Pele
19
0
3
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,159
Damage
50,810
69,372
Taken
73,755
42,929
Mitigated
42,875
14,121
Healing
24,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,158
687
574
2,688
13,183
5,445
135
5,434
7,452
80,150
0
W
Hachiman
FinessedFox
Hachiman
7,740
4,621
0
2,757
12,184
3,117
0
667
11,517
0
65,479
W
Serqet
4,576
465
0
2,030
15,298
13,412
46
4,095
11,120
71
20,958
L
11,257
1,528
0
4,055
15,708
16,841
0
1,040
14,549
2,057
42,823
L
He Bo
Qennyboi
He Bo
7,962
44
0
470
9,243
2,944
0
2,707
6,270
45,158
0
L
Rama
Spehctr
Rama
11,311
7,882
0
4,802
13,283
3,331
736
758
12,399
0
61,669
L
6,095
2,351
0
2,200
12,789
4,295
0
1,586
11,004
0
50,121
W
Vamana
exiliador
Vamana
12,221
7,326
411
9,170
18,177
15,838
995
906
17,271
0
73,037
L
Ganesha
juicejr
Ganesha
6,534
765
310
2,284
18,349
15,518
0
4,464
13,112
23,190
0
W
Pele
qwoah
Pele
15,115
4,925
0
6,424
14,913
5,063
1,361
3,864
10,969
0
85,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,276
Gold Earned
53,236
382
Minions Killed
572
0
Camps Cleared
0
1,535,557
Distance Traveled
1,752,703
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,778
693
162
10
0
359,168
3
W
Hachiman
9,303
547
125
7
0
273,292
8
W
Serqet
9,313
548
30
2
0
349,722
4
L
Tyr
8,154
480
81
5
0
304,267
4
L
He Bo
8,136
479
81
5
0
286,782
4
L
Rama
9,130
537
134
8
0
292,678
7
L
Awilix
8,228
484
83
5
0
351,492
1
W
Vamana
10,759
633
126
7
0
354,770
5
L
Ganesha
7,628
449
3
0
0
300,338
2
W
Pele
12,083
711
129
8
0
415,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role